Publication Date
| In 2026 | 0 |
| Since 2025 | 14 |
| Since 2022 (last 5 years) | 55 |
| Since 2017 (last 10 years) | 87 |
| Since 2007 (last 20 years) | 98 |
Descriptor
| Computer Simulation | 98 |
| High School Students | 98 |
| Technology Uses in Education | 98 |
| Educational Technology | 46 |
| Foreign Countries | 45 |
| Teaching Methods | 34 |
| Student Attitudes | 30 |
| Science Instruction | 24 |
| Instructional Effectiveness | 21 |
| Scientific Concepts | 18 |
| Program Effectiveness | 16 |
| More ▼ | |
Source
Author
| Candace Walkington | 6 |
| Julianna Washington | 6 |
| Jonathan Hunnicutt | 4 |
| Mitchell J. Nathan | 3 |
| Holly M. Long | 2 |
| James Nuse | 2 |
| Larissa Jakubow | 2 |
| Laura Norwine | 2 |
| Ng, Tuck Wah | 2 |
| Pellas, Nikolaos | 2 |
| Wildan, Ardan | 2 |
| More ▼ | |
Publication Type
Education Level
| High Schools | 96 |
| Secondary Education | 93 |
| Higher Education | 11 |
| Postsecondary Education | 11 |
| Grade 10 | 10 |
| Grade 11 | 9 |
| Middle Schools | 7 |
| Junior High Schools | 6 |
| Grade 12 | 4 |
| Grade 9 | 4 |
| Elementary Secondary Education | 3 |
| More ▼ | |
Audience
| Teachers | 3 |
| Policymakers | 1 |
Location
| Indonesia | 7 |
| Turkey | 5 |
| Australia | 3 |
| Germany | 3 |
| Kazakhstan | 3 |
| Malaysia | 3 |
| Taiwan | 3 |
| Brazil | 2 |
| China | 2 |
| Ethiopia | 2 |
| Israel | 2 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
| Patterns of Adaptive Learning… | 1 |
| Wechsler Individual… | 1 |
| Wechsler Intelligence Scale… | 1 |
What Works Clearinghouse Rating
Jonathan Hunnicutt; Julianna Washington; Candace Walkington – Grantee Submission, 2024
Augmented Reality (AR) technologies allow for holograms to be layered over the real-world, "augmenting" human vision by overlaying illustrations onto 3D space. Here we explore the question: What affordances does AR in a collaborative environment have for the future of mathematics education in uncertain times? We conducted a study where…
Descriptors: High School Students, Mathematics Instruction, Geometry, Technology Uses in Education
Larissa Jakubow; Emily C. Bouck; Laura Norwine; Holly M. Long; James Nuse; Anna Maria Kitsios – Journal of Special Education Technology, 2025
Virtual reality (VR) is a promising avenue to enhance the independence and daily living skills of high school students with intellectual disability. This study investigated the efficacy of a non-immersive VR focused on teaching food preparation skills to secondary students with intellectual disability. Three high school students with intellectual…
Descriptors: Computer Simulation, Cooking Instruction, High School Students, Students with Disabilities
Julianna Washington; Candace Walkington – Grantee Submission, 2024
Recent developments in Augmented Reality (AR) headset technologies have allowed for users to see and manipulate the same 3D hologram at the same time, allowing for collaborative, embodied interactions using gestures and actions. Three-dimensional geometry has traditionally been taught largely through 2D projections of 3D figures on pages or…
Descriptors: Mathematics Instruction, Mathematical Logic, Nonverbal Communication, Computer Simulation
Laura Norwine; Emily Bouck; Sarah Reiley; Holly M. Long; Larissa Jakubow; James Nuse – Rural Special Education Quarterly, 2025
Students with disabilities may find it difficult to learn and gain the life skills needed to live, work, socialize, and attend postsecondary education. In vivo and community-based instruction (CBI) are among the most effective ways to teach life skills, especially with a goal of generalization. Despite the strong relationships that often exist in…
Descriptors: Students with Disabilities, Daily Living Skills, Computer Simulation, Rural Schools
Selma Ceran – International Journal of Technology in Education, 2025
This study aims to examine high school students' artificial intelligence literacy in visual arts subjects and their attitudes toward metaverse-based digital art. The research was conducted using a comparative-relational screening model, one of the screening models. The study sample consisted of 278 9th, 10th, 11th, and 12th grade students. The…
Descriptors: Foreign Countries, High School Students, Artificial Intelligence, Visual Arts
Candace Walkington; Mitchell J. Nathan; Julianna Washington; Jonathan Hunnicutt; Taylor Darwin; LeaAnne Daughrity; Kelsey Schenck – Grantee Submission, 2025
Augmented Reality (AR) technologies allow for holograms to be layered over the real-world, "augmenting" human vision by adding technical information or illustrations onto 3D space. Although AR-based applications are showing positive effects in many systematic reviews and meta-analyses, well-designed, rigorous studies with strong control…
Descriptors: Geometry, Mathematics Education, Computer Simulation, Tablet Computers
