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Lynn Long; Avgoustos Tsinakos – Journal of Interactive Learning Research, 2025
Development of effective oral presentation skills is an essential component of entrepreneurship education, but class size and time constraints can limit opportunities to practice and receive quality feedback. Immersive virtual reality can provide time- and place-independent opportunities to hone presentation skills in diverse settings with…
Descriptors: Computer Simulation, Computer Uses in Education, Public Speaking, Skill Development
Efi Nisiforou; Panagiotis Kosmas – Journal of Interactive Learning Research, 2024
As Virtual and Augmented Reality (VR/AR) technologies revolutionize educational landscapes, European higher education institutions face the critical challenge of bridging the gap between institutional vision and practical implementation of these advanced technologies. This study examines VR/AR integration readiness through a comprehensive…
Descriptors: Foreign Countries, College Faculty, Administrators, Computer Simulation
Eteokleous, Nikleia; Pavlou, Victoria; Tsolakidis, Simos – Journal of Interactive Learning Research, 2015
As a way to respond to the contemporary challenges for promoting multiliteracies and multimodality in education, the current study proposes a theoretical framework--the multiliteracies model--in identifying, developing and evaluating multimodal material. The article examines, first theoretically and then empirically, the promotion of…
Descriptors: Multiple Literacies, Computer Software, Technology Integration, Computer Uses in Education
Kale, Ugur; Brush, Thomas; Bryant, Alison; Saye, John – Journal of Interactive Learning Research, 2011
Preliminary efforts to examine teachers' online participation and depth of messages have tended to focus solely on message metrics (e.g., counting the number of messages). However, such efforts do not address online messages in relation to one another. Taking relations of messages into account is important as the messages are not individual online…
Descriptors: Computer Mediated Communication, Elementary Secondary Education, Network Analysis, Social Networks
Kenny, Robert; Gunter, Glenda – Journal of Interactive Learning Research, 2011
Video games are one of the fastest growing elements of informal, virtual learning. While their popularity in informal learning situations continues to grow, adoption in the K-12 classrooms remains stagnant. We attribute this to two separate but inter-related phenomena. Game designers and developers fail to incorporate important pedagogic…
Descriptors: Instructional Design, Video Games, Educational Games, Teaching Methods
Ertmer, Peggy A.; Glazewski, Krista D.; Jones, Donna; Ottenbreit-Leftwich, Anne; Goktas, Yuksel; Collins, Kelly; Kocaman, Aslihan – Journal of Interactive Learning Research, 2009
Despite the challenges inherent in adopting problem-based learning (PBL) in the middle school classroom, successful PBL teachers are able to find suitable solutions. In this exploratory study we examined the perceptions and practices of five successful middle school PBL teachers regarding the specific difficulties encountered with PBL and the…
Descriptors: Middle Schools, Problem Based Learning, Academic Standards, Learning Processes
Herrington, Anthony; Herrington, Jan; Hoban, Garry; Reid, Doug – Journal of Interactive Learning Research, 2009
Professional learning is an important process in enabling teachers to update their pedagogical knowledge and practices. The use of online technologies to support professional learning has a number of benefits in terms of flexibility and scalability. However, it is not clear how well the approach impacts on teachers' classroom practices. This…
Descriptors: Elementary Secondary Education, Professional Development, Pedagogical Content Knowledge, Teaching Methods
Peer reviewedSherry, Lorraine; Lawyer-Brook, Dianna; Black, Libby – Journal of Interactive Learning Research, 1997
An evaluation of the Boulder Valley (Boulder, CO) Internet Project (K-12) investigated how the project could be improved and if it could be replicated in other school districts. Describes the Integrated Technology Adoption and Diffusion Model that guided research and analysis and uses several theoretical models of innovation adoption within…
Descriptors: Computer Uses in Education, Educational Environment, Educational Technology, Educational Theories
Peer reviewedCohen, Vicki L. – Journal of Interactive Learning Research, 1997
A study of 15 gifted high school freshman investigated changes in learning style after a year of schooling in a technology-rich environment dedicated to constructivist learning. Although the results were inconclusive, learning styles were influenced by exposure to technology: computers affected the exploration and presentation of content and…
Descriptors: Academically Gifted, Cognitive Style, Computer Uses in Education, Constructivism (Learning)

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