Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Computer Simulation | 4 |
| Training Objectives | 4 |
| Training Methods | 3 |
| Technology Uses in Education | 2 |
| Best Practices | 1 |
| Biotechnology | 1 |
| Business Education | 1 |
| Competition | 1 |
| Computer Assisted Instruction | 1 |
| Computer Graphics | 1 |
| Computer Networks | 1 |
| More ▼ | |
Source
| Campus Technology | 1 |
| Designs for Learning | 1 |
| Journal of Computer Assisted… | 1 |
| Simulation/Games for Learning | 1 |
Author
| Anu Lehikko | 1 |
| Baceviciute, Sarune | 1 |
| Cordoba, Ainara Lopez | 1 |
| Gedemer, Linda | 1 |
| Heli Ruokamo | 1 |
| Jensen, Tine Vitved | 1 |
| Klausen, Mikkel | 1 |
| Loveluck, Clive | 1 |
| Makransky, Guido | 1 |
| Wismer, Philip | 1 |
Publication Type
| Journal Articles | 4 |
| Reports - Research | 2 |
| Opinion Papers | 1 |
| Reports - Descriptive | 1 |
Education Level
| Higher Education | 1 |
Audience
Location
| Brazil | 1 |
| Denmark | 1 |
| United States | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Anu Lehikko; Heli Ruokamo – Designs for Learning, 2025
The best instructional practices for immersive virtual reality (IVR) use in workplace learning contexts remain undefined after decades of research. Increasing the methodological range and rigor in the study of educational IVR have been proposed. To address these issues, we performed a qualitative study that contributed to the development of a…
Descriptors: Safety Education, Educational Objectives, Teaching Models, Computer Simulation
Baceviciute, Sarune; Cordoba, Ainara Lopez; Wismer, Philip; Jensen, Tine Vitved; Klausen, Mikkel; Makransky, Guido – Journal of Computer Assisted Learning, 2022
Background: Immersive virtual reality (VR) is increasingly used in organizational training interventions. However, few studies have systematically investigated VR compared to standard training methods in actual organizational contexts. Objectives: The focus of this study was to evaluate the effectiveness of a VR simulation for training…
Descriptors: Foreign Countries, Computer Simulation, Organizational Learning, Biotechnology
Gedemer, Linda – Campus Technology, 2012
3D projection plays a key training role in industry, especially for high-skills jobs such as airline pilots, astronauts, and a variety of positions in the military. By utilizing 3D simulators, organizations in these sectors conduct safe and effective training that would otherwise cost millions of dollars--or be impossible. Given the pressure on…
Descriptors: Program Implementation, Performance Factors, Training Methods, Training Objectives
Loveluck, Clive – Simulation/Games for Learning, 1989
Discusses the use of microcomputers in the construction and operation of business and management games and proposes changes in the conceptual framework within which games are designed. Topics discussed include the dynamics of business games; the use of graphical displays; simulation of competitor strategies; networking; and software integration.…
Descriptors: Business Education, Competition, Computer Assisted Instruction, Computer Graphics

Peer reviewed
Direct link
