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LaToya S. Landers – ProQuest LLC, 2024
The problem in this study is that the teachers do not implement various technologies as instructional tools. The purpose of this qualitative exploratory case study was to examine the perceptions of teachers implementing technology in middle school science classes. The overarching research question was, "How do middle school science teachers…
Descriptors: Middle School Teachers, Science Teachers, Technology Uses in Education, Teacher Attitudes
Michele A. Fye-Retter – ProQuest LLC, 2024
Professional development is used in education to assist teachers with strategies and concepts to be used in the classroom. The problem is that the experiences of veteran teachers in professional development to integrate technology into the classrooms is something that is not entirely known or understood. A gap in the literature was identified in…
Descriptors: Experienced Teachers, Middle School Teachers, Teacher Attitudes, Faculty Development
Latif Günes; Mustafa Yilmazlar – International Journal of Education in Mathematics, Science and Technology, 2025
As the use of artificial intelligence increases, its effects in many fields continue to multiply. One of the affected fields is science education. This study's purpose is to examine the effect of teaching the 'Electrical Circuit Elements' unit of the 5th grade science course with the REACT strategy integrated with artificial intelligence on the…
Descriptors: Artificial Intelligence, Educational Technology, Academic Achievement, Grade 5
Cody Arrington; Derek McVey; John Mativo; Ramana M. Pidaparti – Journal of STEM Education: Innovations and Research, 2025
Artificial Intelligence (AI) can revolutionize education by providing innovative tools that enhance teaching and learning experiences in K-12 Science, Technology, Engineering, Arts, and Mathematics (STEAM) education. This paper presents a proof of concept for an AI prompt engineering framework designed to support teachers, specifically in middle…
Descriptors: Artificial Intelligence, Art Education, STEM Education, Middle School Teachers
Kai-Lin Yang; Chia-Yang Chen – Education and Information Technologies, 2024
Game-based learning, which includes non-digital and digital games, highlights the benefits of games in terms of players' learning and engagement. Whereas contemporary research focuses more on digital than non-digital game-based learning, more studies shall compare the effects between the two types of game-based learning and their integration. This…
Descriptors: Game Based Learning, Computer Games, Spatial Ability, Grade 5
Shuhui Li; Lianghuo Fan; Jietong Luo – International Journal of STEM Education, 2025
Background: Science, Technology, Engineering, and Mathematics (STEM) content in mathematics education has gained increasing attention in various countries. However, despite the critical role that textbooks play in mathematics teaching and learning, existing research on mathematics textbooks has largely overlooked examining STEM content and their…
Descriptors: STEM Education, Mathematics Education, Course Content, Textbook Content
John Ross – Region 8 Comprehensive Center, 2024
Artificial intelligence (AI) has been making considerable inroads into everyday lives, and AI applications and resources can be found in homes, businesses, entertainment venues, and--of course--in schools. The rapid rate at which AI is being integrated into education and placed in the hands of students, teachers, and other staff has prompted a…
Descriptors: Artificial Intelligence, Elementary Schools, Middle Schools, High Schools
Amy N. Var – ProQuest LLC, 2023
Technology has the capacity to support learning, promote higher-order thinking, and perpetuate 21st-century skills. However, these skills are often lacking in K-12 public schools, particularly in low-income settings. Low-income students often interact with technology in ways that reinforce low-level thinking, while students in economically…
Descriptors: Public Schools, Middle School Teachers, Technology Integration, Teacher Attitudes
Mohammad Albataineh; Brenda Warren; Adel Al-Bataineh – International Journal of Technology in Education and Science, 2024
This action research project is intended to determine the effects of Chromebook technology on student engagement in the secondary classroom. The study involved a classroom of first-year students enrolled in a health course. These students used Chromebooks for the first time as part of the one-to-one (1:1) initiative. Chromebooks were utilized as a…
Descriptors: Computer Uses in Education, Learner Engagement, Grade 9, Health Education
Aysenur Yilmaz; Erdinç Çakiroglu – International Journal of Technology in Education and Science, 2024
The objective of the present study was to gain a deeper understanding of how middle-grade mathematics teachers implement questions in both technology-supported and non-technology-supported classrooms. The investigation demonstrated that in-service mathematics teachers teaching in a technology-supported classroom and in a non-technology-supported…
Descriptors: Middle School Teachers, Mathematics Teachers, Educational Technology, Technology Uses in Education
Taeho Min; Bongwoo Lee; Hunkoog Jho – Education and Information Technologies, 2025
This study aims at exploring the role of generative artificial intelligence (AI) in scientific inquiry and giving some implications for teaching scientific inquiry by examining the interactions between secondary students and AI during the design of open-ended physics experiments. A generative AI assistant was developed to support this process and…
Descriptors: Artificial Intelligence, Technology Uses in Education, Technology Integration, Science Process Skills
Learning Experience Design of Verbal Prompts in Virtual Reality-Based Training for Autistic Children
Jewoong Moon – Research in Learning Technology, 2024
This study aimed to explore the design and development of verbal prompts in virtual reality (VR)-based social skills training for autistic children. Autism indicates a category with neurodiversity that influences individuals' capability to engage in social and cognitive tasks. This complex neurodevelopmental condition manifests in a wide array of…
Descriptors: Learning Experience, Verbal Communication, Computer Simulation, Technology Integration
Nicole M. Hutchins; Gautam Biswas – British Journal of Educational Technology, 2024
This paper provides an experience report on a co-design approach with teachers to co-create learning analytics-based technology to support problem-based learning in middle school science classrooms. We have mapped out a workflow for such applications and developed design narratives to investigate the implementation, modifications and temporal…
Descriptors: Problem Based Learning, Teaching Methods, Science Instruction, Learning Analytics
Craig Marvin Whitmore – ProQuest LLC, 2024
The purpose of this qualitative descriptive study was to explore how public middle school teachers describe their current strategies (RQ1), motivations (RQ2), and challenges (RQ3) when using computer technology (CT) in their instruction in California. In contrast to most prior studies into CT integration, this study followed a qualitative…
Descriptors: Computer Uses in Education, Educational Technology, Public Schools, Middle School Teachers
Hüseyin Ates – Education and Information Technologies, 2025
Integrating Augmented Reality (AR) technology into Intelligent Tutoring Systems (ITS) has the potential to enhance science education outcomes among middle school students. The purpose of this research was to determine the benefits of an ITS-AR system over traditional science teaching methods regarding science learning outcomes, motivation,…
Descriptors: Technology Integration, Technology Uses in Education, Intelligent Tutoring Systems, Science Education

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