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Ginat, David – Mathematics and Computer Education, 2006
In this paper, the author aims to offer an elaboration of simple, yet powerful, mathematical patterns through mathematical games. Mathematical games may serve as colorful instructional tools for teachers and textbooks, and may raise students' motivation and intuition. Patterns are fundamental in mathematics and computer science. In the case of…
Descriptors: Student Motivation, Computer Science, Educational Games, Mathematical Concepts
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Lopez, Antonio M. – Mathematics and Computer Education, 1996
Presents a methodology designed to strengthen the cognitive effects of using graphing calculators to solve polynomial equations using pattern matching, searching, and heuristics. Discusses pattern matching as a problem-solving strategy useful in the physical, social, political, and economic worlds of today's students. (DDR)
Descriptors: Algebra, Calculators, Educational Strategies, Educational Technology
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Gal-Ezer, Judith; Lichtenstein, Orna – Mathematics and Computer Education, 1997
Shows by means of a mathematical example how algorithmic thinking and mathematical thinking complement each other. An algorithmic approach can lead to questions that deepen the understanding of mathematics material. (DDR)
Descriptors: Algorithms, Case Studies, Cognitive Processes, Computer Science Education