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Faruk Arici; Rabia Meryem Yilmaz – Journal of Computer Assisted Learning, 2025
Background: Inquiry-based learning (IbL) has significantly contributed to science education, and this impact can be enhanced with technology. Augmented Reality (AR) offers 3D visualisation and interactive experiences, whereas Video-based Learning (VbL) provides narratives with visual and audio support. Both methods aid students in exploring,…
Descriptors: Simulated Environment, Computer Simulation, Video Technology, Inquiry
Sean McLaughlin – ProQuest LLC, 2023
Classroom engagement is critical to academic success for high school students (Marks, 2000). Increasing student classroom engagement can improve academic performance and student self-confidence (Reeve, 2013). This study aims to determine how student classroom engagement is impacted by the use of immersive virtual reality (VR) video. This study…
Descriptors: Learner Engagement, High School Students, Video Technology, Computer Simulation
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Xie, Tao; Li, Yan; Tang, Ying – IEEE Transactions on Learning Technologies, 2023
Immersive virtual reality (IVR) technology influences students' cognitive processes and affective experience, according to previous research findings. Yet, empirical studies that investigate the impact of IVR on science education in secondary schools are limited. This article reports a pilot study that has two objectives: First, to investigate…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Science Education
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Isaac Wiafe; Akon Obu Ekpezu; Gifty Oforiwaa Gyamera; Fiifi Baffoe Payin Winful; Elikem Doe Atsakpo; Charles Nutropkor; Stephen Gulliver – Education and Information Technologies, 2025
The COVID-19 pandemic has propelled the use of technology in education through platforms such as YouTube and immersive technologies (e.g., virtual reality (VR) and augmented reality (AR)). Despite their potential to improve equity, access, engagement, and cognitive achievement, studies comparing their impacts on learning outcomes are scarce. This…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Simulated Environment
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Renganayagalu, Sathiya kumar; Mallam, Steven C.; Nazir, Salman – Technology, Knowledge and Learning, 2021
Over the past decade, virtual reality (VR) has re-emerged as a popular technology trend. This is mainly due to the recent investments from technology companies that are improving VR systems while increasing consumer access and interest. Amongst many applications of VR, one area that is particularly promising is for pedagogy. The immersive,…
Descriptors: Computer Simulation, Video Technology, Technology Uses in Education, Experiential Learning
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Siegle, Del – Gifted Child Today, 2019
Virtual and augmented reality apps enable gifted students to explore content in new and exciting ways. Students can use the technology to create interesting and interactive products that not only demonstrate their understanding, but also advance their learning.
Descriptors: Academically Gifted, Computer Simulation, Simulated Environment, Teaching Methods
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Tacgin, Zeynep – Educational Media International, 2020
This research investigates the learning progress and bottlenecks of students during learning via an immersive virtual reality environment. At the planning stage of this action research, an immersive virtual reality learning environment -- myVOR- was designed and developed to teach concepts and procedures. myVOR was developed using the Unity game…
Descriptors: Computer Simulation, Simulated Environment, Electronic Learning, Learning Processes
Gloria Rosati Peterson – ProQuest LLC, 2020
The purpose of this study was to examine the effect of a treatment package consisting of video and reflection, video feedback, and coaching on pre-service teachers' use of nonverbal immediacy behaviors as they delivered lessons to student avatars in mixed reality simulations. Pre-service teachers delivered lessons at three points of time over the…
Descriptors: Preservice Teachers, Computer Simulation, Physical Environment, Simulated Environment
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Iqbal, Javid; Sidhu, Manjit Singh – Cogent Education, 2017
In the past few years many choreographers have focused upon implementation of computer technology to enhance their artistic skills. Computer vision technology presents new methods for learning, instructing, developing, and assessing physical movements as well as provides scope to expand dance resources and rediscover the learning process. This…
Descriptors: Simulated Environment, Dance Education, Educational Technology, Technology Uses in Education
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Dan, A.; Reiner, M. – Journal of Computer Assisted Learning, 2018
Distance learning is expanding rapidly, fueled by the novel technologies for shared recorded teaching sessions on the Web. Here, we ask whether 3D stereoscopic (3DS) virtual learning environment teaching sessions are more compelling than typical two-dimensional (2D) video sessions and whether this type of teaching results in superior learning. The…
Descriptors: Distance Education, Educational Technology, Technology Uses in Education, Simulated Environment
Fokides, Emmanuel; Chronopoulou, Maria-Ioanna; Kaimara, Polyxeni – Research and Practice in Technology Enhanced Learning, 2019
The study presents the results of a comparative study in which videos and a 3D virtual environment were used for teaching school-related functional skills to students with ADHD or developmental dyslexia, displaying challenging behaviors. The participating students (sixteen 8 to 9 years old) were divided into two groups. To the first, videos were…
Descriptors: Technology Uses in Education, Video Technology, Computer Simulation, Skill Development
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Wang, Xianhui; Xing, Wanli; Laffey, James M. – British Journal of Educational Technology, 2018
This study examines interaction patterns in a series of game activities for learning social skills by autistic youth in a 3D game-based collaborative virtual learning environment (CVLE). Researchers studying collaborative learning have indicated the importance of social interactions and social presence. However, few studies have examined the…
Descriptors: Autism, Interaction, Skill Development, Interpersonal Competence
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Daley, Barbara J.; Beman, Sarah Black; Morgan, Sarah; Kennedy, Linda; Sheriff, Mandy – Journal of the Scholarship of Teaching and Learning, 2017
In this study, the use of concept mapping as a method to prepare for high fidelity simulated learning experiences was investigated. Fourth year baccalaureate nursing students were taught how to use concept maps as a way to prepare for high fidelity simulated nursing experiences. Students prepared concept maps for two simulated experiences…
Descriptors: Concept Mapping, Nursing Education, Simulated Environment, Nursing Students
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Orman, Evelyn K.; Price, Harry E.; Russell, Christine R. – Journal of Music Teacher Education, 2017
Acquiring nonverbal skills necessary to appropriately communicate and educate members of performing ensembles is essential for wind band conductors. Virtual reality learning environments (VRLEs) provide a unique setting for developing these proficiencies. For this feasibility study, we used an augmented immersive VRLE to enhance eye contact, torso…
Descriptors: Nonverbal Communication, Musical Instruments, Simulated Environment, Teaching Methods
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Ijaz, Kiran; Bogdanovych, Anton; Trescak, Tomas – Interactive Learning Environments, 2017
In this paper, we investigate an application of virtual reality and artificial intelligence (AI) as a technological combination that has a potential to improve the learning experience and engage with the modern generation of students. To address this need, we have created a virtual reality replica of one of humanity's first cities, the city of…
Descriptors: Educational Technology, Technology Uses in Education, History Instruction, Simulated Environment
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