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Cameron L. Roberts; Michael S. Horn – ACM Transactions on Computing Education, 2025
In recent years, the intersection of music and coding has emerged as a cross-disciplinary approach to engage learners in both musical and computational expression. This article examines the motivations and framing of recent music and coding research through an analysis of 65 articles published between 2004 and 2024. We survey the key findings of…
Descriptors: Literature Reviews, Coding, Music, Music Education
Ling Wang; Shen Zhan – Education Research and Perspectives, 2024
Generative Artificial Intelligence (GenAI) is transforming education, with assessment design emerging as a crucial area of innovation, particularly in computer science (CS) education. Effective assessment is critical for evaluating student competencies and guiding learning processes, yet traditional practices face significant challenges in CS…
Descriptors: Artificial Intelligence, Computer Science Education, Technology Uses in Education, Student Evaluation
Pulham, Emily B.; Graham, Charles R.; Short, Cecil R. – Journal of Online Learning Research, 2018
Although research has explored teacher competencies in K-12 blended and online learning, it has not specified which competencies are appropriate to an online or digital medium, which refer to blending in-person with online experiences, or which are generic--applicable in any teaching modality. This article explores selected K-12 online and blended…
Descriptors: Elementary Secondary Education, Blended Learning, Online Courses, Educational Technology
Leith, Alex P.; Ratan, Rabindra A.; Wohn, Donghee Yvette – Journal of Science Education and Technology, 2016
Given the diversity and complexity of education game mechanisms and topics, this article contributes to a theoretical understanding of how game mechanisms "map" to educational topics through inquiry-based learning. Namely, the article examines the presence of evolution through natural selection (ENS) in digital games. ENS is a…
Descriptors: Inquiry, Science Instruction, Video Games, Technology Uses in Education
Luzón, María José – Written Communication, 2017
Blogs provide an open space for scholars to share information, communicate about their research, and reach a diversified audience. Posts in academic blogs are usually hybrid texts where various genres are connected and recontextualized; yet little research has examined how these genres function together to support scholars' activity. The purpose…
Descriptors: Electronic Publishing, Web Sites, Computer Mediated Communication, Researchers
Chee, Ken Nee; Yahaya, Noraffandy; Ibrahim, Nor Hasniza; Hasan, Mohamed Noor – Educational Technology & Society, 2017
This study examined the longitudinal trends of mobile learning (M-Learning) research using text mining techniques in a more comprehensive manner. One hundred and forty four (144) refereed journal articles were retrieved and analyzed from the Social Science Citation Index database selected from top six major educational technology-based learning…
Descriptors: Meta Analysis, Telecommunications, Handheld Devices, Journal Articles
Thematic Patterns in International Blended Learning Literature, Research, Practices, and Terminology
Spring, Kristian J.; Graham, Charles R. – Online Learning, 2017
The goal of this research was to discover and compare themes of the top blended learning (BL) articles from seven different regions of the world. Top cited articles in BL from these regions show strong similarities in research processes, practice, terminology, and focus. Small differences are apparent among the regions and top articles in general,…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Foreign Countries
Smith, Sedef Uzuner; Hayes, Suzanne; Shea, Peter – Online Learning, 2017
After presenting a brief overview of the key elements that underpin Etienne Wenger's communities of practice (CoP) theoretical framework, one of the most widely cited and influential conceptions of social learning, this paper reviews extant empirical work grounded in this framework to investigate online/blended learning in higher education and in…
Descriptors: Online Courses, Blended Learning, Communities of Practice, Literature Reviews
Kangas, Marjaana; Koskinen, Antti; Krokfors, Leena – Teachers and Teaching: Theory and Practice, 2017
The interest towards research on learning games is continuously growing, however, the integration of games in teaching is still a somewhat unexplored area of study. In this qualitative literature review, we were interested in the pedagogical foundations that underpin empirical studies and especially in the teacher's role/activities regarding the…
Descriptors: Educational Games, Teaching Methods, Literature Reviews, Coding
Kafai, Yasmin B.; Burke, Quinn – Educational Psychologist, 2015
There has been considerable interest in examining the educational potential of playing video games. One crucial element, however, has traditionally been left out of these discussions--namely, children's learning through making their own games. In this article, we review and synthesize 55 studies from the last decade on making games and learning.…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Literature Reviews
Williams, Kelly J.; Austin, Christy R.; Vaughn, Sharon – Journal of Special Education, 2018
This synthesis examined the effects of spelling interventions on spelling outcomes for students with disabilities in Grades 6 through 12. Thirteen single-case design studies were identified for inclusion in the review. No studies used a treatment/comparison design. The most common types of interventions involved systematic study strategies, such…
Descriptors: Secondary School Students, Spelling Instruction, Intervention, Disabilities
Song, Yanjie – Educational Technology & Society, 2014
This study aims to investigate (1) methods utilized in mobile computer-supported collaborative learning (mCSCL) research which focuses on studying, learning and collaboration mediated by mobile devices; (2) whether these methods have examined mCSCL effectively; (3) when the methods are administered; and (4) what methodological issues exist in…
Descriptors: Telecommunications, Cooperative Learning, Technology Uses in Education, Computer Assisted Instruction
Turgut, Sedat; Temur, Özlem Dogan – International Electronic Journal of Elementary Education, 2017
In this research, the effects of using game in mathematics teaching process on academic achievement in Turkey were examined by metaanalysis method. For this purpose, the average effect size value and the average effect size values of the moderator variables (education level, the field of education, game type, implementation period and sample size)…
Descriptors: Educational Games, Teaching Methods, Mathematics Achievement, Meta Analysis
Crompton, Helen; Burke, Diane – International Journal of Mobile and Blended Learning, 2015
The use of mobile learning in education is growing at an exponential rate. To best understand how mobile learning is being used, it is crucial to gain a collective understanding of the research that has taken place. This research was a systematic review of 36 studies in mobile learning in mathematics from the year 2000 onward. Eight new findings…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Educational Technology
Bacca, Jorge; Baldiris, Silvia; Fabregat, Ramon; Graf, Sabine; Kinshuk – Educational Technology & Society, 2014
In recent years, there has been an increasing interest in applying Augmented Reality (AR) to create unique educational settings. So far, however, there is a lack of review studies with focus on investigating factors such as: the uses, advantages, limitations, effectiveness, challenges and features of augmented reality in educational settings.…
Descriptors: Educational Technology, Computer Simulation, Simulated Environment, Teaching Methods
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