NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 451 to 465 of 662 results Save | Export
Schlueter, Vincent J. – ProQuest LLC, 2016
The purpose of this mixed methods study is to test teachers' capacity towards understanding of mathematical pedagogy and their willingness to utilize interactive whiteboard software to provide visual representations through virtual manipulatives and to understand how teachers are using interactive whiteboard software during instruction. Based Upon…
Descriptors: Mixed Methods Research, Mathematics Instruction, Teacher Attitudes, Computer Software
Peer reviewed Peer reviewed
Direct linkDirect link
Xu, Xinhao; Ke, Fengfeng – American Journal of Distance Education, 2016
This exploratory study examined the design issues related to a virtual-reality-based, gamelike learning environment (VRGLE) developed via OpenSimulator, an open-source virtual reality server. The researchers collected qualitative data to examine the VRGLE's usability, playability, and content integration for math learning. They found it important…
Descriptors: Computer Simulation, Educational Environment, Mathematical Concepts, Mathematics Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Esteve-Mon, Francesc M.; Cela-Ranilla, Jose María; Gisbert-Cervera, Mercè – Journal of Educational Computing Research, 2016
The acquisition of teacher digital competence is a key aspect in the initial training of teachers. However, most existing evaluation instruments do not provide sufficient evidence of this teaching competence. In this study, we describe the design and development process of a three-dimensional (3D) virtual environment for evaluating the teacher…
Descriptors: Foreign Countries, Preservice Teachers, Undergraduate Students, Technological Literacy
Peer reviewed Peer reviewed
Direct linkDirect link
Gregory, Sue; Scutter, Sheila; Jacka, Lisa; McDonald, Marcus; Farley, Helen; Newman, Chris – Educational Technology & Society, 2015
Three-dimensional (3D) virtual worlds have been used for more than a decade in higher education for teaching and learning. Since the 1980s, academics began using virtual worlds as an exciting and innovative new technology to provide their students with new learning experiences that were difficult to provide any other way. But since that time,…
Descriptors: Educational Technology, Computer Simulation, Teaching Methods, Higher Education
Araullo, Jonathan John Javier – ProQuest LLC, 2013
This study focuses on educators in higher education who had used, or are currently using, virtual worlds in their courses. The focal point of most studies with regards to virtual worlds is on the technology itself. There have been very few studies where the focus is on educators. It is important to include educators, the human component, as part…
Descriptors: Higher Education, College Faculty, Teaching Methods, Educational Technology
George, Belinda Chantelle Richardson – ProQuest LLC, 2015
This phenomenological narrative study was to explore nine elementary teachers' perspectives of the integration of the JASON Project virtual field trip into the science curriculum. Study findings indicated that the teachers saw an increase in student participation when implementing the JASON Project virtual field trip. The most significant findings…
Descriptors: Elementary School Teachers, Teacher Attitudes, Field Trips, Computer Simulation
Freeman, A.; Adams Becker, S.; Cummins, M.; Davis, A.; Hall Giesinger, C. – New Media Consortium, 2017
What is on the five-year horizon for schools? Which trends and technology developments will drive educational change? What are the critical challenges and how educators strategize solutions? These questions regarding technology adoption and educational change steered the discussions of 61 experts to produce this report. The "NMC/CoSN Horizon…
Descriptors: Elementary Secondary Education, Educational Technology, Technology Uses in Education, Educational Change
Peer reviewed Peer reviewed
Direct linkDirect link
Mavridis, Apostolos; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli – International Journal of Game-Based Learning, 2016
This paper focuses on methodologies of serious games deployment and evaluation. Particularly, this study will present a specific category of serious games that are based on Collaborative Virtual Environments and they aim to support Collaborative Learning. We call these serious games Collaborative Virtual Educational Games (CVEG). The paper aims to…
Descriptors: Virtual Classrooms, Instructional Design, Cooperative Learning, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Alnaizy, Raafat; Abdel-Jabbar, Nabil; Ibrahim, Taleb H.; Husseini, Ghaleb A. – Chemical Engineering Education, 2014
Introductions of computer-aided software and simulators are implemented during the sophomore-year of the chemical engineering (ChE) curriculum at the American University of Sharjah (AUS). Our faculty concurs that software integration within the curriculum is beneficial to our students, as evidenced by the positive feedback received from industry…
Descriptors: Computer Software, Computer Simulation, College Science, Chemical Engineering
Peer reviewed Peer reviewed
Direct linkDirect link
Muñoz-Cristóbal, Juan A.; Prieto, Luis P.; Asensio-Pérez, Juan I.; Martínez-Monés, Alejandra; Jorrín-Abellán, Iván M.; Dimitriadis, Yannis – Educational Technology & Society, 2015
Different approaches have explored how to provide seamless learning across multiple ICT-enabled physical and virtual spaces, including three-dimensional virtual worlds (3DVW). However, these approaches present limitations that may reduce their acceptance in authentic educational practice: The difficulties of authoring and sharing teacher-created…
Descriptors: Educational Technology, Computer Simulation, Simulated Environment, Technology Integration
Peer reviewed Peer reviewed
Direct linkDirect link
Lehtinen, Antti; Nieminen, Pasi; Viiri, Jouni – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2016
This study investigated the effect of an intervention regarding the use of simulations in science teaching on primary school preservice science teachers' (n = 36) self-assessed technological, pedagogical, and content knowledge (TPACK). The connection of their self-assessed TPACK on their views on the usefulness of simulations in science teaching…
Descriptors: Preservice Teachers, Technological Literacy, Pedagogical Content Knowledge, Student Teacher Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Dooley, Caitlin McMunn; Calandra, Brendan; Harmon, Stephen – Journal of Digital Learning in Teacher Education, 2014
This qualitative case study describes how 18 preservice teachers learned to nurture literary meaning-making via activities based on Louise Rosenblatt's Reader Response Theory within a multi-user virtual environment (MUVE). Participants re-created and responded to scenes from selected works of children's literature in Second Life as a way to…
Descriptors: Preservice Teachers, Reader Response, Computer Simulation, Simulated Environment
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Thamarasseri, Ismail – Journal on School Educational Technology, 2014
Rapid technological advancement influences the communication and information management as well as knowledge construction. Within the context of new challenges, lifelong learning emerges a fundamental element for the constant development of professionals. So that it dynamically adapts to change and retain a state-of-the-art identity. At present,…
Descriptors: Active Learning, Student Projects, Computer Uses in Education, Technology Integration
Mukherjee, Maheswari S. – ProQuest LLC, 2012
Traditionally, cytotechnology (CT) students have been trained by using light microscopy (LM) and glass slides. However, this method of training has some drawbacks. Several other educational programs with similar issues have incorporated virtual microscopy (VM) in their curricula. In VM, the specimens on glass slides are converted into virtual…
Descriptors: Cytology, Laboratory Equipment, Computer Simulation, Science Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Bastiaens, Theo, Ed. – Association for the Advancement of Computing in Education, 2019
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. "EdMedia + Innovate Learning" took place in Amsterdam, The…
Descriptors: Educational Technology, Technology Uses in Education, Foreign Countries, Technology Integration
Pages: 1  |  ...  |  27  |  28  |  29  |  30  |  31  |  32  |  33  |  34  |  35  |  ...  |  45