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Ai-Chu Elisha Ding; Kuo-Ting Tim Huang; Jessica DuBois; Huali Fu – Educational Technology Research and Development, 2024
Secondary science students still struggle to master scientific concepts and apply content-based knowledge. The instructional design behind the incorporation of innovative technology and the use of game-based learning (GBL) could be a key to increasing student acquisition of science knowledge. Using a mixed methods design, this study examined the…
Descriptors: Game Based Learning, Computer Simulation, Scaffolding (Teaching Technique), Student Motivation
Chien, Chih-Feng; Rad, Zahra Moghadsian – Journal of Curriculum and Teaching, 2013
This article is to report an action research conducted in two sections of a course called Second Language Acquisition and Development during the fall semester of 2011 and the spring semester of 2012. By focusing on a three-way blended learning (BL) environment--face-to-face (F2F), eLearning, and Second Life (SL, a virtual-world environment), this…
Descriptors: Preservice Teachers, Preservice Teacher Education, Language Acquisition, Technology Integration

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