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Xiaoli Zhao; Yu Ren; Kenny S. L. Cheah – SAGE Open, 2023
Emerging virtual reality and augmented reality (VR/AR) technologies in education have the potential to revolutionize the whole educational experience. Studies have shown that before introducing the technology to their pupils, educators should do a thorough assessment of the technology's viability and possible acceptance in the classroom. However,…
Descriptors: Computer Simulation, Technology Uses in Education, Teaching Methods, Technology Integration
Jingru Zhang; Wan Ahmad Jaafar Wan Yahaya; Mageswaran Sanmugam; Yuting Dai – SAGE Open, 2025
The potential of educational augmented reality systems to improve students' learning performance, motivation, and cognitive load has been demonstrated by recent studies. To help students learn the design history material, this study suggests an AR-integrated learning application strategy. In this study, we use Modernism as the theoretical…
Descriptors: Cognitive Processes, Difficulty Level, Physical Environment, Simulated Environment
Muaadh Mukred; Umi Asma' Mokhtar; Burkan Hawash; Hussain AlSalman; Muhammad Zohaib; Yousef Ibrahim Abuzawayda – SAGE Open, 2025
In the virtual realm, also referred to as the metaverse, users generally communicate using avatars. This metaverse is viewed as a prospective tool in different industry types, and in this regard, researchers have examined its significance in education owing to its increasing reach. In fact, it has been widely accepted that Information System (IS)…
Descriptors: Foreign Countries, Higher Education, College Students, Student Attitudes
Yang, Hongzhi; Tsung, Linda; Cao, Lu – SAGE Open, 2022
Virtual reality (VR) for Language learning has been shown effective in improving students' communication skills. However very few studies reveal the communication strategies students used in communicating in a VR environment, especially in learning Chinese as a foreign or second language (CFL/CSL). In this pilot study, a prototype Virtual…
Descriptors: Communication Strategies, Chinese, Second Language Instruction, Second Language Learning
Walker, Zachary; McMahon, Don D.; Rosenblatt, Kara; Arner, Tracy – SAGE Open, 2017
The success of Pokémon Go is demonstrating that augmented reality (AR) is reaching the masses quickly and can be a robust tool to enhance student engagement and learning. Leveraging AR for instructional purposes has the potential to become a powerful medium for Universal Design for Learning (UDL) by providing new tools for multiple means of…
Descriptors: Physical Environment, Simulated Environment, Computer Simulation, Learner Engagement
Repetto, Claudia; Colombo, Barbara; Riva, Giuseppe – SAGE Open, 2015
This article presents a study performed to investigate the role of simulation in second language learning while using a virtual environment. Participants were asked to explore a virtual park while learning 15 new Czech verbs (action verbs that describe movements performed with either the hand or the foot, and abstract verbs). This learning…
Descriptors: Second Language Learning, Slavic Languages, Verbs, Computer Simulation

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