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Lavoue, Elise; Monterrat, Baptiste; Desmarais, Michel; George, Sebastien – IEEE Transactions on Learning Technologies, 2019
In spite of their effectiveness, learning environments often fail to engage users and end up under-used. Many studies show that gamification of learning environments can enhance learners' motivation to use learning environments. However, learners react differently to specific game mechanics and little is known about how to adapt gaming features to…
Descriptors: Educational Games, Educational Environment, Learner Engagement, Time on Task
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Beserra, Vagner; Nussbaum, Miguel; Oteo, Macarena – Journal of Educational Computing Research, 2019
When performing a task in the classroom, it is essential to place the focus on learning. In the classroom, it is possible to distinguish between time spent by students on-task and off-task. The former is the time in which the student is focused on the learning task; the latter is the remaining time in which they focus on other activities.…
Descriptors: Foreign Countries, Elementary School Students, Primary Education, Grade 2
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Millman, Jason; And Others – American Educational Research Journal, 1983
To test a deduction from Carroll's Model of School Learning (i.e., increasing a learner's perserverance will not alter degree of learning or learning rate), time needed to learn a task under an encouragement condition designed to increase perserverance was compared to learning time under a discouragement condition. As predicted, no significant…
Descriptors: Higher Education, Learning Motivation, Models, Paired Associate Learning
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Chappelle, Carol; Jamieson, Joan – TESOL Quarterly, 1986
Reports on a study of the effectiveness of computer-assisted language learning (CALL) in the acquisition of English as a second language by Arabic- and Spanish-speaking students in an intensive program. Examines two student variables--time spent using CALL lessons and attitude toward them--as well as four cognitive/affective characteristics.…
Descriptors: Computer Assisted Instruction, English (Second Language), Field Dependence Independence, Higher Education