Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 7 |
| Since 2007 (last 20 years) | 7 |
Descriptor
| Computer Simulation | 7 |
| Grade 12 | 7 |
| Technology Uses in Education | 7 |
| Educational Technology | 6 |
| Foreign Countries | 4 |
| Grade 11 | 4 |
| High School Students | 4 |
| Computer Software | 3 |
| Grade 10 | 3 |
| Teaching Methods | 3 |
| Visual Aids | 3 |
| More ▼ | |
Source
| Journal of STEM Outreach | 2 |
| Education Sciences | 1 |
| Journal of School… | 1 |
| Online Submission | 1 |
| Technology, Knowledge and… | 1 |
| Waikato Journal of Education | 1 |
Author
| Akiba, Henrique Teruo | 1 |
| Bauer, Patricia | 1 |
| Blikstein, Paulo | 1 |
| Brian Helmuth | 1 |
| Charles A. Wood | 1 |
| Cook, Mervyn John | 1 |
| Debbie Tyrrell | 1 |
| Emily Duwan | 1 |
| F. G. Roseline | 1 |
| Francis Choi | 1 |
| Gomes, July Silveira | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 7 |
| Reports - Research | 7 |
Education Level
| Grade 12 | 7 |
| High Schools | 7 |
| Secondary Education | 7 |
| Grade 11 | 4 |
| Grade 10 | 3 |
| Higher Education | 1 |
| Postsecondary Education | 1 |
| Two Year Colleges | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Prakasha G. S.; Maria Lapina; F. G. Roseline; L. Yogesh; S. Thirumalesha – Journal of School Administration Research and Development, 2025
Virtual Reality (VR) provides an immersive learning (IL) experience by simulating real-world scenarios that bridge the gap between theory and application. VR simulations are interactive and enhance student engagement across a range of concepts, from simple to complex. India and Russia share similar cultural and historical backgrounds, and both are…
Descriptors: Foreign Countries, Computer Simulation, Technology Uses in Education, Secondary School Students
Grepon, Benzar Glen S.; Martinez, Aldwin Lester M. – Online Submission, 2021
Purpose: The study aims to design and develop a virtual structural design that simulates the campus and its buildings of a community college in Bukidnon, Philippines through Virtual Reality. With the immersion of technology, this project represents the architectural design of the establishment with the use of Virtual Reality Technology. Method:…
Descriptors: Foreign Countries, Computer Simulation, Community Colleges, School Buildings
Schutera, Stefanie; Schnierle, Marc; Wu, Mathilde; Pertzel, Tim; Seybold, Jonathan; Bauer, Patricia; Teutscher, Dennis; Raedle, Matthias; Heß-Mohr, Natascha; Röck, Sascha; Krause, Mathias J. – Education Sciences, 2021
Learning content in mathematics, such as vector geometry, is still predominantly taught in an abstract manner, as the visualization and interaction of three-dimensional problems are limited with classical forms of teaching such as blackboard lessons or exercise sheets. This research article proposes the use of augmented reality (AR) in mathematics…
Descriptors: Mathematics Instruction, Computer Simulation, Geometry, Visual Aids
Cook, Mervyn John – Waikato Journal of Education, 2019
Augmented reality (AR) provides exciting opportunities for advancing the design and practice of classroom instruction. AR can facilitate unique opportunities for students to conceptualise, understand and recall learning content. AR offers students contextual learning experiences. These views suggest that AR can assist in reducing distances between…
Descriptors: Computer Simulation, Teaching Methods, Educational Technology, Technology Uses in Education
Charles A. Wood; Debbie Tyrrell; Manetta Calinger; Jackie Shia; Lori Kudlak; Laura Ondeck – Journal of STEM Outreach, 2018
Pandem-Sim is a live, distance-learning simulation where 10th-12th grade students perform as epidemiologists to investigate infectious disease outbreaks. Prior to a mission, teachers review content and introduce students to the sim interfaces. During the mission students analyze data concerning demographics, symptoms and patient histories for a…
Descriptors: Electronic Learning, Computer Simulation, Technology Uses in Education, Secondary School Science
Emily Duwan; Francis Choi; Brian Helmuth – Journal of STEM Outreach, 2019
Virtual reality environments are becoming increasingly popular as educational tools, but it remains unclear when these environments enhance learning or when they are a distraction from the learning process. We compared two different methods for teaching ecological concepts about the rocky intertidal zone by comparing an experimental (virtual)…
Descriptors: Technology Uses in Education, Computer Simulation, Marine Education, Ecology
Blikstein, Paulo; Gomes, July Silveira; Akiba, Henrique Teruo; Schneider, Bertrand – Technology, Knowledge and Learning, 2017
Technology is changing the way students interact with knowledge, and open-ended activities are one of the main types of tasks that students engage with in technology-rich environments. However, the amount of guidance needed to promote learning in these environments remains unknown. We explore this issue by focusing on the effects of step-by-step…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Arousal Patterns

Peer reviewed
Direct link
