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Sebastian Borowicz – Computers in the Schools, 2023
The article deals with the role and impact of advanced technologies on literary education. In the beginning, the author emphasizes fundamentally different cognitive objectives of empirical science and humanities. In the authors' opinion, the current scientification of the humanities leads to the domination of a single type of knowledge based on…
Descriptors: Literacy Education, Technology Uses in Education, Computer Simulation, Thinking Skills
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Leonora Kaldaras; Karen D. Wang; Jocelyn E. Nardo; Argenta Price; Katherine Perkins; Carl Wieman; Shima Salehi – International Journal of STEM Education, 2024
Constructivist learning theories consider deep understanding of the content to be the result of engagement in relevant learning activities with appropriate scaffolding that provides the learner with timely and substantive feedback. However, any group of students has a variety of levels of knowledge and cognitive development, which makes providing…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Feedback (Response)
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Evdokia Voultsiou; Lefteris Moussiades – Education and Information Technologies, 2025
The rapid advancements in modern technologies have opened new possibilities for enhancing educational experiences for students with Special Educational Needs and Disabilities (SEND). This paper conducts a systematic review of 139 studies on the integration of AI, VR, and LLMs in Special Education. Using a deductive thematic analysis framework, it…
Descriptors: Artificial Intelligence, Computer Simulation, Natural Language Processing, Technology Uses in Education
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Rustam Shadiev; Xuan Chen; Barry Lee Reynolds; Yanjie Song; Fahriye Altinay – British Journal of Educational Technology, 2024
This study investigates a virtual reality (VR) cross-cultural interactive learning environment that combines a 360-degree video camera for content creation, a viewing tool, and a video conference platform for real-time interaction. This environment aims to address the limitations of traditional 360-degree VR tools, particularly in enabling…
Descriptors: Cognitive Development, Stereotypes, Multicultural Education, Learning Activities
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Venus Chan – Interactive Learning Environments, 2024
This research aims to examine students' perceptions of the benefits and constraints of using Virtual Interpreting Practice (VIP), a mobile-based virtual reality application for bi-directional English/Chinese consecutive and sight interpreting learning that was developed within the project. Thirty-one Chinese university students participated in an…
Descriptors: Computer Simulation, Computer Oriented Programs, Handheld Devices, Telecommunications
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Xinyi Wang; Mohd Nazri Bin Abdul Rahman; Mohd Shahril Nizam Shaharom – Cogent Education, 2024
Augmented reality (AR) technology is increasingly utilized in cognitive development and education of preschoolers. The Augmented Reality Integrated STEM Preschooler (ARISP) module combines AR technology with STEM (Science, Technology, Engineering, and Mathematics) in teaching and learning activity. This study aims to assess the impacts of the…
Descriptors: Foreign Countries, Preschool Education, STEM Education, Learning Activities