Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 5 |
Descriptor
| Preferences | 5 |
| Simulated Environment | 5 |
| Technology Uses in Education | 5 |
| Educational Technology | 4 |
| Student Attitudes | 4 |
| Computer Simulation | 3 |
| Case Studies | 2 |
| Cognitive Style | 2 |
| Computer Software | 2 |
| Design | 2 |
| Educational Games | 2 |
| More ▼ | |
Source
| American Journal of… | 1 |
| Design and Technology… | 1 |
| International Association for… | 1 |
| Online Submission | 1 |
| ProQuest LLC | 1 |
Author
| Chandrasekera, Tilanka | 1 |
| Mayrose, James | 1 |
| McPherson, Maggie, Ed. | 1 |
| Nunes, Miguel Baptista, Ed. | 1 |
| Swanson, Kelly Willard | 1 |
| Yildirim, Gürkan | 1 |
| Yoon, So-Yeon | 1 |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
| Collected Works - Proceedings | 1 |
| Dissertations/Theses -… | 1 |
Education Level
| Higher Education | 3 |
| Elementary Education | 2 |
| Grade 4 | 1 |
| High Schools | 1 |
| Intermediate Grades | 1 |
| Postsecondary Education | 1 |
| Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Augmented Reality, Virtual Reality and Their Effect on Learning Style in the Creative Design Process
Chandrasekera, Tilanka; Yoon, So-Yeon – Design and Technology Education, 2018
Research has shown that user characteristics such as preference for using an interface can result in effective use of the interface. Research has also suggested that there is a relationship between learner preference and creativity. This study uses the VARK learning styles inventory to assess students learning style then explores how this learning…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Cognitive Style
Swanson, Kelly Willard – ProQuest LLC, 2018
Traditional teacher education programs focus on pedagogy and, to a lesser extent, assessments of knowledge (Siedlecki, 2012). Pedagogy and assessments should be fundamental components of any secondary teacher's curriculum planning (Knight, Shum, & Littleton, 2014). This study sought to consider the possible effects of three pedagogical…
Descriptors: Testing, Teaching Methods, Direct Instruction, Problem Solving
Yildirim, Gürkan – Online Submission, 2017
Today, it is seen that developing technologies are tried to be used continuously in the learning environments. These technologies have rapidly been diversifying and changing. Recently, virtual reality technology has become one of the technologies that experts have often been dwelling on. The present research tries to determine users' opinions and…
Descriptors: Instructional Materials, Educational Technology, Technology Uses in Education, Simulated Environment
Mayrose, James – American Journal of Engineering Education, 2012
Immersive Virtual Reality (VR) has seen explosive growth over the last decade. Immersive VR attempts to give users the sensation of being fully immersed in a synthetic environment by providing them with 3D hardware, and allowing them to interact with objects in virtual worlds. The technology is extremely effective for learning and exploration, and…
Descriptors: Active Learning, Educational Technology, Technology Uses in Education, Computer Simulation
Nunes, Miguel Baptista, Ed.; McPherson, Maggie, Ed. – International Association for Development of the Information Society, 2015
These proceedings contain the papers of the International Conference e-Learning 2015, which was organised by the International Association for Development of the Information and Society and is part of the Multi Conference on Computer Science and Information Systems (Las Palmas de Gran Canaria, Spain, July 21-24, 2015). The e-Learning 2015…
Descriptors: Conference Papers, Failure, Electronic Learning, Success

Peer reviewed
Direct link
