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Rungfa Pasmala; Pinanta Chatwattana – Higher Education Studies, 2025
This research aims to develop an adaptive digital project-based learning model enhanced with artificial intelligence technology to facilitate the creation of digital content. A systematic approach was employed, divided into three phases: 1) study and synthesis of conceptual frameworks to understand the elements and relationships of related…
Descriptors: Educational Technology, Active Learning, Student Projects, Artificial Intelligence
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Mikkel Godsk; Karen Louise Møller – Education and Information Technologies, 2025
There is a widespread agenda of improving teaching and learning in higher education by engaging students with educational technology. Based on a large-scale literature review, the article presents 61 specific, research-based recommendations for realising the engagement potential of eight types of educational technologies in higher education. These…
Descriptors: College Students, Learner Engagement, Technology Uses in Education, Educational Technology
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Shaofeng Wang; Zhuo Sun – Education and Information Technologies, 2025
Artificial Intelligence (AI) is increasingly being integrated into educational settings, with Intelligent Personal Assistants (IPAs) playing a significant role. However, the psychological impact of these AI assistants on fostering active learning behaviors needs to be better understood. This research study addresses this gap by proposing a…
Descriptors: Artificial Intelligence, Active Learning, Redundancy, Role
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Stephen M. Kosslyn; Elizabeth P. Callaghan; David P. Green – Learning: Research and Practice, 2025
This article addresses the transformative potential of generative Artificial Intelligence (AI) to optimize human potential by making education more efficient and effective. We describe a new teaching method called "Dynamic Personalized Learning." In this method, AI dynamically provides feedback and adjusts the level and pace of…
Descriptors: Artificial Intelligence, Feedback (Response), Individualized Instruction, Learning Objectives
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David Agwu Udu; Oby Justina Mbamalu – Journal of Chemical Education, 2025
Chemistry is an essential subject for most science-based undergraduate courses in universities; as such, it is a basic requirement for secondary school students aspiring to study science-related courses in universities. However, the subject has historically been linked to high failure rates and underperformance of students in secondary school…
Descriptors: Chemistry, Self Management, Educational Technology, Technology Uses in Education
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Lanqin Zheng; Zhe Shi; Zhixiong Fu; Shuqi Liu – Journal of Science Education and Technology, 2025
In recent years, in the era of digital intelligence, intelligent feedback has received increasing attention. However, few studies have explored the impacts of intelligent feedback on learning achievements and learning perceptions in inquiry-based science learning. To address these research gaps, this study examined the overall impacts of…
Descriptors: Artificial Intelligence, Technology Uses in Education, Feedback (Response), Academic Achievement
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David C. Johnson; Marcie Coulter-Kern – Active Learning in Higher Education, 2025
Research shows that active-learning methods (e.g. discussion) are often superior to passive methods (e.g. lecture) with respect to learning outcomes. However, students sometimes report preferring and learning more in lecture-style classes compared to those in which they play an active role. These and related findings suggest students may lack…
Descriptors: Active Learning, Lecture Method, Instructional Design, Technology Uses in Education
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Anthony Ilobinso; Victoria Lowell; Stuart White; Kevin Jones – Journal of Technology and Teacher Education, 2025
This study examines how active learning principles and considerations are reflected in preservice teachers' learning experiences with augmented reality (AR) and how they conceptualize its use in their future classrooms. Twenty-eight preservice teachers, including three interviewed participants, were surveyed about their experiences with AR and…
Descriptors: Computer Simulation, Technology Uses in Education, Active Learning, Preservice Teacher Education
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Muhua Zhang; Chien-Yuan Su – Education and Information Technologies, 2025
Immersive virtual reality (IVR) is expected to create a greater sense of presence that might improve students' laboratory learning experiences. However, little research has verified the influence of presence on students' perceptions toward immersive laboratory learning. The current study, which is based on the expectation confirmation model,…
Descriptors: Adolescents, Adolescent Attitudes, Laboratory Training, Foreign Countries
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Paul Kim; Wilson Wang; Curtis J. Bonk – Journal of Educational Computing Research, 2025
Following the launch of the generative AI Web application, Ask.SMILE, designed to evaluate the cognitive levels of questions asked, 2559 educators generated 25,973 question-feedback sets over a three-month period, with an average of over 10 questions per participant. Analyses revealed a significant improvement in question quality from initial…
Descriptors: Artificial Intelligence, Technology Uses in Education, Test Wiseness, Test Items
Peter W. Cookson Jr. – Phi Delta Kappan, 2025
The use of artificial intelligence is growing, but it's unclear how much it is expanding human knowledge. Peter W. Cookson Jr. discusses the potential of AI use for learning. He suggests that humans learn by making connections in ways that AI cannot replicate. The kinds of experiences that promote these connections require students to experiment…
Descriptors: Artificial Intelligence, Educational Innovation, Student Projects, Active Learning
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Taeho Min; Bongwoo Lee; Hunkoog Jho – Education and Information Technologies, 2025
This study aims at exploring the role of generative artificial intelligence (AI) in scientific inquiry and giving some implications for teaching scientific inquiry by examining the interactions between secondary students and AI during the design of open-ended physics experiments. A generative AI assistant was developed to support this process and…
Descriptors: Artificial Intelligence, Technology Uses in Education, Technology Integration, Science Process Skills
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Nurul Hazreen Hanafi; Mohamad Ikram Zakaria; Norulhuda Ismail; Nurul Rabiatul Adawiyah Suhaime – International Journal of Education in Mathematics, Science and Technology, 2025
Project-Based Learning (PjBL) has become an essential pedagogical approach in mathematics education, fostering critical thinking, problem-solving and student engagement. As its implementation continues to expand, a bibliometric analysis is necessary to examine the prevailing landscape, emerging trends, leading contributors and core research themes…
Descriptors: Student Projects, Active Learning, Mathematics Education, Bibliometrics
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Jéssica M. Vélez Loor; Elisa Pérez Gracia; Jesús Conde Jiménez – Journal of Information Technology Education: Innovations in Practice, 2025
Aim/Purpose: This study aims to design and validate an evaluation instrument for a didactic strategy based on gamification, specifically adapted to e-learning contexts in higher education. It addresses the ongoing challenge of enhancing student motivation, engagement, and retention in virtual learning environments. Background: With the sustained…
Descriptors: Test Construction, Test Validity, Gamification, Electronic Learning
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Ming Hu; K. C. Fryer; Adam Heet; Jacob Mathis – Journal of Civil Engineering Education, 2025
This study explores the integration of immersive virtual reality (IVR) in teaching carbon-neutral development, focusing on experiential learning. Utilizing a case study approach with the Hafencity project in Hamburg, Germany, the research evaluates IVR as an educational tool to deliver an immersive learning experience in carbon-neutral development…
Descriptors: Foreign Countries, Computer Simulation, Technology Uses in Education, Experiential Learning
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