Candace Walkington; Julianna Washington; Jonathan Hunnicutt; Mitchell J. Nathan – Grantee Submission, 2025
Augmented reality (AR), where digital holograms are layered over the real world, is rapidly being applied to different educational domains, including mathematics education. However, little is known about how AR can be effectively designed for collaborative use. There are both practical and theory-based reasons to set up collaboration in AR in…
Descriptors: Mathematics Instruction, Problem Solving, Computer Simulation, Technology Uses in Education
Noorul Shuhadah Osman; Ahmad Fauzi Mohd Ayub; Nurul Nadwa Zulkifli; Jazihan Mahat – Mathematics Teaching Research Journal, 2025
Augmented Reality (AR) enhances education by providing immersive and interactive learning experiences, particularly for students with low spatial skills, as well as in conceptual and procedural knowledge. In the Malaysian Form 2 mathematics curriculum, Isometric Transformation presents significant challenges. Traditional teaching methods often…
Descriptors: Foreign Countries, Computer Simulation, Technology Uses in Education, Instructional Effectiveness
Toktamysov, Saken; Alwaely, Suad Abdalkareem; Gallyamova, Zemfira – Education and Information Technologies, 2023
Current circumstances require the development of new methodological approaches and the use of digital technologies in education in order to maintain a sufficient level of academic performance of students. The research aims to explore the academic performance of high school students learning history with digital technologies such as Apps Quizlet…
Descriptors: Technology Uses in Education, History Instruction, Academic Achievement, High School Students
Candace Walkington; Mitchell J. Nathan; Jonathan Hunnicutt; Julianna Washington; Monique Zhou – Grantee Submission, 2024
Dynamic geometry software (DGS) has long been studied in mathematics education as a way for students to explore and interact with geometric objects and figures. Recent advances in Augmented Reality (AR) technologies that allow dynamic three-dimensional mathematical objects to appear in students' environment as holograms have changed the nature of…
Descriptors: Computer Software, Geometry, Computer Simulation, Educational Technology
Tadesse Hunegnaw; Tesfaye Demisse Hailegebreal; Dawit Asrat Getahun; Minaleshewa Atlabachew – European Journal of STEM Education, 2025
Even though physical experiments are mandatory in science education, there has been an increasing demand for virtual experiments. This research aimed to investigate the impact of virtual experiments compared to physical experiments on students' conceptual understanding of chemical kinetics concepts. To achieve this, a two-phase explanatory…
Descriptors: Science Experiments, Concept Formation, Scientific Concepts, Chemistry
Wilson, Jahi – ProQuest LLC, 2023
The purpose of the current study was to examine the effectiveness of virtual reality as a creative adaptive learning tool to help participants control their perceived stress and, in turn, their psychological well-being. The study leveraged humanistic learning theory to conceptualize findings. 353 participants were recruited from five high schools…
Descriptors: Computer Simulation, Anxiety, Well Being, Prediction
Maria Carmen R. Lagalante – ProQuest LLC, 2023
Cognitive load is the effort needed to process and store information in memory and can be measured via subjective, physiological, and performance methods. Virtual reality learning environments (VRLEs) enhance science aptitude and motivate students to pursue science careers. Cognitive load is divided into three types: intrinsic, extraneous, and…
Descriptors: High School Students, Science Education, Difficulty Level, Cognitive Processes
Shimelis Kebede Kekeba; Abera Gure; Teklu Tafesse Olkaba – Interactive Technology and Smart Education, 2025
Purpose: The purpose of this study was to investigate the impact of using a jigsaw learning strategy integrated with computer simulation (JLSICS) on the academic achievement and attitudes of students, along with exploring the relationships between them in the process of learning about acids and bases. Design/methodology/approach: The research…
Descriptors: Teaching Methods, Learning Strategies, Computer Simulation, Technology Uses in Education
Robby Hilmi Rachmadian; Alfyananda Kurnia Putra; Sumarmi Sumarmi; Heni Masruroh – International Journal of Learning Technology, 2024
Geography education usually faces the problem of a monotonous learning process. Therefore, educators constantly seek better teaching strategies to present interesting and enjoyable classes. The main objective of this study is to 'present learning technology to improve geoheritage understanding' through an open-access website powered by interactive…
Descriptors: Experiential Learning, Computer Simulation, Educational Media, Technology Uses in Education

Peer reviewed
Direct link
