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David C. Johnson; Marcie Coulter-Kern – Active Learning in Higher Education, 2025
Research shows that active-learning methods (e.g. discussion) are often superior to passive methods (e.g. lecture) with respect to learning outcomes. However, students sometimes report preferring and learning more in lecture-style classes compared to those in which they play an active role. These and related findings suggest students may lack…
Descriptors: Active Learning, Lecture Method, Instructional Design, Technology Uses in Education
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McCall, Madelon; Shelton, Ryann N.; Crowley, Brandy N.; Ritter, Kenley – Impacting Education: Journal on Transforming Professional Practice, 2023
The purpose of this single case study was to determine how a project-based learning approach to instructional design supported education doctorate students' acquisition of new knowledge and practical application of skills in their current and future professions. Participants included 58 students in an online EdD instructional design course. We…
Descriptors: Doctoral Students, Student Attitudes, Active Learning, Student Projects
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Gerti Pishtari; María Jesús Rodríguez-Triana; Luis P. Prieto; Adolfo Ruiz-Calleja; Terje Väljataga – Journal of Computer Assisted Learning, 2024
Background: In the field of Learning Design, it is common that researchers analyse manually design artefacts created by practitioners, using pedagogically-grounded approaches (e.g., Bloom's Taxonomy), both to understand and later to support practitioners' design practices. Automatizing these high-level pedagogically-grounded analyses would enable…
Descriptors: Electronic Learning, Instructional Design, Active Learning, Inquiry
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Mercado, Justine C.; Picardal, Jay P. – Science Education International, 2023
In biotechnology education, practical laboratory courses are vital. In having these practical courses, a lot of time and monetary resources are needed, it also requires the presence of the teacher and students and all the necessary equipment, which is currently not allowed in the Philippines due to the pandemic restrictions. Biotech virtual…
Descriptors: Science Laboratories, Science Education, Biotechnology, Computer Simulation
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Sun, Yanyan; Yan, Zhenping; Wu, Bian – Journal of Computer Assisted Learning, 2022
Background: Guidance has showed positive effects on promoting inquiry-based learning in science education. While an increasing number of studies focus on the design of guidance in simulation-based inquiry learning due to recent technology developments, how different designs of a same type of guidance affect learning remains a question. Objectives:…
Descriptors: Guidance, Inquiry, Active Learning, Simulation
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Haugsbakken, Halvdan – European Journal of Open, Distance and E-Learning, 2020
Creating a Massive Online Open Course (MOOC) based on analysis from research requires the adaptation of MOOC pedagogies. For example, course designers need to follow certain design principles and adapt learning content to the pedagogies and constraints of a MOOC platform. That said, this paper outlines five different learning design principles…
Descriptors: Instructional Design, Active Learning, Learner Engagement, Online Courses
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Voelker, Dana K.; Wyant, James; Wayda, Valerie; Bulger, Sean M. – International Journal of Kinesiology in Higher Education, 2023
Faculty in higher education are challenged to change their instructional approaches in outmoded, stagnant learning spaces to meet the needs of 21st century learners. Traditional learning spaces on most college campuses consist of locked, rowed seating and desks designed to maximize room capacity and accommodate large numbers of students. The…
Descriptors: College Faculty, College Instruction, Teaching Methods, Student Centered Learning
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Brandi Robinson – International Journal on E-Learning, 2024
The integration of artificial intelligence in e-learning presents promising avenues for scalable, efficient content creation. However, the prevailing content-first approach in AI course design often compromises educational quality for speed, leading to courses that lack coherence, cognitive alignment, and structured progression. This article…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Ethics
Long He – ProQuest LLC, 2023
Achieving an in-depth understanding of unfamiliar science concepts has been found to be difficult when learners can not index science language to relevant sensorimotor experiences. Ongoing research in embodied cognition highlights the importance of relevant sensorimotor experiences in understanding and learning new information. Aiming to foster…
Descriptors: Computer Simulation, Learning Activities, Instructional Design, Instructional Effectiveness
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Shoufan, Abdulhadi – IEEE Transactions on Education, 2020
Contribution: This article shows that today's learning technologies have the potential to make lectures unnecessary by supporting student's active learning in the classroom. Background: Despite worries about their pedagogical effectiveness, lectures remain the main instructional method in university classrooms. Introducing active learning into the…
Descriptors: Active Learning, Online Courses, Technology Uses in Education, College Students
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Schulz, John; Iskru, Victoria V. – EURASIA Journal of Mathematics, Science and Technology Education, 2021
This paper looks back at the last 20 or so years of research into using video in education and seeks to see what it tells us about creating video to support learning. The exploration is literature-based and involves a critical discussion of articles on video-based learning and related pedagogical principles and methodologies. Literature chiefly…
Descriptors: Video Technology, Technology Uses in Education, Educational History, Transformative Learning
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Bouffard, Suzanne – Learning Professional, 2019
Five experts were asked what it means to personalize learning for students and what role professional learning should play in these efforts. Reflective of the diversity in the field today, their responses reveal both commonalities and notable differences (for example, some see technology as central, while others believe personalization can happen…
Descriptors: Individualized Instruction, Technology Uses in Education, Faculty Development, Capacity Building
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Alexis A. Chontos; John R. Kenney – Journal of Instructional Research, 2024
This study identifies the best online teaching practices to benefit first-year visual arts students, notably to include instructor-created videos. Such instructor-created videos provide a firm foundation for these students to succeed in their first year of college. The introduction of Web 2.0, focusing on user-generated content, has shown…
Descriptors: Video Technology, Teaching Methods, Technology Uses in Education, Best Practices
Rachel Faerber-Ovaska – ProQuest LLC, 2021
This mixed-methods study involved implementation of virtual field trip (VFT) projects in an online undergraduate foreign language (FL) course, with a close focus on four student participants' use of VFTs over four weeks. Participants explored an Italian city using desktop virtual reality; narrated their experiences, and created an annotated…
Descriptors: Field Trips, Electronic Learning, Undergraduate Students, Second Language Learning
Jennifer L. Kassimer – ProQuest LLC, 2022
Using a learning management system (LMS) to deliver robust content for K-12 students became an essential part of the discussion of technology's place in K-12 education when teachers were forced to teach online at the start of the COVID-19 pandemic. Teachers used an LMS to deliver content in various ways and as part of different instructional…
Descriptors: Coaching (Performance), Models, Active Learning, Educational Environment
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