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Efi Nisiforou; Panagiotis Kosmas – Journal of Interactive Learning Research, 2024
As Virtual and Augmented Reality (VR/AR) technologies revolutionize educational landscapes, European higher education institutions face the critical challenge of bridging the gap between institutional vision and practical implementation of these advanced technologies. This study examines VR/AR integration readiness through a comprehensive…
Descriptors: Foreign Countries, College Faculty, Administrators, Computer Simulation
Lynn Long; Avgoustos Tsinakos – Journal of Interactive Learning Research, 2025
Development of effective oral presentation skills is an essential component of entrepreneurship education, but class size and time constraints can limit opportunities to practice and receive quality feedback. Immersive virtual reality can provide time- and place-independent opportunities to hone presentation skills in diverse settings with…
Descriptors: Computer Simulation, Computer Uses in Education, Public Speaking, Skill Development
William Cain – Journal of Interactive Learning Research, 2023
As education, technology, and society become ever more intertwined with emerging forms of artificial intelligence (AI), the need to comprehend the potential consequences of its integration has reached a critical juncture. This study seeks to address this need by exploring emerging, formative tensions in the integration of AI in educational…
Descriptors: Artificial Intelligence, Technology Integration, Ethics, Data
Beck Graefe; Andrew Porter; Jane Indorf; Soyeon Ahn; Ching-Hua Chuan; Michael Gaines – Journal of Interactive Learning Research, 2025
Educators are at the forefront of shaping the future of education, particularly as technological advances introduce new tools and methods. Generative AI is a powerful tool capable of producing high-quality content based on properly constructed user prompts. While these advancements present significant opportunities, they also pose challenges. This…
Descriptors: Undergraduate Students, Scientists, Graduate Students, College Faculty
Chan, Fanny Fong Yee – Journal of Interactive Learning Research, 2020
The social media platform Facebook is increasingly used as a marketing tool. It may also be an efficient platform for learning engagement due to its widespread adoption by youth. A research project was conducted with 240 students at a metropolitan university in Hong Kong to explore the effectiveness of integrating Facebook with teaching and…
Descriptors: Instructional Effectiveness, Social Media, Marketing, College Students
Nehaya Alhamed; Matthew Ohlson – Journal of Interactive Learning Research, 2021
Technology has greatly impacted education around the world, including in Saudi Arabia. Educational technology supports teaching and learning processes, and its integration into schools supports successful initiatives to improve learning in the classroom. Introducing a new technology resource, such as computer tablets, into learning settings is…
Descriptors: Foreign Countries, Educational Technology, Technology Integration, Textbooks
Ferdig, Richard E.; Pytash, Kristine E.; Kosko, Karl W.; Memis, Riza; Ryan, Kelli; Dunlosky, John – Journal of Interactive Learning Research, 2017
This study set out to examine two important aspects of the use of eWriters by early elementary students. First, it explored the impact of eWriters on literacy motivation and self efficacy of students in Pre-Kindergarten, Kindergarten, and First grade. Second, it explored if and how the technology implementation would affect parent and teacher…
Descriptors: Self Efficacy, Parent Teacher Cooperation, Elementary School Students, Preschool Education
Shelton, Catharyn; Archambault, Leanna – Journal of Interactive Learning Research, 2018
Online teacherpreneurs are K-12 classroom teachers who engage in educational entrepreneurship, sharing their teaching ideas and resources virtually, through online marketplaces such as TeachersPayTeachers.com. A common practice among online teacherpreneurs is to collaborate virtually in private social media networks, where they build professional…
Descriptors: Technology Integration, Teachers, Elementary Secondary Education, Spanish
Roh, Jaemin; Kim, Taewoong – Journal of Interactive Learning Research, 2019
This case study (n=5) explored how second language (L2) learners perceive changes in their learning autonomy in a technology-integrated, 3rd-year university Korean language class. The curriculum integrated three Web 2.0 tools (VoiceThread, Padlet, and a Grammar/Spell checker) and one mobile tool (Urimal 365: a synchronous chatting service for…
Descriptors: Computer Assisted Instruction, Handheld Devices, Electronic Learning, Second Language Learning
Eteokleous, Nikleia; Pavlou, Victoria; Tsolakidis, Simos – Journal of Interactive Learning Research, 2015
As a way to respond to the contemporary challenges for promoting multiliteracies and multimodality in education, the current study proposes a theoretical framework--the multiliteracies model--in identifying, developing and evaluating multimodal material. The article examines, first theoretically and then empirically, the promotion of…
Descriptors: Multiple Literacies, Computer Software, Technology Integration, Computer Uses in Education
Hopper, Susan B. – Journal of Interactive Learning Research, 2018
simSchool is a game-based, virtual, and interactive tool that allows pre-service teachers to acquire new skills while constructing knowledge through experimentation with learning situations. Pre-service teachers develop know-how--or heuristic knowledge--through repeated practice in the "Personality Plus Higher-Order Thinking" module to…
Descriptors: Preservice Teachers, Preservice Teacher Education, Computer Simulation, Simulated Environment
Kale, Ugur; Brush, Thomas; Bryant, Alison; Saye, John – Journal of Interactive Learning Research, 2011
Preliminary efforts to examine teachers' online participation and depth of messages have tended to focus solely on message metrics (e.g., counting the number of messages). However, such efforts do not address online messages in relation to one another. Taking relations of messages into account is important as the messages are not individual online…
Descriptors: Computer Mediated Communication, Elementary Secondary Education, Network Analysis, Social Networks
Kenny, Robert; Gunter, Glenda – Journal of Interactive Learning Research, 2011
Video games are one of the fastest growing elements of informal, virtual learning. While their popularity in informal learning situations continues to grow, adoption in the K-12 classrooms remains stagnant. We attribute this to two separate but inter-related phenomena. Game designers and developers fail to incorporate important pedagogic…
Descriptors: Instructional Design, Video Games, Educational Games, Teaching Methods
Chen, Der-Thanq; Wang, Yu-Mei; Hung, David – Journal of Interactive Learning Research, 2009
Research on asynchronous online discussions has primarily focused on their efficacy in relation to learning outcomes. Rarely are there investigations on how the design of online learning activities or how discussions could be incorporated into student learning experience. We contend that successful online activities need careful and meticulous…
Descriptors: Learning Activities, Learning Experience, Group Discussion, Guidelines
Ertmer, Peggy A.; Glazewski, Krista D.; Jones, Donna; Ottenbreit-Leftwich, Anne; Goktas, Yuksel; Collins, Kelly; Kocaman, Aslihan – Journal of Interactive Learning Research, 2009
Despite the challenges inherent in adopting problem-based learning (PBL) in the middle school classroom, successful PBL teachers are able to find suitable solutions. In this exploratory study we examined the perceptions and practices of five successful middle school PBL teachers regarding the specific difficulties encountered with PBL and the…
Descriptors: Middle Schools, Problem Based Learning, Academic Standards, Learning Processes
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