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Navjot Singh – ProQuest LLC, 2024
The rapid growth of edge computing, 5G, and IoT technologies has led to a significant increase in distributed data, creating both opportunities and challenges for machine learning. Federated learning has emerged as a promising approach to enable collaborative model training across decentralized devices while not sharing user data. However,…
Descriptors: Artificial Intelligence, Cooperative Learning, Communications, Efficiency
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Richard Hannah – Research in Learning Technology, 2024
The purpose of this research was to investigate the effects of short virtual reality (VR) exercises on knowledge retention for adult learners at a contractor safety training organisation supporting the energy industry who took computer-based training (CBT) courses. The intent was to simulate a delay period similar to that experienced by…
Descriptors: Computer Simulation, Retention (Psychology), Knowledge Level, Adult Learning
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Zhen Wang; Xinrui Pei; Hejie Zhu; Shaoying Gong; Enguo Wang – Journal of Educational Computing Research, 2024
This research aims to expand our understanding of how to facilitate student feedback engagement processes in a computer-based formative assessment environment. In the present research, we designed a new type of elaborated feedback in terms of combining the correct solution and the erroneous solution, and the erroneous solution matched the…
Descriptors: Junior High School Students, Junior High School Teachers, Feedback (Response), Computer Assisted Instruction
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Lantolf, James P.; Xi, Jiao – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2023
The article reviews Digital Language Learning (DLL) research that has used principles and concepts of Sociocultural Theory (SCT) to support the research. We explain several key principles of the theory and shows how they have been misused or used in a superficial way in the DLL research. These include the assumption that SCT is a social rather…
Descriptors: Sociocultural Patterns, Second Language Learning, Second Language Instruction, Computer Assisted Instruction
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Taguchi, Naoko; Chen, Ying; Qin, Yuqing – Applied Linguistics, 2023
This study explored the relationship between metapragmatic knowledge and transfer of learning from one speech act to another. Using a digital application, 105 Chinese learners of English received implicit instruction on how to formulate a high-imposition request to someone in a higher social status and larger social distance. Immediately after the…
Descriptors: Pragmatics, Speech Acts, Transfer of Training, Metalinguistics
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Ginns, Paul; Hu, Fang-Tzu; Bobis, Janette – Applied Cognitive Psychology, 2020
People can make pointing gestures and tracing actions with the index finger with little or no conscious effort. From the perspective of cognitive load theory, such "biologically primary" gestures and actions might help people learn "biologically secondary" concepts and skills requiring extended cognitive effort, such as…
Descriptors: Nonverbal Communication, Problem Solving, Cognitive Processes, Difficulty Level
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Szabó, Fruzsina; Csépes, Ildikó – Hungarian Educational Research Journal, 2023
This paper highlights the concept of constructivism that underpins the theory and practice of foreign language teaching. The dominance of this pedagogical movement in the second half of the 20th century and the beginning of the 21st century has been particularly important for the study and understanding of digitally supported forms of learning.…
Descriptors: Constructivism (Learning), Second Language Learning, Second Language Instruction, Teaching Methods
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Naoko Taguchi – Language Teaching, 2024
Learning pragmatics involves learning linguistic forms and their communicative functions as well as the context where the form-function relationships are realized. Given its socially grounded, context-sensitive nature, pragmatics may be best learned in a technology-enhanced environment that provides direct access to contextualized communicative…
Descriptors: Pragmatics, Language Acquisition, Game Based Learning, Video Games
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Ginns, Paul; King, Victoria – Educational Technology Research and Development, 2021
The expansion of cognitive load theory to include evolutionary perspectives posits that biologically primary knowledge might support the acquisition of biologically secondary knowledge, which needs explicit instruction for novices to construct. Pointing and tracing actions with the index finger may be forms of biologically primary knowledge that…
Descriptors: Hands on Science, Electronic Learning, Cognitive Processes, Difficulty Level
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Buchin, Zachary L.; Mulligan, Neil W. – Journal of Educational Psychology, 2023
Retrieval practice typically benefits later memory more than restudy (i.e., the testing effect). The benefits of retrieval-based learning generalize across a range of materials and contexts, leading many cognitive scientists to advocate for broad educational implementation. However, educators and practitioners call for more research on factors…
Descriptors: Prior Learning, Memory, Learning Processes, Learning Strategies
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Klingenberg, Sara; Jørgensen, Maria L. M.; Dandanell, Gert; Skriver, Karen; Mottelson, Aske; Makransky, Guido – British Journal of Educational Technology, 2020
Immersive virtual reality (IVR) simulations for education have been found to increase affective outcomes compared to traditional media, but the effects on learning are mixed. As reflection has previously shown to enhance learning in traditional media, we investigated the efficacy of appropriate reflection exercises for IVR. In a 2 × 2…
Descriptors: Instructional Effectiveness, Computer Assisted Instruction, Computer Simulation, Undergraduate Students
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Chrysafiadi, Konstantina; Troussas, Christos; Virvou, Maria – International Journal of Learning Technology, 2022
This paper addresses the interesting issue of mobile-assisted language learning using novel techniques for further improving the adaptivity and personalisation to students. The domain model of the system includes English and French language concepts, and its user model holds information about students and their progress. It also embodies a…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), French
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Dasher, Holly; Pilgrim, Jodi – Texas Journal of Literacy Education, 2022
Schools around the nation are increasingly offering online testing options. House Bill (HB) 3906, passed by the 86th Texas Legislature in 2019, resulted in the STAAR redesign, which will be administered in the 2022--2023 school year. The STAAR redesign includes several components including an online test administration for the STAAR. With the…
Descriptors: Test Format, Reading Tests, School Districts, Achievement Tests
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McTigue, Erin M.; Uppstad, Per Henning – Reading Teacher, 2019
Computer games and computer-assisted instruction have become prevalent in reading classrooms. However, research-based guidance for teacher use of such resources has not progressed at the same rate. In lieu of research, myths circulate about the utility of these resources, particularly when students use computer games independently. The authors…
Descriptors: Teaching Methods, Pedagogical Content Knowledge, Computer Games, Computer Assisted Instruction
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Choi, Seohyun; Kim, Dongsik; Jung, Jaewon – IAFOR Journal of Education, 2021
Emphasis manipulation is a way to help learners by directing their attention to particular subcomponents of a learning task. This study investigated the effects of different approaches to emphasis manipulation on knowledge transfer and cognitive load. This was done by examining the impact of three task selection strategies: system-controlled,…
Descriptors: Cognitive Ability, Task Analysis, High School Students, Comparative Analysis
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