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Makransky, Guido; Borre-Gude, Stefan; Mayer, Richard E. – Journal of Computer Assisted Learning, 2019
The main objective of this study was to examine the effectiveness of immersive virtual reality (VR) as a medium for delivering laboratory safety training. We specifically compare an immersive VR simulation, a desktop VR simulation, and a conventional safety manual. The sample included 105 first year undergraduate engineering students (56 females).…
Descriptors: Computer Simulation, Self Efficacy, Learning Motivation, Comparative Analysis
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Hwang, A.; Arbaugh, J. B. – Journal of Computer Assisted Learning, 2009
Emerging research has revealed the impact of electronic media usage on student outcomes, such as satisfaction and reported learning efficacy. However, little is known of its impact on measurable knowledge acquisition. Results from this study showed that participation on discussion topics through Blackboard, an electronic discussion forum,…
Descriptors: Context Effect, Electronic Publishing, Student Attitudes, Satisfaction
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Hernandez-Serrano, J.; Jonassen, David H. – Journal of Computer Assisted Learning, 2003
Describes a study of undergraduates that investigated the effects of providing access to a case library of related stories while solving ill-structured problems. Describes experimental, comparable, and control group treatments and discusses results of multiple-choice tests and short answer questions. (Author/LRW)
Descriptors: Analysis of Variance, Case Method (Teaching Technique), Higher Education, Multiple Choice Tests