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Oumaima Derouech; Hamid Hrimech; Mohamed Lachgar; Mohamed Hanine – Journal of Information Technology Education: Research, 2024
Aim/Purpose: The purpose of this research is to evaluate the available literature on Collaborative Virtual Environments (CVEs). It aims to investigate the impacts, guiding principles, and problems of CVEs, giving light to their revolutionary potential in a variety of sectors, such as education, healthcare, and gaming. Background: CVEs have…
Descriptors: Computer Simulation, Environment, Design, Barriers
Amanda Mudlock – ProQuest LLC, 2021
The purpose of this action research study was to understand and strengthen the learning culture of one curriculum specialist team working remotely at Newco (pseudonym). The study participants were curriculum specialists who claimed they had little time to learn independently or share knowledge with teammates due to the isolation of remote work and…
Descriptors: Organizational Culture, Teleworking, Teamwork, Interpersonal Relationship
Andre Perusso; Robert Wagenaar – Studies in Higher Education, 2024
Driven by COVID-19, remote work is popularising. Companies and employees are increasingly embracing its benefits of flexibility and convenience, showing reluctance to return to full-time office schedules. Similarly, companies and HEIs started offering remote forms of work-based learning (WBL) -- or eWBL. However, remote work presents social and…
Descriptors: Electronic Learning, Workplace Learning, Trainers, Higher Education
Marcy Bock Eastley – ProQuest LLC, 2022
Workplace changes and the continuing evolution of how we define and practice technical communication require that we consider collaboration in ways we may not have imagined ten, five or even two years ago. The unexpected COVID-19 pandemic pushed our world and collaboration into additional and unanticipated directions. Since one of our…
Descriptors: Organizational Change, Cooperation, Technological Advancement, Multiple Literacies

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