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Acikgul Firat, Esra; Firat, Selcuk – Turkish Online Journal of Distance Education, 2021
Web 3.0 technologies have inevitably affected educational research. Many studies have been conducted on the use of Web 3.0 tools in learning environments. The synthesis and summarization of the results of these studies with a systematic review is considered important in terms of being the source of future research and helping to spread the use of…
Descriptors: Web 2.0 Technologies, Technology Uses in Education, Computer Simulation, Intelligent Tutoring Systems
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Huh, Yeol – Journal of Education for Teaching: International Research and Pedagogy, 2020
Pre-service students in an elementary education program were involved in an educational technology course project where they created a virtual field trip using 360° virtual reality (VR) technology. As a result of the project, they acknowledged the benefits of using a 360° VR virtual field trip (VFT) in the classroom instruction and their…
Descriptors: Computer Simulation, Preservice Teachers, Preservice Teacher Education, Elementary School Teachers
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Waters, Stewart; Hensley, Matt – Curriculum and Teaching, 2020
Mobile technology continues to change and evolve the way people and society function in their everyday lives. Much like the phenomenon that was the Internet 20 years ago, educators now find themselves facing increasing pressure to adapt classroom instruction to accommodate for new and emerging technologies. This article offers practical…
Descriptors: Handheld Devices, Technology Integration, Social Studies, Technology Uses in Education
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Kirikkaya, Esma; Basgül, Melek Sentürk – Journal of Baltic Science Education, 2019
The aim of this research was to examine the effects of the Augmented Reality (AR)-supported teaching activities on the academic success, motivation of students towards science learning and attitudes of students towards AR application, in the scope of the seventh grade science course, "Solar System and Beyond" unit. For this purpose,…
Descriptors: Instructional Effectiveness, Science Instruction, Scientific Concepts, Concept Formation
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Yim, Joanne Sau-Ching; Moses, Priscilla; Azalea, Alia – Educational Technology Research and Development, 2019
Psychological ownership (PO) is a sense of being psychologically tied to an object to the extent that it becomes part of the extended self. As technology becomes ubiquitous in daily lives, research have shown the potential of this concept to influence users' behavior. Hence, this study incorporates PO and its antecedents with the beliefs of…
Descriptors: Teaching Methods, Psychological Patterns, Teacher Attitudes, Self Concept
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Findley, Kelly; Whitacre, Ian; Schellinger, Jennifer; Hensberry, Karina – Journal of Technology and Teacher Education, 2019
Mathematics teachers are increasingly encouraged to incorporate computer-based technology in their classrooms, but these tools require strategic use in order to provide any substantive improvement to student understanding. This paper reports on how three middle-school mathematics teachers leveraged one particular tool, PhET interactive simulations…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Technology, Technology Uses in Education
Holder, Ashley; Bethea-Hampton, Terrie – Association Supporting Computer Users in Education, 2019
Educational technology has exploded at a rapid pace, requiring educational institutions to select the most innovative techniques and platforms to complement instruction. Incorporating the latest technologies such as Open Educational Resources (OER) and Virtual Reality (VR) into curricula have proven to be beneficial in the areas of active…
Descriptors: Open Educational Resources, Computer Simulation, Technology Integration, Universities
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Dwivedi, Vedvyas J.; Joshi, Yogesh C. – International Journal of Education and Development using Information and Communication Technology, 2021
21st Century higher education aims to improve society through quality education and research. Productive transformation of teaching, learning, and evaluation processes in higher education institutions (HEIs) is possible through full-fledged implementation of breakthrough-technologies in 21st-Century HEIs. ICT, Artificial Intelligence and…
Descriptors: Higher Education, Sustainable Development, Educational Technology, Technology Uses in Education
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Ok, Min Wook; Haggerty, Natalie; Whaley, Angeline – Reading & Writing Quarterly, 2021
This single case design study examined the effects of video modeling (VM) using an augmented reality iPad application on improving phonics skills of first-grade students who struggle with reading. Results indicated that all students made significant growth in their phonics performance and maintained the intervention gains for 5 weeks following the…
Descriptors: Instructional Effectiveness, Reading Instruction, Direct Instruction, Video Technology
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Gumonan, Kenn Migan Vincent C.; Fabregas, Aleta C. – Online Submission, 2021
Purpose: The study aims to develop an application that will serve as an alternative learning tool for learning Asian Studies. The delivery of lessons into a virtual reality game depends on the pace of students. The developed application comprises several more features that enable users to get valuable information from an immersive environment.…
Descriptors: Asian Studies, Teaching Methods, Computer Simulation, Computer Games
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Dhamdhere, Sangeeta, Ed.; Andres, Frederic, Ed. – IGI Global, 2022
In higher education systems, equal importance must be given to differently abled students. However, not all educational institutions have infrastructure and facilities to admit these students even though accessibility and support for these students is growing. There are many schemes, facilities, services, and financial assistance available to…
Descriptors: Assistive Technology, Students with Disabilities, College Students, Technology Uses in Education
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Xinyi Wang; Mohd Nazri Bin Abdul Rahman; Mohd Shahril Nizam Shaharom – Cogent Education, 2024
Augmented reality (AR) technology is increasingly utilized in cognitive development and education of preschoolers. The Augmented Reality Integrated STEM Preschooler (ARISP) module combines AR technology with STEM (Science, Technology, Engineering, and Mathematics) in teaching and learning activity. This study aims to assess the impacts of the…
Descriptors: Foreign Countries, Preschool Education, STEM Education, Learning Activities
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Gerhátová, Žaneta; Perichta, Peter; Palcut, Marián – Education Sciences, 2020
This work presents the results of two-year-long pedagogical research, the aim of which was to demonstrate the applicability of the usage of a new strategy in education--Integrated e-Learning (INTe-L)--through its introduction into project-based physics teaching in Slovakia. The INTe-L strategy is built around the role of experiments and…
Descriptors: Active Learning, Student Projects, Science Instruction, Physics
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Heinsch, Patrick; Handke, Jürgen – Journal on Excellence in College Teaching, 2020
Humanoid robots are gradually becoming part of everyday life as well as education. Virtual agents have demonstrated their benefits for years, and experts expect similar positive effects from the use of humanoid robots in education. Project H.E.A.R.T. (Humanoid Emotional Assistant Robots in Teaching), from Philipps-University Marburg, has developed…
Descriptors: Robotics, Teaching Methods, Higher Education, Universities
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López-Belmonte, Jesús; Pozo-Sánchez, Santiago; Fuentes-Cabrera, Arturo; Romero-Rodríguez, José María – Journal of Technology and Science Education, 2020
The use of mobile devices in classrooms is becoming more and more common. The introduction of these resources to produce learning is part of the mobile learning methodology. Among the possibilities of these devices provide we can find, as an emerging technology, augmented reality, which combines elements of the real world with virtual images. The…
Descriptors: Computer Simulation, Foreign Countries, Technology Integration, Electronic Learning
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