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Lee, Jeong-Sook; Kim, Sung-Wan – Journal of Educational Computing Research, 2015
The purpose of this study is to develop and validate an evaluation tool of educational apps for smart education. Based on literature reviews, a potential model for evaluating educational apps was suggested. An evaluation tool consisting of 57 survey items was delivered to 156 students in middle and high schools. An exploratory factor analysis was…
Descriptors: Educational Technology, Courseware, Computer Software Evaluation, Test Construction
Fu, Fong-Ling; Su, Rong-Chang; Yu, Sheng-Chin – Computers & Education, 2009
In an effective e-learning game, the learner's enjoyment acts as a catalyst to encourage his/her learning initiative. Therefore, the availability of a scale that effectively measures the enjoyment offered by e-learning games assist the game designer to understanding the strength and flaw of the game efficiently from the learner's points of view.…
Descriptors: Online Courses, Questionnaires, Educational Games, Student Attitudes
Chung, Gregory K. W. K.; Baker, Eva L.; Brill, David G.; Sinha, Ravi; Saadat, Farzad; Bewley, William L. – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2006
A critical first step in developing training systems is gathering quality information about a trainee's competency in a skill or knowledge domain. Such information includes an estimate of what the trainee knows prior to training, how much has been learned from training, how well the trainee may perform in future task situations, and whether to…
Descriptors: Distance Education, Skill Analysis, Knowledge Level, Prior Learning

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