NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Elementary and Secondary…1
What Works Clearinghouse Rating
Does not meet standards1
Showing 1 to 15 of 164 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Juliet Cadungog-Uy; Edman P. Flores – Journal of Education and e-Learning Research, 2025
The study examines the impact of screen time and time management practices on the academic performance of Cambodian accountancy students. A quantitative approach was adopted using a structured questionnaire administered to 663 students. The research explores educational and non-educational screen time usage, perceived benefits, and time management…
Descriptors: Foreign Countries, Accounting, Business Education, College Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Müslüm Atas; Helmut Lindner; Thomas Strametz; Fatima Jammoul; Johannes Feiner; Antonius Metry Saad – International Association for Development of the Information Society, 2024
With the rapid growth of digital education, e-learning has become essential for offering accessible and flexible learning opportunities. This paper investigates strategies to achieve long-term learning outcomes and reduce study time in e-learning. It explores various techniques, including self-testing, spaced repetition, and the serial position…
Descriptors: Electronic Learning, Time on Task, Memory, Learning Strategies
Peer reviewed Peer reviewed
Direct linkDirect link
Nina Bergdahl; Melissa Bond; Jeanette Sjöberg; Mark Dougherty; Emily Oxley – International Journal of Educational Technology in Higher Education, 2024
Educational outcomes are heavily reliant on student engagement, yet this concept is complex and subject to diverse interpretations. The intricacy of the issue arises from the broad spectrum of interpretations, each contributing to the understanding of student engagement as both complex and multifaceted. Given the emergence and increasing use of…
Descriptors: Learner Engagement, College Students, Student Behavior, Educational Technology
David Lang; Guanling Chen; Kathy Mirzaei; Andreas Paepcke – Grantee Submission, 2020
We explore the relationship between video playback speed and student learning outcomes. Using an experimental design, we present the results of a pre-registered study that assigns users to watch videos at either 1.0x or 1.25x speed. We find that students who consume sped content are more likely to get better grades in a course, attempt more…
Descriptors: Video Technology, Time on Task, Time Factors (Learning), Educational Technology
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Dita Nugroho; Thomas Dreesen – UNICEF Innocenti - Global Office of Research and Foresight, 2024
Research and evidence on education from 33 countries in Africa reflects rich diversity andunderscores the importance of tailoring solutions to the local context. Through this research, three key actions on education emerge as points of leverage for the continent: (1) Use local education data to make informed decisions that address country-specific…
Descriptors: Foreign Countries, Data Use, Educational Policy, Equal Education
Peer reviewed Peer reviewed
Direct linkDirect link
Andri Ioannou; Ourania Miliou; Yiannis Georgiou; Stella Timotheou; Louise Barkhuus; Jennifer Rode – Educational Technology Research and Development, 2025
E-textiles provide an interesting field of research as they "blend traditional craft with modern science" (Peppler, 2016) and help learners "broaden their own perceptions of computing" (Searle et al., 2016). Despite the promising findings by primarily long-term interventions structured around e-textiles, educational curriculum…
Descriptors: STEM Education, Foreign Countries, Textiles Instruction, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Daniela Decker; Martin Merkt – Journal of Computer Assisted Learning, 2024
Background: Virtual reality (VR) offers much potential for learning, but it challenges learners' orientation. Objectives: This paper investigates whether it is possible to use light or movement cues to facilitate orientation in a search task in a desktop-VR environment so that participants can better attend to the learning content presented…
Descriptors: Cues, Educational Technology, Computer Simulation, Light
Peer reviewed Peer reviewed
Direct linkDirect link
Xiaona Shen; Yiming Gao; Muhammad Suliman; Xudong He; Meiling Qi – Asia-Pacific Education Researcher, 2025
The extended duration of screen time associated with online courses may adversely impact the health and wellbeing of college students. This research aimed to investigate the indirect relationship between the duration of online coursework and the wellbeing of college students, considering insomnia and psychological distress as mediating variables,…
Descriptors: Distance Education, Electronic Learning, Well Being, Sleep
Peer reviewed Peer reviewed
Direct linkDirect link
Lars de Vreugd; Anouschka van Leeuwen; Marieke van der Schaaf – Journal of Computer Assisted Learning, 2025
Background: University students need to self-regulate but are sometimes incapable of doing so. Learning Analytics Dashboards (LADs) can support students' appraisal of study behaviour, from which goals can be set and performed. However, it is unclear how goal-setting and self-motivation within self-regulated learning elicits behaviour when using an…
Descriptors: Learning Analytics, Educational Technology, Goal Orientation, Learning Motivation
Peer reviewed Peer reviewed
Direct linkDirect link
Hyun-Bin Hwang; Matthew D. Coss; Shawn Loewen; Kaitlyn M. Tagarelli – Studies in Second Language Acquisition, 2024
Research on mobile-assisted language learning (MALL) has revealed that high rates of attrition among users can undermine the potential benefits of this learning method. To explore this issue, we surveyed 3,670 adult MALL users based on the Unified Theory of Acceptance and Use of Technology (UTAUT) and also conducted an in-depth analysis of their…
Descriptors: Learner Engagement, Handheld Devices, Nontraditional Students, Adults
Peer reviewed Peer reviewed
Direct linkDirect link
Lijia Lin; Shan Li; Xiaoshan Huang; Fu Chen – Distance Education, 2024
The purpose of the study was to examine (a) students' social annotation behaviors and engagement change in an undergraduate course throughout the semester, and (b) which social annotation behaviors impact active engagement time. A total of 91 university students' social annotation behaviors, as well as their active engagement time in readings,…
Descriptors: Computer Mediated Communication, Documentation, Undergraduate Students, Student Behavior
Peer reviewed Peer reviewed
Direct linkDirect link
Gretchen Scheibel; Tyler A. Hicks; Kathleen N. Zimmerman; Jesse R. Pace – Remedial and Special Education, 2024
Intensive interventions are time- and resource-demanding interventions designed to be implemented with a single student with unique learning needs. Economic evaluation provides a methodology for evaluating the time and material resource costs of implementing these interventions to provide detailed feasibility information for educators considering…
Descriptors: Intervention, Cost Effectiveness, Teacher Attitudes, Time on Task
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Michelle Alvarado; Katie Basinger-Ellis; Behshad Lahijanian; Meserret Karaca; Diego Alvarado – Advances in Engineering Education, 2023
Student preferences for digital learning and the COVID-19 pandemic have increased demand for asynchronous learning activities, including pre-recorded video lectures. However, there are varying recommendations and a lack of data-driven results for how long video lectures should be. This study has two purposes: (1) To determine and understand…
Descriptors: Student Attitudes, Engineering Education, Electronic Learning, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Stephanie Devine; Cynthia Massey; Kathryn L. Haughney – Exceptionality, 2024
Although applications (apps) for technology-based self-monitoring have received little attention in the literature for college-level students with intellectual disability (ID) in inclusive postsecondary education (IPSE) programs at institutions of higher education, novel tools regularly arrive and are applied within current support structures.…
Descriptors: College Students, Students with Disabilities, Intellectual Disability, Postsecondary Education
Ryan L. Schaaf – ProQuest LLC, 2024
This study explored the impact of Digital Game-Based Learning (DGBL) on focus, engagement, and time-on-task learning behaviors among 8- to 10-year-old students. Grounded in Csikszentmihalyi's Theory of Flow, the study utilized a quantitative experimental design to compare DGBL experiences with alternative instructional strategies through learner…
Descriptors: Game Based Learning, Technology Uses in Education, Time on Task, Student Behavior
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11