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Lahcen Oubahssi; Claudine Piau-Toffolon; Oussema Mahdi – Interactive Learning Environments, 2024
In this paper, we address the issue of the design and deployment of VR-oriented pedagogical scenarios by teachers as designers. To provide practical and theoretical solutions, we analyse the various existing models and tools for assisting teachers in the design and deployment of virtual reality learning environments (VRLEs). We identify a need for…
Descriptors: Computer Simulation, Teaching Methods, Instructional Design, Technology Uses in Education
Thomas Coleman; Arthur G. Money – International Journal of Information and Learning Technology, 2024
Purpose: This paper presents the student-centred experience (SCE) game design framework, which aims to guide the design of holistic student-centred digital game-based learning (SCDGBL) experiences, which fully integrate all seven tenets of student-centred learning (SCL). The paper also rationalises the need for the framework and presents the steps…
Descriptors: Student Centered Learning, Game Based Learning, Learning Experience, Instructional Design
Hadeel Saed; Amani M. Al-Refai; Duaa Aladwan; Mohammad Abu-Rahme; Eiad Alnajjar; Fadi Masalha; Iman Basheti – Pegem Journal of Education and Instruction, 2024
This research aims to study Factors Influencing Academic Staff Attitudes Towards Smart Boards Use in Education Process in Applied Science University. Additionally, it seeks to examine the moderating role of the type of school. The research's independent variables consist of Factors (interaction, self-efficiency, course design, technical support,…
Descriptors: Teacher Attitudes, Technology Uses in Education, College Faculty, Institutional Characteristics
Tran Thi Hoang Nguyen – English Language Teaching Educational Journal, 2024
Through a personal exploration using autoethnographic methodology, this study delves into the researcher's experiences as both a student and a teacher, analyzing the benefits and limitations of integrating these social media tools into English education. Data collected through reflective journaling on the usage of these platforms reveals key…
Descriptors: Video Technology, English (Second Language), Second Language Instruction, Technology Uses in Education
Yi-Ju Wu; Dorothy M. Chun – Educational Technology & Society, 2025
Although the number of studies investigating the use of immersive VR (iVR) for language learning is rapidly rising, only a few studies have examined how teachers learn to incorporate iVR into their lesson planning and how they can take advantage of the unique affordances of the medium to aid language learning. This article reports on how 50…
Descriptors: Computer Simulation, Instructional Design, Preservice Teachers, Technology Uses in Education
Schulz, John; Iskru, Victoria V. – EURASIA Journal of Mathematics, Science and Technology Education, 2021
This paper looks back at the last 20 or so years of research into using video in education and seeks to see what it tells us about creating video to support learning. The exploration is literature-based and involves a critical discussion of articles on video-based learning and related pedagogical principles and methodologies. Literature chiefly…
Descriptors: Video Technology, Technology Uses in Education, Educational History, Transformative Learning
Gril, Albane; May, Madeth; Renault, Valérie; George, Sébastien – International Association for Development of the Information Society, 2021
In Technology Enhanced Learning field, learning analytics cover multiple research challenges, among which tracking data analysis and data indicator design and visualization. Part of our research effort is dedicated to changing their design process, in order to capitalize them. This would allow us to meet a need in cost savings of design workflow…
Descriptors: Comparative Analysis, Data Analysis, Cost Effectiveness, Data Use
Günaydin, Serpil; Karamete, Aysen – European Journal of Contemporary Education, 2016
This study aims to develop training material that will help raise awareness in prospective teachers regarding the benefits of using smart boards in the classroom. In this study, a Type 2 design and development research method (DDR) was used. The material was developed by applying phases of ADDIE--an instructional systems design model. The…
Descriptors: Educational Technology, Technology Uses in Education, Bulletin Boards, Visual Aids
Nelson, Brian C.; Kim, Younsu; Slack, Kent – Technology, Knowledge and Learning, 2016
Education policy in the United States centers K-12 assessment efforts primarily on standardized tests. However, such tests may not provide an accurate and reliable representation of what students understand about the complexity of science. Research indicates that students tend to pass science tests, even if they do not understand the concepts…
Descriptors: Science Education, Immersion Programs, Simulated Environment, Science Tests
Martinez-Alba, Gilda – Strategies: A Journal for Physical and Sport Educators, 2015
In many states, preservice physical education teachers are required to take reading courses to obtain their teaching certificate. However, many future physical educators are not enthusiastic about this requirement. In fact, many candidly state, "I don't like reading" and "I am not becoming a PE teacher so I can teach reading."…
Descriptors: Preservice Teacher Education, Physical Education Teachers, Reading, Writing (Composition)
Hardre, Patricia L. – New Directions for Adult and Continuing Education, 2013
Authenticity is a key to using technology for instruction in ways that enhance learning and support learning transfer. Simply put, a representation is authentic when it shows learners clearly what a task, context, or experience will be like in real practice. More authentic representations help people learn and understand better. They support…
Descriptors: Transfer of Training, Educational Technology, Instructional Design, Fidelity
Kari Jabbour, Khayrazad – Acta Didactica Napocensia, 2012
Multimedia learning principle occurs when we create mental representations from combining text and relevant graphics into lessons. This article discusses the learning advantages that result from adding multimedia learning principle into instructions; and how to select graphics that support learning. There is a balance that instructional designers…
Descriptors: Multimedia Instruction, Educational Technology, Technology Uses in Education, Instructional Design
Zarraonandia, Telmo; Aedo, Ignacio; Diaz, Paloma; Montero, Alvaro – British Journal of Educational Technology, 2013
In this paper, it is advocated that the feedback loop between learners and teachers could be improved by making use of augmented reality (AR) techniques. The bidirectional communication between teacher and learners is sometimes hampered by students' fear of showing themselves up in front of their classmates. In order to overcome this problem, a…
Descriptors: Foreign Countries, Feedback (Response), Teacher Student Relationship, Interpersonal Communication
Davis, Aaron – ProQuest LLC, 2013
At the University of Delaware there has been growth in the use of multimedia technologies to facilitate the process of learning. However, many students entering higher educational institutions today, despite growing up with access to these tools, do not use them in interesting and meaningful ways. When given the opportunity to create multimedia…
Descriptors: Multimedia Materials, Multimedia Instruction, Educational Technology, Higher Education
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2021
For the forty-fourth time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented online and onsite during the annual AECT Convention. Volume 1 contains papers dealing primarily with research and development topics. Papers dealing with…
Descriptors: Educational Technology, Technology Uses in Education, Feedback (Response), Course Evaluation
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