Publication Date
| In 2026 | 0 |
| Since 2025 | 63 |
| Since 2022 (last 5 years) | 246 |
| Since 2017 (last 10 years) | 452 |
| Since 2007 (last 20 years) | 635 |
Descriptor
| Computer Simulation | 662 |
| Technology Integration | 662 |
| Educational Technology | 299 |
| Foreign Countries | 265 |
| Technology Uses in Education | 226 |
| Teaching Methods | 224 |
| Electronic Learning | 110 |
| Teacher Attitudes | 110 |
| Student Attitudes | 106 |
| Instructional Effectiveness | 95 |
| Higher Education | 89 |
| More ▼ | |
Source
Author
| Adams Becker, S. | 8 |
| Simonson, Michael, Ed. | 8 |
| Cummins, M. | 6 |
| Bell, Randy L. | 4 |
| Davis, A. | 4 |
| Johnson, L. | 4 |
| Kaplan-Rakowski, Regina | 4 |
| Bastiaens, Theo, Ed. | 3 |
| Estrada, V. | 3 |
| Freeman, A. | 3 |
| Georgios Lampropoulos | 3 |
| More ▼ | |
Publication Type
Education Level
Audience
| Teachers | 24 |
| Administrators | 10 |
| Researchers | 10 |
| Students | 8 |
| Practitioners | 5 |
| Policymakers | 4 |
| Media Staff | 1 |
| Parents | 1 |
Location
| Turkey | 35 |
| China | 26 |
| Australia | 20 |
| Spain | 15 |
| United Kingdom | 15 |
| Malaysia | 14 |
| South Africa | 13 |
| United States | 11 |
| Taiwan | 10 |
| Japan | 9 |
| New Zealand | 9 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
| Iowa Tests of Basic Skills | 1 |
| Test of English for… | 1 |
What Works Clearinghouse Rating
Ndihokubwayo, Kizito; Uwamahoro, Jean; Ndayambaje, Irénée – EURASIA Journal of Mathematics, Science and Technology Education, 2020
Information Communication Technology (ICT) is becoming valuable tools to help improve education, especially during teaching and learning of Science, Technology, Engineering, and Mathematics (STEM) subjects. In this regard, we conducted this study to explore the usability of ICT tools in Physics taught courses. To collect data, we used classroom…
Descriptors: Usability, Technology Integration, Computer Simulation, Video Technology
Oner, Diler – Australasian Journal of Educational Technology, 2020
This study examines the use of a virtual internship (an epistemic game) for developing preservice teachers' technological pedagogical content knowledge (TPACK). TPACK aims to capture the essential qualities of teacher knowledge that are needed for integrating technology into teaching. Virtual internships are computer-based professional practicum…
Descriptors: Computer Simulation, Pedagogical Content Knowledge, Technological Literacy, Technology Integration
Asakura, Kenta; Occhiuto, Katherine; Todd, Sarah; Leithead, Cedar; Clapperton, Robert – Journal of Teaching in Social Work, 2020
In discussing a university-industry partnership on the development of an Artificial Intelligence (AI)-based simulation platform, this conceptual paper explores the use of Natural Language Processing (NLP) as a pedagogical innovation in social work. Critically reflecting upon this ongoing project, we discuss the current promises and limitations of…
Descriptors: Social Work, Artificial Intelligence, Partnerships in Education, School Business Relationship
Veletsianos, George; VanLeeuwen, Charlene A.; Belikov, Olga; Johnson, Nicole – International Review of Research in Open and Distributed Learning, 2021
Digital education refers to in-person, blended, and fully online learning efforts, as well as attempts to capture a wide range of teaching and learning contexts which make use of digital technology. While digital education is pervasive in Canada, pan-Canadian data on digital education are relatively scarce. The Canadian Digital Learning Research…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Online Courses
Lu, Su-Ju; Liu, Ying-Chieh; Chen, Po-Ju; Hsieh, Mu-Rong – Interactive Learning Environments, 2020
Emerging technologies have been widely used in applications designed to increase potential for learning enhancement. This study develops a mobile application to integrate augmented reality (AR) functionality into physical puzzle-type games. In the application, learners see visualizations of three-dimensional (3D) dinosaurs and interact with…
Descriptors: Game Based Learning, Puzzles, Computer Simulation, Science Achievement
Putranta, Himawan; Jumadi; Wilujeng, Insith – Asia-Pacific Forum on Science Learning and Teaching, 2019
This research aims were to: (1) produce a PhET simulation-based learning device that who being used in physics learning activities by using Problem Based Learning (PBL) model to improve critical thinking skills of students MAN 3 Sleman in chapter work and energy, (2) knowing the effectiveness of learning medium in the form of PhET simulation in…
Descriptors: Physics, Science Instruction, Problem Based Learning, Critical Thinking
