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Pilhyoun Yoon; Sangsun Han; Kibum Kim – Active Learning in Higher Education, 2025
This study is based on the hypothesis that group cohesion and efficacy have significant effects on the academic performance of individuals in online (virtual) education environments no less than in-person education environments. To that end, this study explores the effectiveness of group activities in a virtual classroom environment using VC…
Descriptors: Group Dynamics, Cooperative Learning, Group Behavior, Group Activities
Breslin, Dermot – Studies in Higher Education, 2021
Whilst formative feedback has been highlighted as a key element in both student satisfaction and learning, research highlights the dissatisfaction of both tutors and students with its effectiveness in improving performance. This study tracks changes in undergraduate student satisfaction and performance across three cohorts in response to…
Descriptors: Feedback (Response), Performance Factors, Academic Achievement, Student Satisfaction
Croy, Glen; Eva, Nathan – Education & Training, 2018
Purpose: The purpose of this paper is to design and test an online team intervention for university students, focusing on communication, leadership and team processes, to influence team cohesion and subsequently team assignment performance. It was administered twice as a formative feedback measure and once as a summative evaluation measure across…
Descriptors: Academic Achievement, Teamwork, Group Activities, Group Unity
Peer reviewedWolfe, Joseph; Box, Thomas M. – Simulation and Games, 1988
Discussion of teamwork and group decision making focuses on study of undergraduates conducted to identify the variables that affect team cohesion in a business game. A literature review on small groups and business games is presented, hypotheses tested are described, discriminant analyses are explained, and suggestions for further research are…
Descriptors: Academic Achievement, Decision Making, Discriminant Analysis, Factor Analysis

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