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Baguma, Rehema; Bagarukayo, Emily; Namubiru, Proscovia; Brown, Cheryl; Mayisela, Tabisa – International Journal of Education and Development using Information and Communication Technology, 2019
Most universities in Uganda encourage memorization as the predominant method of learning. This has been partly linked to limited practical pedagogical skills among educators, to effectively engage students to develop Higher Order Thinking Skills (HOTS). Consequently, students are not well prepared for the world after university. WhatsApp Enabled…
Descriptors: Computer Oriented Programs, Thinking Skills, Social Theories, Foreign Countries
As'ari, Abdur Rahman; Kurniati, Dian; Subanji – Journal on Mathematics Education, 2019
The trends of teaching mathematical thinking and the existence of two thinking skills (critical dan creative thinking) the required by 21st century skills have created needs for teachers to know their students' thinking processes. This study is intended to portray how mathematics teachers expect their students showing their thinking processes in…
Descriptors: Mathematics Instruction, Mathematical Logic, Cognitive Processes, Readiness
Rautman, Alison E. – College Teaching, 2014
The concept of smart phone apps forms a mnemonic device and checklist for students who are learning critical thinking and reading skills. "Use your apps" reminds students to consider the importance of Author, Audience, Assumptions, Point of View, Perspective, and Scale when reading any text. "APPS" also lends itself to class…
Descriptors: Critical Reading, College Students, Introductory Courses, College Faculty
Duvall, Matthew; Matranga, Anthony; Foster, Aroutis; Silverman, Jason – International Journal of Game-Based Learning, 2016
This study reports on the effects of a mobile game designed in conjunction with an art museum to develop children's understanding of line, shape, and color. Four researchers (two graduate students and two professors at a private university in the mid-Atlantic region of the United States) examined 8 children, ages 6 to 13, for conceptual change in…
Descriptors: Electronic Learning, Educational Experience, Grounded Theory, Research Methodology
Hedberg, John G. – Educational Media International, 2014
Direct student experience of the real organism, object, place or environment is recognised by teachers as having powerful potential for high-quality learning. Mobile technologies offer a way for students to capture their authentic learning experiences, but rendering this rich experience into explicit and highly situated learning contexts for…
Descriptors: Teaching Methods, Educational Technology, Telecommunications, Handheld Devices

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