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Muhua Zhang; Chien-Yuan Su – Education and Information Technologies, 2025
Immersive virtual reality (IVR) is expected to create a greater sense of presence that might improve students' laboratory learning experiences. However, little research has verified the influence of presence on students' perceptions toward immersive laboratory learning. The current study, which is based on the expectation confirmation model,…
Descriptors: Adolescents, Adolescent Attitudes, Laboratory Training, Foreign Countries
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Mohammad Ilbeigi; Diana Bairaktarova; Romina Ehsani – Journal of Civil Engineering Education, 2024
Experiential learning through active exploration can play a vital role in fostering critical thinking and problem-solving skills in engineering education. However, the complex nature of the construction industry in the 21st century cannot afford an education through trial and error in a real environment. This case study aims to promote…
Descriptors: Gamification, Educational Games, Engineering Education, Active Learning
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Antti Kauppinen – Sport Management Education Journal, 2025
Introducing ChatGPT offered higher education students a chance to use artificial intelligence to automatically generate assignment texts, and some might cheat in behaviorist tasks by using generative artificial intelligence. However, the introduction of ChatGPT could also lead instructors to expect more (rather than less) academic integrity in…
Descriptors: Artificial Intelligence, College Students, Technology Uses in Education, Athletics
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Ibrahim, Ahmed; Ford, Vitaly – Journal of Cybersecurity Education, Research and Practice, 2021
DETERLab is a cluster environment that provides a set of virtual machines that can be used by researchers and teachers to run cybersecurity experiments and competitions, and where it is possible to deploy different network configurations to research attack and defense mechanisms in the cyber world. While we were working to develop a pathway for…
Descriptors: Information Security, Computer Security, Educational Resources, Active Learning
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Patchara Eamcharoen – Higher Education Studies, 2024
The use of video media, particularly YouTube videos, has emerged as highly popular and powerful educational tools in higher education due to its ability to provide rich and engaging content that enhances learners' understanding and retention of information throughout the learning process. Much of the current research highlights a need for more…
Descriptors: Entrepreneurship, Video Technology, Web Sites, Instructional Effectiveness
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Yunus Emre Avcu; Yavuz Yaman – Journal of Inquiry Based Activities, 2024
A differentiated science activity was created for gifted students. The focus is on Sustainable Development Goal 15 (SDG-15) for life on land, enhancing engagement, self-regulated learning skills, and scientific creativity in gifted students. The activity spanned eight lesson hours, with tasks encouraging observation, inquiry, and creative…
Descriptors: Gifted, Individualized Instruction, Science Instruction, Computer Simulation
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Lynn B. McCool; Alanah Mitchell – Business and Professional Communication Quarterly, 2024
Virtual teams have been adopted by organizations and studied for decades. However, the COVID-19 pandemic highlighted the importance of technology-supported collaboration more than ever. This growing importance of virtual teamwork suggests that business education related to virtual team collaboration and communication is critical for students…
Descriptors: Electronic Learning, Cooperative Learning, Teamwork, COVID-19
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Timothy M. Ottusch; Ashley C. Jordan – Family Science Review, 2022
As enrollment in online courses continues to rise, examining quality student engagement opportunities in online settings is important for their success and well-being. The current study sought to understand students' perspectives on using interactive video lectures in fully online classes. Surveys were collected from 161 undergraduate students…
Descriptors: Electronic Learning, Online Courses, Student Attitudes, Video Technology
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Wakes, Sarah J.; Dunn, Linda. A. – Research in Learning Technology, 2023
Distance online learning connects students to education opportunities without having to be present at the institution offering the learning module. This case study involved development of a dual on-campus and distance course into a fully online course. It required a student-focused approach and an innovative application of learning technologies,…
Descriptors: Foreign Countries, Distance Education, Asynchronous Communication, Online Courses
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C. M. Dubay; Melanie B. Richards – Marketing Education Review, 2024
Artificial intelligence (AI) has revolutionized various aspects of teaching and learning in higher education, with the potential to significantly enhance learning experiences, streamline administrative tasks, and foster personalized education. As the use of AI by students and instructors expands, it is crucial to carefully consider both its…
Descriptors: Artificial Intelligence, Student Projects, Active Learning, Technology Uses in Education
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Fegely, Alex G.; Hagan, Heather N.; Warriner, George H., III – E-Learning and Digital Media, 2020
This article presents the Blended Learning Virtual Reality Inquiry Framework, an original framework for creating virtual reality inquiry-based lessons for the modern technology-driven classroom. The framework shared in this article invokes research on blended learning , experiential learning, and inquiry-based learning to structure a virtual…
Descriptors: Blended Learning, Inquiry, Active Learning, Computer Simulation
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Carr, David L.; Allgrunn, Michael; Birkeland, Kathryn – Journal of College Teaching & Learning, 2018
This active learning exercise demonstrates the fundamental problem in economics that resources are scarce, while wants are relatively infinite. Students are exposed to four mechanisms for rationing scare resources: markets, queue, coupons, and lottery. An Apple iPad® pre-loaded with music, videos, and games is used as the good to be rationed. The…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
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Swanson, Joan Ann – Technology, Knowledge and Learning, 2020
With the increase of mobilized and relatively inexpensive technologies, educators are challenged to consider new innovations for learning situations. This case study evaluates the use of mobile learning in a college course for instructional purposes. The study describes the specific manner in which mobile technology was utilized and then details…
Descriptors: Instructional Effectiveness, Handheld Devices, Technology Uses in Education, Higher Education
Rachel Faerber-Ovaska – ProQuest LLC, 2021
This mixed-methods study involved implementation of virtual field trip (VFT) projects in an online undergraduate foreign language (FL) course, with a close focus on four student participants' use of VFTs over four weeks. Participants explored an Italian city using desktop virtual reality; narrated their experiences, and created an annotated…
Descriptors: Field Trips, Electronic Learning, Undergraduate Students, Second Language Learning
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Counselman-Carpenter, Elisabeth A. – Journal of Social Work Education, 2019
The flipped classroom, with its focus on student-centered learning and active student engagement, is a growing trend in social work education. This article presents an innovative way of delivering practice content through the flipped classroom model, which can be adapted for any level of social work education. It walks readers through the steps of…
Descriptors: Graduate Students, Masters Programs, Caseworkers, Social Work
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