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Okan Yetisensoy – Journal of Pedagogical Research, 2025
Generative artificial intelligence (GenAI) models have led to many positive changes in educational settings; however, the validity of the content they produce remains a significant topic of academic discussion. This research aims to determine the validity of content produced by text-to-image models within the context of social studies education.…
Descriptors: Artificial Intelligence, Technology Uses in Education, Validity, Models
Xinya Chen; Baiyi Jia; Xiaoyang Peng; Huichen Zhao; Jiajia Yao; Zhen Wang; Shuhui Zhu – Education and Information Technologies, 2025
Although online argumentation provides students with sufficient time to think, they often lack a clear argument structure and timely guidance during the process. This may negatively affect students' abilities to support or rebut arguments and to develop their critical thinking skills. In this study, 64 sophomores were evenly assigned to either a…
Descriptors: Artificial Intelligence, Technology Uses in Education, Persuasive Discourse, Concept Mapping
Elisa Serrano-Ausejo – Digital Education Review, 2025
Immersive Virtual Reality (iVR) is increasingly being used in education for its ability to recreate vivid, realistic environments that enhance engagement and motivation. In history education, iVR is often considered when fostering emotional connection and empathy. However, its potential to support critical historical thinking, such as analysing…
Descriptors: Teacher Attitudes, Computer Simulation, Technology Uses in Education, History Instruction
Ampawan Yindeemak; Thada Jantakoon; Rukthin Laoha – Higher Education Studies, 2025
This study aimed to design, develop, and validate the RSiSTEM framework, a robotics-based simulation learning model intended to foster students' problem-solving and systems thinking competencies within STEM education. The research followed a two-phase developmental design. In Phase 1, the framework was constructed through a systematic synthesis of…
Descriptors: Computer Simulation, Robotics, Technology Uses in Education, Problem Solving
Geoffroy P. J. C. Noel; Isabella Xiao; Maher Chaouachi; Alexandru Ilie; Jeremy O'Brien; Sean C. McWatt – Anatomical Sciences Education, 2025
Mixed reality (MR) offers a way to visualize and manipulate complex digital objects in three dimensions, which is particularly beneficial for human anatomy. However, implementing MR effectively requires a deep understanding of its effects on cognitive processes. The purpose of this study was to evaluate cognitive markers of students' engagement…
Descriptors: Cognitive Processes, Difficulty Level, Medical Students, Trainees
Melis Dülger; Anouschka van Leeuwen; Jeroen Janssen; Liesbeth Kester – Education and Information Technologies, 2025
Self-regulated learning (SRL) is crucial for fostering lifelong learning skills in students, encompassing planning, monitoring, and controlling abilities. Previous research indicates that many students struggle to regulate their learning effectively. In the Netherlands, adaptive learning technologies are widely used to support math education in…
Descriptors: Educational Technology, Technology Uses in Education, Elementary School Teachers, Direct Instruction
Faruk Arici; Rabia Meryem Yilmaz – Journal of Computer Assisted Learning, 2025
Background: Inquiry-based learning (IbL) has significantly contributed to science education, and this impact can be enhanced with technology. Augmented Reality (AR) offers 3D visualisation and interactive experiences, whereas Video-based Learning (VbL) provides narratives with visual and audio support. Both methods aid students in exploring,…
Descriptors: Simulated Environment, Computer Simulation, Video Technology, Inquiry
Shaw Chiang Wong; Huey Wen Tan; Kok Hor Ooi – Australasian Journal of Educational Technology, 2025
Interest in using generative artificial intelligence (GenAI) in design education is growing, yet its impact on students' creative processes and motivation remains underexplored, especially in advertising design. This qualitative exploratory case study examined how GenAI tools influenced 12 undergraduate graphic and multimedia design students…
Descriptors: Advertising, Artificial Intelligence, Technology Uses in Education, Undergraduate Study
Muhiddin Furkan Kiliç; Afife Zehra Yurtsever; Feyza Açikgöz; Beste Basgut; Burcu Mavi; Ezgihan Ertuç; Sinem Sevim; Tuhan Oruk; Yavuz Selim Kiyak; Tuncay Peker – Anatomical Sciences Education, 2025
Traditional education often relies on passive learning approaches, whereas modern medical students increasingly seek interactive, technology-enhanced experiences. Despite the growing use of digital tools in anatomy education, there remains a lack of structured, student-centered 3D modeling courses embedded within the undergraduate medical…
Descriptors: Anatomy, Medical Education, Medical Students, Learner Engagement

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