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Lin Zhang; Qiang Jiang; Weiyan Xiong; Wei Zhao – Journal of Educational Computing Research, 2025
This study seeks to deepen the understanding of the direct and indirect effects of human-computer dialogic interaction programming activities, facilitated by ChatGPT, on student engagement. Data were collected from 109 Chinese high school students who engaged in programming tasks using either ChatGPT-driven dialogic interaction or traditional pair…
Descriptors: Artificial Intelligence, Computer Software, Computer Science Education, Programming
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Ying-Lien Lin; Wei-Tsong Wang – Journal of Educational Computing Research, 2025
Virtual-reality business simulation games (VRBSGs) have garnered attention in management education. However, investigating the design of efficient VRBSGs from an integrated perspective of social cognitive, self-determination, and cognitive load theories is crucial but under-addressed. Therefore, this study developed a VRBSG learning system to…
Descriptors: Undergraduate Students, Business Education, Computer Simulation, Game Based Learning
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Ali Alqarni – Journal of Educational Computing Research, 2025
This study examined the effect of gamification on visual programming and computational thinking skills among primary school students, aiming to investigate how gamified learning environments enhance cognitive skill development and conceptual integration compared to traditional teaching methods. A quasi-experimental design was employed, involving…
Descriptors: Thinking Skills, Game Based Learning, Achievement Tests, Teaching Methods
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Wang, Jun; Jin, Shuaizhen; Zhong, Zheng; Feng, Sijia; Deng, Yaxin; Li, Ruining – Journal of Educational Computing Research, 2023
Immersive Virtual Environments can provide users with a sense of spatial presence and experience. But learners with Color Vision Deficiency cannot receive information entirely in the environments because they are difficult to distinguish some or all colors. This study selects learners with red-green color blindness as the sample, and designs three…
Descriptors: Students, Color, Visual Impairments, Teaching Methods
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Parrish, Andrea H.; Sadera, William A. – Journal of Educational Computing Research, 2020
Learning environments with a one-to-one student-to-computer ratio have unique qualities when compared with traditional learning spaces. Past studies have focused on the impact of the technology, but we continue to fall short of understanding how to systematically utilize one-to-one technology to facilitate instructional improvement. This study…
Descriptors: Teacher Competencies, Student Centered Learning, Technology Integration, Faculty Development
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Jiahe Gu; Zi Yan – Journal of Educational Computing Research, 2025
Generative artificial intelligence (GenAI) has the potential to change student learning. Despite the popularity of integrating this novel technology into teaching and learning practices, few meta-analyses have synthesised its effect in the education context with K-12 and college students. This review examined the effects of GenAI interventions on…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Academic Achievement
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Liu, Ruohan; Luo, Feiya; Israel, Maya – Journal of Educational Computing Research, 2023
Technology has become an integral part of teaching and learning, but there is still limited understanding of how it is utilized to support computing education in early childhood. To address this knowledge gap, this review investigated the current implementation of computing technologies in early childhood settings, the implementation of computing…
Descriptors: Technology Integration, Computer Science Education, Literature Reviews, Learning Activities
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Chung-Yuan Hsu; Meng-Jung Tsai – Journal of Educational Computing Research, 2024
This research aimed to investigate the structural relationships among teachers' computational thinking (CT), design thinking (DT), robotics teaching beliefs, and robotics pedagogical content knowledge (RPCK). A total of 98 in-service and pre-service teachers who participated in a robotics teaching professional development workshop served as the…
Descriptors: Robotics, Computer Science Education, Factor Analysis, Technological Literacy
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Chen, Hsiu-Ling; Vicki Widarso, Gracia; Sutrisno, Hendri – Journal of Educational Computing Research, 2020
ChatBot has potential as a language learning tool, especially for learning Chinese vocabulary. This study aimed to investigate the impact of using a newly developed ChatBot to learn Chinese vocabulary by comparing how it works in different learning environments and to explore the ChatBot with reference to the Technology Acceptance Model (TAM).…
Descriptors: Computer Mediated Communication, Computer Assisted Instruction, Chinese, Vocabulary Development
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Sauers, Nicholas J.; McLeod, Scott – Journal of Educational Computing Research, 2018
Although school 1:1 computing programs have been around for over 20 years, the literature base on such programs remains sparse. Despite limited research on efficacy and implementation, 1:1 initiatives are increasingly popular in P-12 schools. The impact of these programs is not yet certain. The purpose of this study was to determine the impact…
Descriptors: Technological Literacy, Technology Integration, Control Groups, Experimental Groups
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Jiahui Wu; Jianwei Li; Zigang Ge; Mingrui Xu; Li Lin; Ru Zhang – Journal of Educational Computing Research, 2025
Automated written corrective feedback (AWCF) tools play a crucial role in supporting English writing instruction. However, issues such as insufficient accuracy and hallucination have undermined users' trust in these systems. To address these challenges, this study investigates the potential of Generative Artificial Intelligence (GAI) enhanced by…
Descriptors: Error Correction, Feedback (Response), Artificial Intelligence, Computer Software
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Coleman, LaToya O.; Gibson, Philip; Cotten, Shelia R.; Howell-Moroney, Michael; Stringer, Kristi – Journal of Educational Computing Research, 2016
This study examines the relationship between internal barriers, professional development, and computer integration outcomes among a sample of fourth- and fifth-grade teachers in an urban, low-income school district in the Southeastern United States. Specifically, we examine the impact of teachers' computer attitudes, computer anxiety, and computer…
Descriptors: Correlation, Barriers, Technology Integration, Computer Uses in Education
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Maderick, Joseph A.; Zhang, Shaoan; Hartley, Kendall; Marchand, Gwen – Journal of Educational Computing Research, 2016
This study compares matched surveys of subjective self-assessment and objective assessment on seven domains of digital competence for preservice teachers at a large Southwest public university. The results, consistent with earlier studies, confirm that the participating preservice teachers inaccurately self-assessed their digital competence. The…
Descriptors: Preservice Teachers, Competence, Technological Literacy, Computer Literacy
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Hou, Huei-Tse; Keng, Su-Han – Journal of Educational Computing Research, 2021
The design and application of educational board games have been emphasized in game-based learning. The integration of educational board games and augmented reality (AR) can help provide extensive cognitive-scaffolding for learners. This study proposed a dual-scaffolding framework that integrated peer-scaffolding and cognitive-scaffolding for an AR…
Descriptors: Scaffolding (Teaching Technique), Peer Relationship, Computer Simulation, Educational Games
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Mills, Kelly; Jass Ketelhut, Diane; Gong, Xiaoyang – Journal of Educational Computing Research, 2019
Immersive virtual environments (IVEs) model scientific inquiry practices and can provide rich learning experiences for students. However, the teacher is an essential component of how the students engage with the technology, as they embed the IVE into everyday teaching and learning. Ideally, classroom pedagogies would reflect the scientific…
Descriptors: Teacher Attitudes, Attitude Change, Technology Integration, Inquiry
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