Cooper, G.; Park, H.; Nasr, Z.; Thong, L. P.; Johnson, R. – Educational Media International, 2019
Virtual reality (VR) platforms act as a potentially transformative tool in learning and teaching. The aim of this study was to examine pre-service teachers' (PST) perceptions about VR, inclusive of their beliefs about its capacity to be used as a teaching and learning tool. A case-study, conducted at an urban university in Australia involved a…
Descriptors: Computer Simulation, Preservice Teacher Education, Preservice Teachers, Student Attitudes
Peterson, Kaitlin; Stone, Brian Andrew – International Journal of the Whole Child, 2019
The authors of this paper discuss the use of Virtual Reality (VR) as a tool for building meaningful connections in science education across different grade levels. The authors elaborate on their experiences with using VR in teacher training programs, in practicum and student teaching experiences, and in providing a professional development…
Descriptors: Theory Practice Relationship, Leadership Training, Computer Simulation, Science Education
Song, Min Jeong – International Journal of Technology and Design Education, 2020
In recent 5 years, digital fabrication technologies have not only advanced rapidly but have also become more user-friendly and affordable, especially regarding their educational uses. Due to these technologies' capability to link virtual and physical making, educators have extensively discussed their potential impact on fostering a…
Descriptors: Design, Teaching Methods, Creativity, Textiles Instruction
Alahmari, Ayshah Abdullah – ProQuest LLC, 2019
The appropriate implementation of collaborative technology tools in online courses leads to a culture of social learning where technology empowers students to take central roles in their learning. Yet, critical questions still exist about how faculty design, develop, implement collaborative eLearning activities using technology tools that support…
Descriptors: Cooperative Learning, Learning Activities, Online Courses, Technology Integration
Chen, Szu-Yu; Basma, Dareen; Ju, Jennie; Ng, Kok-Mun – Professional Counselor, 2020
Distance counselor education has expanded educational opportunities for diverse groups of students. To effectively train and support global students in counseling programs, the authors explore some unique challenges and opportunities that counselor educators may encounter when integrating technology in the multicultural counseling curriculum. The…
Descriptors: Multicultural Education, Online Courses, Social Justice, Distance Education
Johnston, Elizabeth; Olivas, Gerald; Steele, Patricia; Smith, Cassandra; Bailey, Liston – Journal of Educational Technology Systems, 2018
New virtual reality (VR) applications for education appear frequently in the marketplace but rarely contain explicit pedagogies. The research objective of this study was to identify and categorize principles and practices of pedagogy that are evident but not articulated in selected VR applications for education. Analysis of public content for the…
Descriptors: Computer Simulation, Electronic Learning, Educational Principles, Content Analysis
Online Learning Consortium, 2022
The purpose of this report is to explore global trends, emerging research, innovative models, and expert insights regarding the future of learning by detailing the present context of a rapidly changing and hyper-connected world. Our innovation framework for describing the future of digital learning, which emerged during the research process,…
Descriptors: Foreign Countries, Educational Technology, Online Courses, Electronic Learning
Pombo, Lúcia; Marques, Margarida M. – Education Sciences, 2020
New teaching methodologies are nowadays integrating mobile devices, augmented reality (AR), and game-based learning in educational contexts. The combination of these three elements is considered highly innovative, and it allows learning to move beyond traditional classroom environments to nature spaces that students can physically explore. The…
Descriptors: Educational Games, Computer Simulation, Game Based Learning, Handheld Devices
Camp, Mary E. – ProQuest LLC, 2018
The purpose of this action research was to evaluate the implementation of technology integration with multiplication concepts (i.e., repeated, arrays, and decomposing numbers) for struggling third grade mathematics students. This study incorporated the use of virtual manipulatives and student think-aloud recordings to measure students' conceptual…
Descriptors: Technology Integration, Educational Technology, Technology Uses in Education, Mathematics Instruction

Peer reviewed
Direct link
