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Shepherd, Carol; Mullane, Ann Mary – Journal of College Teaching & Learning, 2010
Harnessing student energy for the positive use of technology in the classroom requires significant change for many educators. Students today exhibit a one-click mentality when using computers in the classroom, and are frustrated when they are not provided with instant gratification. Gone are the reading and higher level thinking skills of the pen…
Descriptors: Toys, Learning Processes, Educational Technology, Thinking Skills
Beishuizen, Jos – Technology, Pedagogy and Education, 2008
Although self-regulated learning is considered as a characteristic of individual students, the question may be raised as to whether a community of learners with its emphasis on inquiry learning in teams of students provides an appropriate environment to acquire and develop active and dynamic self-regulation strategies. Two cases of communities of…
Descriptors: Medical Education, Cancer, Active Learning, Inquiry
McCabe, Michael – Teaching Mathematics and Its Applications: An International Journal of the IMA, 2009
The number of students studying university mathematics in the UK has been increasing gradually and linearly since 2002. At the University of Portsmouth, number of students studying mathematics doubled from 30 to 60 between 2002 and 2007, then increased by 240% in just 1 year to over 140 in 2008. This article explains how learning technology has…
Descriptors: Mathematics Education, Educational Trends, College Students, Mathematics Instruction
Torrente, Javier; Moreno-Ger, Pablo; Martinez-Ortiz, Ivan; Fernandez-Manjon, Baltasar – Educational Technology & Society, 2009
Game-based learning is becoming popular in the academic discussion of Learning Technologies. However, even though the educational potential of games has been thoroughly discussed in the literature, the integration of the games into educational processes and how to efficiently deliver the games to the students are still open questions. This paper…
Descriptors: Electronic Learning, Educational Games, Models, Barriers
Ginns, Paul; Ellis, Rob A. – British Journal of Educational Technology, 2009
This paper reports on the development of a scale for determining the quality of the student e-learning experience at the degree level when the student learning context is predominately a campus-based experience. Rapid developments in the use of information and communication technologies (ICT) in higher education require methods for evaluating the…
Descriptors: Undergraduate Students, Quality Control, Psychometrics, Student Experience
Mayall, Hayley J.; Robinson, Rhonda S. – TechTrends: Linking Research and Practice to Improve Learning, 2009
In order to begin to understand the current levels of awareness and understanding of teachers regarding visual literacy resources and tools, a descriptive study was recently undertaken by the authors. Data were gathered through a researchers-generated and pilot-tested web-based survey from 43 in-service teachers from the northern Illinois region.…
Descriptors: Educational Technology, Visual Literacy, Teacher Surveys, Computer Software
Trelease, Robert B. – Anatomical Sciences Education, 2008
The author has previously reported on principles of diffusion of innovations, the processes by which new technologies become popularly adopted, specifically in relation to anatomy and education. In presentations on adopting handheld computers [personal digital assistants (PDAs)] and personal media players for health sciences education, particular…
Descriptors: Video Technology, Anatomy, Educational Media, Educational Technology
Hohlfeld, Tina N.; Ritzhaupt, Albert D.; Barron, Ann E.; Kemker, Kate – Computers & Education, 2008
While there is evidence that access to computers in schools has increased, there remain questions about whether low socio-economic status (SES) schools provide students with equitable supports for achieving information communication technology (ICT) literacy. This research first presents a theoretical model to examine the digital divide within…
Descriptors: Access to Computers, Disadvantaged, Elementary Secondary Education, Public Schools
Knobel, Michele; Lankshear, Colin – Journal of Adolescent & Adult Literacy, 2008
"Remix" means to take cultural artifacts and combine and manipulate them into new kinds of creative blends. In this sense, remix is as old as human cultures, and human cultures are themselves products of remixing. Since the late 1980s, however--originating with highly contrived forms of music remix by dancehall DJs--remix practices have been…
Descriptors: Literacy Education, Literature, Educational Technology, Literary Genres
Gimeno, Ana, Ed. – European Association for Computer-Assisted Language Learning (EUROCALL), 2011
"The EUROCALL Review" is published online biannually by the European Association for Computer-Assisted Language Learning (EUROCALL). This issue offers regular sections on: (1) up-to-date information on Special Interest Groups; (2) reports on on-going CALL or CALL-related R&D projects in which EUROCALL members participate; (3) reports…
Descriptors: Computer Assisted Instruction, Educational Technology, Program Effectiveness, Teaching Methods
McGarr, Oliver; Seery, Niall – Design and Technology Education, 2011
Technology education in Irish post-primary schools is undergoing significant change. In recent years the syllabi of all technology-related subjects have been revised. A new subject, Design and Communication Graphics, has replaced the traditional Technical Drawing subject. This new subject aims to develop students' spatial awareness and graphical…
Descriptors: Foreign Countries, Technology Education, Computer Assisted Design, Technology Integration
Gradel, Kathleen; Edson, Alden J. – Journal of Educational Technology Systems, 2011
This article is based on the premise that face-to-face training can be augmented with cloud-based technology tools, to potentially extend viable training supports as higher education staff and faculty implement new content/skills in their jobs and classrooms. There are significant benefits to harnessing cloud-based tools that can facilitate both…
Descriptors: Educational Technology, Faculty Development, Staff Development, Workshops
Johnson, E. Marcia; Cowie, Bronwen; De Lange, Willem; Falloon, Garry; Hight, Craig; Khoo, Elaine – Australasian Journal of Educational Technology, 2011
In response to recent social, economic, and pedagogical challenges to tertiary-level teaching and learning, universities are increasingly investigating and adopting e-learning as a way to engage and motivate students. This paper reports on the first year of a two-year (2009-2010) qualitative multiple case study research project in New Zealand.…
Descriptors: Foreign Countries, Case Studies, Adoption (Ideas), Program Implementation
Wallace, Paul – EDUCAUSE Quarterly, 2011
This article describes a project integrating mobile learning games into the author's course at Appalachian State University, in collaboration with a community partner and for the community as a whole. The process of constructing educational mobile games can be as beneficial as the act of playing. Therefore, the author's beliefs about integrating…
Descriptors: Experiential Learning, Cooperation, Course Content, Curriculum Implementation
Saitta, E. K. H.; Bowdon, M. A.; Geiger, C. L. – Journal of Science Education and Technology, 2011
Technology was integrated into service-learning activities to create an interactive teaching method for undergraduate students at a large research institution. Chemistry students at the University of Central Florida partnered with high school students at Crooms Academy of Information Technology in interactive service learning projects. The…
Descriptors: Undergraduate Students, Learning Activities, Kinetics, Service Learning

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