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Constance A. Lightner; Carin A. Lightner-Laws; Tameka Womack – Educational Technology Research and Development, 2025
Many universities utilized a reactive, piecemeal approach to adapt and rapidly reopen schools at the onset of the COVID-19 pandemic. Although schools were able to resume classes online relatively quickly, there was limited time to explore best practices for an optimal online learning environment. The pandemic exposed significant issues in the…
Descriptors: Higher Education, Electronic Learning, Distance Education, Technology Uses in Education
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Daniel Danso Essel – Journal of Educators Online, 2025
Mobile technologies have become significant in various facets of our daily lives, including education. This study sought to determine faculty perspectives on the use of mobile technologies in higher education institutions (HEIs) and determine the capabilities of these technologies. Data were collected from a random sample of 40 faculty members…
Descriptors: Handheld Devices, Computer Oriented Programs, Higher Education, Technology Uses in Education
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Thian Li Lim; Angela Siew Hoong Lee – Journal of Educators Online, 2024
Despite the advantages that pervasive tools have brought to education, studies related to the use of pervasive tools are still unclear. The present study systematically reviews the impact of utilizing pervasive tools to provide a comprehensive analysis of 30 research articles published between 2010-2022. The main findings from this study include…
Descriptors: Educational Benefits, Educational Technology, Technology Uses in Education, Handheld Devices
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Reid Proctor; Renee Hayslett – Journal of Teaching and Learning with Technology, 2024
Conventional team-based learning (TBL) uses a paper-based system to deliver a team-quiz component of the instructional method. We observed the use of this paper-based system in various settings and identified it could be challenging in a large classroom. Challenges include distributing paper answer cards, time to grade them, and additional…
Descriptors: Open Source Technology, Computer Oriented Programs, Group Instruction, Teamwork
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Lonneke H. Schellekens; Marieke F. van der Schaaf; Cees P.M. van der Vleuten; Frans J. Prins; Saskia Wools; Harold G. J. Bok – Quality Assurance in Education: An International Perspective, 2023
Purpose: This study aims to report the design, development and evaluation of a digital quality assurance application aimed at improving and ensuring the quality of assessment programmes in higher education. Design/methodology/approach: The application was developed using a design-based research (DBR) methodology. The application's design was…
Descriptors: Computer Software, Computer System Design, Programming, Higher Education
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Connie Levina Yuen; Nadja Schlote – Journal of Educational Technology Systems, 2024
This study examines learners' experiences and the use of language learning applications ("apps") as a primary source of "second or additional language learning" ("L2") instruction and assessment in higher education. It purviews the integration of artificial intelligence (AI)-powered features that support…
Descriptors: Handheld Devices, Learning Experience, Computer Oriented Programs, Artificial Intelligence
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Wanjun Chen; Prasert Ruannakarn – Higher Education Studies, 2024
CIPP, as a decision-oriented new model of curriculum evaluation, is suitable for the evaluation needs of information-based physical education courses. The evaluation of teaching in information-based physical education courses based on the CIPP model is divided into four categories: context evaluation, input evaluation, process evaluation, and…
Descriptors: Information Technology, Technology Integration, Physical Education, Course Evaluation
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Arinova, Bakyt; Pyatkina, Darya; Latysheva, Valentina; Stroiteleva, Natalia – International Journal of Web-Based Learning and Teaching Technologies, 2022
The purpose of the study is to consider the features of the use of mobile applications for the development of professional competencies, in particular cognitive skills, and their general impact on the effectiveness of learning. There were 845 students from 2 countries participating in the research. The students were divided into two groups: one…
Descriptors: Handheld Devices, Computer Oriented Programs, Technology Uses in Education, Thinking Skills
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Rangel-de Lazaro, Gizeh; Duart, Josep M. – Journal of New Approaches in Educational Research, 2023
Technological revolutionary changes have boosted mobile learning's evolution from supplementary material for teaching to a flexible, strategic, and convenient resource, driving new paths in higher education. With global increases in wireless internet access and the advent of highly functional smartphones and tablets, which have impacted the rise…
Descriptors: Handheld Devices, Computer Oriented Programs, Higher Education, Educational Technology
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Changhao Liang; Izumi Horikoshi; Rwitajit Majumdar; Brendan Flanagan; Hiroaki Ogata – Educational Technology & Society, 2023
Data-driven platforms with rich data and learning analytics applications provide immense opportunities to support collaborative learning such as algorithmic group formation systems based on learning logs. However, teachers can still get overwhelmed since they have to manually set the parameters to create groups and it takes time to understand the…
Descriptors: Automation, Grouping (Instructional Purposes), Groups, Student Characteristics
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Pahuriray, Archolito V. – Online Submission, 2021
Every educational institution aims to use a variety of digital platforms to help add mobility and automation to the educational system and institutional operations so that they can deliver services faster, more efficiently, and more consistently. Higher education institutions, on the other hand, are confronted with unfavorable constraints and…
Descriptors: Educational Technology, Handheld Devices, Telecommunications, Technology Uses in Education
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Patrick D. Hagge – Journal of Geography in Higher Education, 2024
With the introduction of in-class group-based virtual reality (VR), multiple students can interact in a single shared "metaverse". One geography-focused group VR option is the Wooorld app, available on various Meta Quest unit models. To evaluate the feasibility of group VR in a higher education geography lecture classroom, a pilot study…
Descriptors: Geography, Lecture Method, Computer Simulation, Technology Uses in Education
Jennifer L. Miller – ProQuest LLC, 2024
Students in online higher education courses face issues with communication with peers and instructors, which often leads to various learner struggles and a less than quality learner experience. The purpose of this project study was to examine the problem of communication in online higher education courses and the role of communication apps in…
Descriptors: College Students, Electronic Learning, Handheld Devices, Student Attitudes
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Ford Versypt, Ashlee N.; Bara, Jason E.; Getman, Rachel B.; Kieslich, Chris A.; Voronov, Roman S. – Chemical Engineering Education, 2020
Applications or "apps" for computers and mobile devices are ubiquitous in modern technology. Several apps are available for teaching chemical engineering and are disseminated inexpensively or are freely available online. This paper highlights software apps that chemical engineering instructors may use "off the shelf" for iOS,…
Descriptors: Chemical Engineering, Teaching Methods, Computer Oriented Programs, Educational Technology
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Goundar, Munil Shiva; Kumar, Bimal Aklesh – Education and Information Technologies, 2022
Higher education institutes are continuously exploiting technology to improve the delivery of courses. This paper reviews the use of mobile learning applications in higher education institutes to; i) identify publication trends, ii) types of mobile learning applications used, and iii) categorize the research papers published. The applied method is…
Descriptors: Electronic Learning, Technology Uses in Education, Higher Education, Computer Oriented Programs
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