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Showing 1 to 15 of 56 results Save | Export
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Ma, Chun-Wai; Cheng, Pui-Sum; Chan, Ying-Shing; Tipoe, George Lim – Advances in Physiology Education, 2023
The usefulness of virtual reality (VR) technology in physiology education is largely unexplored. Although VR has the potential to enrich learning experience by enhancing the spatial awareness of students, it is unclear whether VR contributes to active learning of physiology. In the present study, we used a mixed-method research approach to…
Descriptors: Computer Simulation, Technology Uses in Education, Active Learning, Physiology
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Chih-Hung Chen; Yih-Ru Chu – Education and Information Technologies, 2024
Due to globalization, emerging technologies, and the knowledge economy, there has been a growing emphasis on students having global competencies and perspectives to succeed in an increasingly interconnected world. On the other hand, a variety of technologies have been adopted for inquiry-based learning (IBL) activities. An interactive e-book…
Descriptors: Computer Simulation, Active Learning, Inquiry, Science Education
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Paul N. McDaniel; Ulrike Ingram – Journal of Geography in Higher Education, 2024
Amid the shift to virtual teaching and learning during the COVID-19 pandemic, educators across disciplines were faced with developing new teaching strategies for active learning and significant learning experiences. This paper discusses findings from a case study of integrating ArcGIS Online and StoryMaps for assignments and semester projects in…
Descriptors: Technology Integration, Geographic Information Systems, Geography Instruction, Maps
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Siantuba, Jackson; Nkhata, Leonard; de Jong, Ton – Smart Learning Environments, 2023
This study sought to develop and evaluate an online module based on inquiry learning with digital laboratories, which was intended to address students' misconceptions in a science domain. In a quasi-experimental design, 171 first-year students in a higher education introductory physics course on circular motion were as their existing groups…
Descriptors: College Freshmen, College Science, Introductory Courses, Physics
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Ying-Lien Lin; Wei-Tsong Wang; Chih-Chen Kuo; Pi-Hsin Chen – Education and Information Technologies, 2025
This study explores the factors influencing students' online game-based learning (OGBL) performance. At present, motivating students to engage in learning actively represents a significant challenge faced by teachers and other stakeholders. Additionally, the findings of a variety of OGBL studies have been inconsistent or contradictory,…
Descriptors: Formative Evaluation, Incentives, Game Based Learning, Electronic Learning
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Hai Zhang; Zeguo Wang; Rong Jiang; Haochen Wu – SAGE Open, 2025
Recent research has highlighted technology-enhanced active learning (TEAL) as a burgeoning area of study. However, the effectiveness of technology-enhanced active learning environments in supporting pre-service teachers' technological beliefs and TPACK (Technological Pedagogical Content Knowledge) development remains to be further investigated.…
Descriptors: Educational Technology, Technology Uses in Education, Active Learning, Pedagogical Content Knowledge
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YangHyun Kim; Alex Kumi-Yeboah – Distance Education, 2025
The rapid growth of digital technologies has expanded opportunities for faculty to assist students with diverse self-regulatory abilities in online higher education. Yet, limited research explores effective strategies for supporting racially diverse students' self-regulated learning (SRL) in online learning. Further, new research has called for…
Descriptors: Self Management, Online Courses, Student Diversity, Educational Technology
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Maryna Yepikhina; Svitlana Bader; Svitlana Makarenko; Hanna Zazharska; Liudmyla Varianytsia – International Electronic Journal of Elementary Education, 2025
In the context of crisis situations, making use of the most recent opportunities for future educators' training is a pertinent issue. The purpose of the suggested article is to evaluate how cutting-edge technologies might help train future preschool education specialists and assess how well they work in emergency scenarios. In order to accomplish…
Descriptors: Preschool Education, Preservice Teacher Education, Specialists, Crisis Management
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Ali Mahmoud Buhamad – Journal of Education and Learning, 2024
The educational technology designer should know about the learning theories to analyze the needs and design the contents in terms of the target that aimed to reach from learning operations. Educational technology is known as a process that includes many factors, which will provide a good simulation for the students. This research study used a…
Descriptors: Behavior, Theories, Constructivism (Learning), Educational Technology
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Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
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Silvino Antonio Castañeda Rincón; Hayarelis Coromoto Moreno Gudiño; Richard de Jesus Gil Herrera – Contemporary Educational Technology, 2024
In light of the growing diversity of students in the classroom, there is a pressing need to address the potential for discrimination against minorities, arising from cultural, socioeconomic, special needs, learning styles, and other differences. It is, therefore, essential to establish inclusive learning environments that guarantee equitable…
Descriptors: Foreign Countries, High School Students, Urban Schools, Equal Education
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Yang, Xuanyang; Zhao, Guoqing; Yan, Xiaomei; Chao, Qing; Zhao, Xiaoyu; Lu, Tong; Dong, Yinan – Research in Science Education, 2022
Though we have advocated explicit argumentation instruction in science classes for decades, daily instructions are still found insufficient in improving students' argumentation competence. It is therefore important to explore effective instructional strategies through classroom research. This paper compares instructional strategies for classroom…
Descriptors: Grade 10, Teaching Methods, High School Students, Active Learning
Jennifer M. Schneider – ProQuest LLC, 2022
Project-based learning is used in K-12 schools to foster student agency, engagement, autonomy, and motivation. Constructivist and motivation theories support project-based learning in the classroom. Project-based learning approaches in education use the essential standards of project-based learning to establish in-person learning or online…
Descriptors: Active Learning, Student Projects, Learner Engagement, Student Motivation
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Wagner, Meghan; Bothner, Cameron L.; Rau, Emily; Zeng, Pearl Zhu; Waisanen, Edward H.; Czerwinski, Megan A.; Fickes, Bret; Eastin, Ivan; Hardin, Rebecca D. – IEEE Transactions on Learning Technologies, 2021
Sustainability science has been gaining traction within academic research and teaching over the past few decades, and it is now entering a phase of greater maturity as a discipline, with links to sectors beyond the academy including energy, finance, advocacy, development, design, construction, agriculture, and healthcare. Concurrently, the growth…
Descriptors: Sustainability, Sciences, Technology Uses in Education, Active Learning
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Gerhátová, Žaneta; Perichta, Peter; Drienovský, Marián; Palcut, Marián – Education Sciences, 2021
The article presents our Inquiry-Based Learning (IBL) activities in the project-based Science education of third graders (8--9-year-old pupils) in the Slovak Republic. Individual tasks of project assignment titled "Temperature Measurement" were conceived for "guided inquiry". We also supported the IBL of pupils by interactive…
Descriptors: Science Activities, Active Learning, Inquiry, Grade 3
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