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Nguyen-Dang Minh Phuc; Huynh Tan Thanh Tam – International Journal for Technology in Mathematics Education, 2024
Mathematics education often grapples with the challenge of teaching abstract mathematical concepts, particularly those existing in 3D space. Visualizing, manipulating, and comprehending these abstract objects can be a formidable task for learners. While 3D printing technology has found applications in various fields, its utilization in mathematics…
Descriptors: High Schools, Technology Uses in Education, Computation, Measurement
Stansell, Alicia; Tyler-Wood, Tandra; Stansell, Christina – International Association for Development of the Information Society, 2016
The reverse engineering of simple inventions that were of historic significance is now possible in a classroom by using digital models provided by places like the Smithsonian. The digital models can facilitate the mastery of students' STEM learning by utilizing digital fabrication in maker spaces to provide an opportunity for reverse engineer and…
Descriptors: STEM Education, Manufacturing, Scientific Concepts, Mathematical Concepts
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Fahlberg, Tim; Fahlberg-Stojanovska, Linda; MacNeil, Graeme – Teaching Mathematics and Its Applications: An International Journal of the IMA, 2007
In this article, we discuss whiteboard math movies (a.k.a. mathcasts) and their applications to mathematics education. A whiteboard math (wbm) movie is a screen recording of writing plus voice and/or text explaining a mathematical concept or solving a problem. The movie is then produced to Flash movie format and distributed via CD or Internet. The…
Descriptors: Mathematics Education, Mathematical Concepts, Mathematics Instruction, Technology Uses in Education