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Ampawan Yindeemak; Thada Jantakoon; Rukthin Laoha – Higher Education Studies, 2025
This study aimed to design, develop, and validate the RSiSTEM framework, a robotics-based simulation learning model intended to foster students' problem-solving and systems thinking competencies within STEM education. The research followed a two-phase developmental design. In Phase 1, the framework was constructed through a systematic synthesis of…
Descriptors: Computer Simulation, Robotics, Technology Uses in Education, Problem Solving
Matovu, Henry; Ungu, Dewi Ayu Kencana; Won, Mihye; Tsai, Chin-Chung; Treagust, David F.; Mocerino, Mauro; Tasker, Roy – Studies in Science Education, 2023
The advanced visualisation and interactive capabilities make immersive virtual reality (IVR) attractive for educators to investigate its educational benefits. This research reviewed 64 studies published in 2016-2020 to understand how science educators designed, implemented, and evaluated IVR-based learning. The immersive design features (sensory,…
Descriptors: Computer Simulation, Science Instruction, Teaching Methods, Science Education
Shriki, Atara; Patkin, Dorit – Mathematics Teacher: Learning and Teaching PK-12, 2021
Spatial ability was defined by Lohman (1996) as the ability to create, maintain, retrieve, and change visual pictures. Linn and Peterson (1985) distinguished among spatial perception, mental rotation, and spatial visualization. Spatial perception is the determination of spatial connections with respect to the orientation of the learners' body;…
Descriptors: Spatial Ability, Concept Formation, Geometric Concepts, Visualization
Lauer, E. Earlynn; Martin, Scott B.; Zakrajsek, Rebecca A. – Strategies: A Journal for Physical and Sport Educators, 2019
This article provides coaches with a guide for using technology and imagery to improve athletes' sport performance of closed motor skills. During the associative phase of skill learning, when young athletes are still learning to refine their technique, it can be difficult for coaches to change athletes' movements and develop their sport skills.…
Descriptors: Educational Technology, Technology Uses in Education, Psychomotor Skills, Athletics
Strimel, Greg J.; Morehouse, Abby; Bartholomew, Scott R.; Swift, Colin; Woessner, Jonathan – Technology and Engineering Teacher, 2019
Computational thinking is a problem-solving technique traditionally employed by computer scientists to develop computer applications. However, computational thinking practices are now believed to be applicable to other fields (Google for Education, 2018), specifically those related to engineering and technology. Accordingly, the Advancing…
Descriptors: Computation, Thinking Skills, Assistive Technology, Technology Uses in Education
Hardof-Jaffe, Sharon; Aladjem, Ruthi – Journal of Interactive Learning Research, 2018
A personal space of information (PSI) refers to the collection of digital information items created, saved and organized, on digital devices. PSIs play a central and significant role in learning processes. This study explores the mental models and perceptions of PSIs by learners, using drawing analysis. Sixty-three graduate students were asked to…
Descriptors: Educational Technology, Technology Uses in Education, Student Attitudes, Graduate Students
Ha, Oai; Fang, Ning – Journal of Educational Computing Research, 2018
An innovative educational technology called interactive virtual and physical manipulatives (VPM) is developed to improve students' spatial skills. With VPM technology, not only can students touch and play with real-world physical manipulatives in their hands but also they can see how the corresponding virtual manipulatives (i.e., computer…
Descriptors: Spatial Ability, Manipulative Materials, Educational Technology, Technology Uses in Education
Bush, Drew; Sieber, Renee; Seiler, Gale; Chandler, Mark – Journal of Geoscience Education, 2016
A gap has existed between the tools and processes of scientists working on anthropogenic global climate change (AGCC) and the technologies and curricula available to educators teaching the subject through student inquiry. Designing realistic scientific inquiry into AGCC poses a challenge because research on it relies on complex computer models,…
Descriptors: Climate, Earth Science, Curriculum Design, Science Curriculum
McCollum, Brett M.; Regier, Lisa; Leong, Jaque; Simpson, Sarah; Sterner, Shayne – Journal of Chemical Education, 2014
The impact of touch-screen technology on spatial cognitive skills as related to molecular geometries was assessed through 102 one-on-one interviews with undergraduate students. Participants were provided with either printed 2D ball-and-stick images of molecules or manipulable projections of 3D molecular structures on an iPad. Following a brief…
Descriptors: Molecular Structure, Visualization, Competence, Skill Development
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education

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