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Showing 1 to 15 of 24 results Save | Export
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Diksha Kharbanda; Ritesh Khunyakari – Early Childhood Education Journal, 2025
Recent literature emphasises the role of exploration, designerly play, creative thinking, and handling of materials in the beginning years of learning. This paper reports findings from a study involving 24 children (aged 4 to 10 years), where the researchers engaged with four-story contexts (tasks) that had embedded problem scenarios. In response…
Descriptors: Thinking Skills, Design, Children, Play
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Andrews, Deborah C. – Business and Professional Communication Quarterly, 2022
Design thinking, broadly understood as an organizational and entrepreneurial process aimed at innovative problem solving, has been productively incorporated by scholar-teachers in rhetoric, writing studies, and technical communication. Business communication offers similar opportunities. After briefly explaining design thinking and reviewing…
Descriptors: Curriculum Development, Business Communication, Business Administration Education, Problem Based Learning
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Joelash R. Honra; Sheryl Lyn C. Monterola – Cogent Education, 2024
Bridging theoretical learning with practical applications is crucial in biology education, where the relevance of concepts directly influences learners' adaptability across educational contexts. This study assessed how Design-Based Biology Instruction (DBBI) impacts students' cognitive flexibility. Employing a three-group pretest-posttest…
Descriptors: Cognitive Processes, Design, Thinking Skills, Biology
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Fieke Sluijs; Sabine G. Uijl; Eelco T. C. Vogt; Bert M. Weckhuysen – Journal of Chemical Education, 2024
Sustainability transitions need professionals with specific skills and attitudes that students often do not develop in their regular chemistry education. To foster sustainability change-maker competencies, we suggest augmenting higher education curricula, e.g., chemical degree programs, with transdisciplinary challenge-based learning combined with…
Descriptors: Sustainability, Higher Education, Design, Foreign Countries
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Lebid, ?ndrii E.; Shevchenko, Natal'ya A. – European Journal of Contemporary Education, 2020
This paper outlines some of the key changes to cultivating relevant capabilities, skills, and competencies that are expected of university graduates today. Transformation processes in this area are calling for the creation of a relevant system of workforce education and training, with a focus on optimizing the conditions for combining work and…
Descriptors: Design, Skill Development, Thinking Skills, Active Learning
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Abimbola Asojo; Hoa Vo – International Journal of Designs for Learning, 2021
Interior design education aims to provide students with real learning experiences. The authors, hence, combined problem-based learning (PBL) and design thinking to design a seven-week studio project in the Interior design program at a land-grant Midwest university. Thirty-two sophomores were engaged in different stages of the design process for…
Descriptors: Teaching Methods, Interior Design, Problem Based Learning, Design
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Thibaut, Lieve; Ceuppens, Stijn; De Loof, Haydée; De Meester, Jolien; Goovaerts, Leen; Struyf, Annemie; Boeve-de Pauw, Jelle; Dehaene, Wim; Deprez, Johan; De Cock, Mieke; Hellinckx, Luc; Knipprath, Heidi; Langie, Greet; Struyven, Katrien; Van de Velde, Didier; Van Petegem, Peter; Depaepe, Fien – European Journal of STEM Education, 2018
The shortage of graduates in Science, Technology, Engineering and Mathematics (STEM) has led to numerous attempts to increase students' interest in STEM. One emerging approach that has the potential to improve students' motivation for STEM is integrated STEM education. Nonetheless, the implementation of this new instructional strategy is not…
Descriptors: STEM Education, Secondary Education, Teaching Methods, Problem Based Learning
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Deaner, Kat; McCreery-Kellert, Heather – Childhood Education, 2018
Design thinking is a methodology that emphasizes reasoning and decision-making as part of the problem-solving process. It is a structured framework for identifying challenges, gathering information, generating potential solutions, refining ideas, and testing solutions. Design thinking offers valuable skills that will serve students well as they…
Descriptors: Design, Thinking Skills, Problem Solving, STEM Education
Fouché, Jaunine; Crowley, Joel – Educational Leadership, 2017
Elementary students at the Milton Hershey School in Hershey, Pennsylvania, don't just learn knowledge and skills; they put it to work. The school's Innovation Lab for grades K-4 offers students hands-on opportunities to use design thinking to solve problems. In this article, two of the school's educators describe how 2nd graders used design…
Descriptors: Elementary School Students, Experiential Learning, Problem Solving, Grade 2
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McCurdy, Regina P.; Nickels, Megan; Bush, Sarah B. – Electronic Journal for Research in Science & Mathematics Education, 2020
This study examines the interaction between students' expressions of empathy and the use of STEM integration in the science classroom. Third space theory provides the context from which this classroom ethnographic qualitative study took place, as it provided an environment in which discourse among students' sociocultural perspectives, life…
Descriptors: Problem Based Learning, Empathy, STEM Education, Science Instruction
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Hung, P. H.; Gao, Y. J.; Lin, R. – Asia Pacific Journal of Education, 2019
Since 2015, the Taiwan government has endeavoured to uphold maker education for all-level schools. In addition to "learning by doing" or "learning through play", maker education believed to have varied features that set it apart from preceding pedagogical approaches and have possibility to reform learners' requisite…
Descriptors: Foreign Countries, Workshops, Integrated Activities, Learning Activities
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Kurikka, Joona; Utriainen, Tuuli; Repokari, Lauri – International Journal of Learning and Change, 2016
This paper is based on work done at IdeaSquare, a new innovation experiment at CERN, the European Organization for Nuclear Research. The paper explores the translation of fundamental research into societal applications with the help of multidisciplinary student teams, project- and problem-based learning and design thinking methods. The theme is…
Descriptors: Innovation, Case Studies, Foreign Countries, Problem Based Learning
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Cunningham, Ben – Journal of Problem Based Learning in Higher Education, 2018
To promote the development of greater creativity in my students' design work, I created an online tool--called Reflective Inquiry (RI)--that accompanies all of my open-ended assignments and that I require students to submit with each project. The RI is composed of a series of prompts that students must respond to, almost daily, to explain and…
Descriptors: Creativity, Creative Development, Design, Studio Art
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Larsen, Lasse Juel; Majgaard, Gunver – Designs for Learning, 2016
This article considers game design research in educational settings. Its focus is on how undergraduate students -- particularly engineering students -- learn computer game design. From observations conducted during our game design courses we have developed a model of expanded game design space. It encapsulates the entire development process from…
Descriptors: Undergraduate Students, Engineering Education, Computer Games, Design
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Kirkman, Robert; Fu, Katherine; Lee, Bumsoo – Advances in Engineering Education, 2017
This paper introduces an approach to teaching ethics as design in a new course entitled Design Ethics, team-taught by a philosopher and an engineer/designer. The course follows a problem-based learning model in which groups of students work through the phases of the design process on a project for a local client, considering the design values and…
Descriptors: Ethics, Teaching Methods, Design, Engineering Education
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