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Aytaj Ismayilzada; Ayaz Karimov; Mirka Saarela – Journal of Interactive Learning Research, 2025
This systematic literature review explores learning analytics (LA) in serious games within virtual reality (VR) environments, focusing on studies from the International Conference on Learning Analytics and Knowledge (LAK) and the Journal of Learning Analytics (JLA). Conducted in two stages, the review identifies key domains where serious games in…
Descriptors: Educational Games, Computer Simulation, Technology Uses in Education, Instructional Effectiveness
Ley, Tobias; Tammets, Kairit; Pishtari, Gerti; Chejara, Pankaj; Kasepalu, Reet; Khalil, Mohammad; Saar, Merike; Tuvi, Iiris; Väljataga, Terje; Wasson, Barbara – Journal of Computer Assisted Learning, 2023
Background: With increased use of artificial intelligence in the classroom, there is now a need to better understand the complementarity of intelligent learning technology and teachers to produce effective instruction. Objective: The paper reviews the current research on intelligent learning technology designed to make models of student learning…
Descriptors: Artificial Intelligence, Technology Uses in Education, Learning Analytics, Instructional Effectiveness
Shuai He; Yu Lu – Interactive Learning Environments, 2024
Currently, generative AI has undergone rapid development. Numerous studies have attested to the benefits of Gen AI in programming, mathematics and other disciplines. However, since Gen AI mostly uses English as the intrinsic training parameter, it is more effective in facilitating the teaching of courses that use international common notation, but…
Descriptors: Instructional Effectiveness, Technology Uses in Education, Artificial Intelligence, Humanities Instruction
Vázquez-Cano, Esteban; Quicios-García, María-Pilar; Fombona, Javier; Rodríguez-Arce, Jorge – Education and Information Technologies, 2023
The main objective of this research is to determine the perception of teachers about the elements that increases the educational effectiveness of gamified apps in primary education. A methodology based on an importance-performance analysis was developed, using a structural equations model to calculate the degree of importance of each variable. The…
Descriptors: Instructional Design, Computer Oriented Programs, Gamification, Elementary Education
Kun Wang – International Journal of Web-Based Learning and Teaching Technologies, 2024
The rapid rise of information technology has popularized learning diagnostic systems in education, particularly in college English teaching. These systems boost teaching quality and enable precise instruction. This study delves into precision teaching in college English with two English major classes. Teaching experiments used data from the system…
Descriptors: College English, Learning Analytics, Precision Teaching, Diagnostic Teaching
Kannan, Vijayanandhini; Warriem, Jayakrishnan M.; Majumdar, Rwitajit; Ogata, Hiroaki – Research and Practice in Technology Enhanced Learning, 2022
With COVID-19 pandemic forcing academic institutions to shift to emergency remote teaching (ERT), teachers worldwide are attempting several strategies to engage their learners. Even though existing research in online learning suggests that effectiveness of the online session is more dependent on pedagogical design rather than technology feature,…
Descriptors: Physics, Undergraduate Students, COVID-19, Pandemics
Arslanbay, Goshnag; Ersanli, Ceylan Yangin – Journal on English Language Teaching, 2023
Data-Driven Learning (DDL) is a method for learning languages that involves analyzing language usage trends and finding patterns in language data, utilizing technology and statistics. One of the key benefits of DDL is that it allows students to focus on the most relevant and useful language data for their needs. Data-driven learning is an…
Descriptors: English (Second Language), English for Academic Purposes, Second Language Learning, Second Language Instruction
Carliner, Saul, Ed. – Association for the Advancement of Computing in Education, 2019
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. "E-Learn 2019: World Conference on E-Learning" took place in New…
Descriptors: Conferences (Gatherings), Electronic Learning, Conference Papers, Learner Engagement