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Edward P. Clapp; Julie Rains – Eye on Education, 2024
"The Participatory Creativity Guide for Educators" debunks our outdated cultural understanding that some people are creative and others are not. Offering an embracing approach to creativity that encompasses invention and innovation, this practical guide reframes creativity as a mode of experience that all young people and adults have the…
Descriptors: Creativity, Teachers, Teaching Methods, Innovation
An Wang; Gulnara Burdina – Interactive Learning Environments, 2024
The development of creative thinking is an important task of modern education. The purpose of this study is to empirically confirm/disprove the hypothesis that the tools of an educational environment with innovative technologies contribute to the development of pedagogy students' creativity. For this purpose, a creativity course was designed and…
Descriptors: Educational Innovation, Educational Technology, Creative Thinking, Technological Advancement
Sternberg, Robert J.; Lubart, Todd – Journal of Creative Behavior, 2023
An investment perspective on creativity, proposed 30 years ago, no longer seems adequate, nor do various revisions of the model made since then. The world, or at least the way many people experience it, has changed and so have the challenges for creativity. In particular, creativity is being used to increasingly greater effect in negative ways and…
Descriptors: Creativity, Integrity, Teaching Methods, Investment
Hugo Marx – British Educational Research Journal, 2024
This research project explores the use of 'happy accidents' as agents for facilitating more meaningful and critical exploration in secondary school art. Owing to a preoccupation with standardisation and quantifiable results, the more nebulous and invisible qualities of art have become deprioritised within many curricula. This paradigm creates…
Descriptors: Art Education, Secondary Education, Teaching Methods, Art Activities
Dennis Atkinson – International Journal of Art & Design Education, 2024
The concern of this paper is to provide a number of 'seeds' for a reclaiming of art in education by placing emphasis upon art's pedagogy or art's education. The notion of reclaiming does not infer a return to a utopian past or to a halcyon future, but it invokes a reaffirmation of the adventure of events of art practice that can take us beyond…
Descriptors: Art Education, Trust (Psychology), Teaching Methods, Creativity
Håkan Larsson; Dean Barker; Jan-Eric Ekberg; Christopher Engdahl; Anders Frisk; Gunn Nyberg – European Physical Education Review, 2025
Creative dance, that is to say, movements, with or without music, which allow participants to express ideas, thoughts, and feelings, are sometimes accompanied by a 'there is no right or wrong way to move' rhetoric. This may reinforce the impression among physical education teacher education (PETE) students, who often have limited experience of…
Descriptors: Physical Education Teachers, Teacher Education, Dance, Creativity
Shang Zhang – Interactive Learning Environments, 2023
The study aims to investigate the dynamics of forming critical and creative thinking of music students in static or mobile interactive learning environments. Two experimental groups were formed: 48 music students during the study used predominantly static interactive learning environments for education; 49 music students during the experiment used…
Descriptors: Music Education, Interaction, Multimedia Materials, Educational Environment
Terceiro, Danielle – International Journal of Education & the Arts, 2023
This article examines three picture books: "The Dot" (2003) by Peter H. Reynolds, "Art & Max" (2010) by David Weisner (2010), and "The Shape Game" (2003) by Anthony Browne, to see how ideas about creativity are conceived of and pictured for children. Various ideas about creativity and the creative process are…
Descriptors: Creativity, Picture Books, Teaching Methods, Childrens Literature
Carlos Vázquez-Martín; José M. Ramírez-Hurtado; Esteban Vázquez-Cano – International Journal of Technology in Education, 2025
This study investigates the impact of video game usage on the creativity of students attending Waldorf schools. The research aims to: (1) analyze daily time spent on video games and its influence on creativity levels, (2) explore the effect of devices used for gaming, (3) identify the most popular game genres among students, and (4) assess the…
Descriptors: Video Games, Influence of Technology, Creativity, Student Behavior
Alex Kourchev – AERA Online Paper Repository, 2024
This study explores different conceptualizations of creativity within an educational setting, using textual coding and network mapping on data from a creativity-focused course. Two primary conceptualizations emerged: the Freedom-Possession and Playful-Adaptation conceptualizations. Each was associated with unique practices and elements of the…
Descriptors: Creativity Tests, Creativity, Creative Thinking, Creative Activities
Guodong Chen; Zuting Li; Qixun Zhao; Bei Kong; Yana Gao; Rong Pan – International Journal of Art & Design Education, 2025
Cultural creative design activity and education involve the application of cultural inspiration. This study examines the impact of cultural inspiration distance and timing on designer' creativity in Targeted Cultural Creative Design Pattern (TCCDP). Four design novice groups attended the cultural product design experiment with a combination of…
Descriptors: Creativity, Design, Cultural Influences, Learning Activities
Rahmadhani Fitri; L. Lufri; Heffi Alberida; Ali Amran; Rifani Fachry – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
Currently, students tend to be less innovative and creative in learning and its implementation in everyday life. Project-Based Learning (PjBL) is a learning strategy oriented towards contextual problem solving to find solutions based on the experiences of students so that they can be more creative and innovative. This research aims to reveal how…
Descriptors: Active Learning, Student Projects, Creativity, Literature Reviews
Ozlem Koray; Didem Boran – Science Insights Education Frontiers, 2023
This study examined the effect of using critical reading in scientific texts on students' academic achievement, sci-ence performance level and creativity. The study was conducted with 5th grade students in Eregli, Zonguldak during the 2017-2018 academic year. The study group consisted of a total of 34 students, 17 in the experimental group and 17…
Descriptors: Grade 5, Critical Reading, Science Instruction, Academic Achievement
Jinbo Tan; Kinshuk; Lei Wu – Educational Technology Research and Development, 2024
The role of creativity has been well recognized in wholesome development of children's personality and attitude. Among various approaches to foster creativity in children, design thinking (DT) has emerged as a significant approach. The study presented in this paper explores the implementation of DT into maker education to help K-12 students…
Descriptors: Design, Thinking Skills, Elementary Secondary Education, Creativity
Lerzan Aras – International Journal of Art & Design Education, 2024
The first year architectural education is based on understanding the nature of creativity in design thinking, which serves to build a solid base for a real design process; and in studios several methods are used to develop it. This study aims to discuss how using fairy tales can serve as a tool for encouraging creativity in first year design…
Descriptors: Architectural Education, Fairy Tales, Creativity, Teaching Methods