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Akpokiere, Roseline; Oyelekan, Oloyede Solomon; Olorundare, Adekunle Solomon – International Journal of Virtual and Personal Learning Environments, 2020
The low achievement of chemistry students in Nigerian Colleges of Education has been attributed to a number of factors including a lack of indigenous computer software for enhancing course teaching. This study therefore sought to develop and validate an instructional computer package on organic chemistry for Colleges of Education in Nigeria. The…
Descriptors: Science Achievement, Computer Software, Organic Chemistry, Foreign Countries
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McFaul, Hugh; FitzGerald, Elizabeth – British Journal of Educational Technology, 2020
This paper provides a realist evaluation of the Open Justice virtual reality (VR) smartphone app, designed to develop presentation skills for students on an undergraduate legal education module. This work addresses two research questions: what proportion of students engaged with the Open Justice app, and what worked for whom in what circumstances…
Descriptors: Undergraduate Students, Legal Education (Professions), Computer Simulation, Computer Software
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Abu-Ayfah, Zahra A. – English Language Teaching, 2020
The rapid growth of mobile device technology and the emergence of new mobile device applications such as Telegram have created new opportunities for EFL students. Accordingly, the current study investigated the EFL College students' perceptions of using Telegram for English language learning. The participants of the present study were 300 EFL…
Descriptors: Telecommunications, Handheld Devices, College Students, Student Attitudes
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Paxinou, Evgenia; Panagiotakopoulos, Christos T.; Karatrantou, Anthi; Kalles, Dimitrios; Sgourou, Argyro – Biochemistry and Molecular Biology Education, 2020
This study presents the integration of three different teaching scenarios, during biology laboratory lessons, with the overall aim of exploring the potential predominant effectiveness of teaching and improvement of students' learning, by the use of the three-dimensional virtual reality educational tool Onlabs, versus more traditional didactic…
Descriptors: Biology, Science Instruction, Computer Simulation, Instructional Effectiveness
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Bozzo, G. – Physics Teacher, 2020
As soon as children can see, they observe that objects fall freely. From a young age, we spontaneously construct interpretative models to understand this everyday phenomenon. Over the last three decades, numerous experiments have been developed to help students understand physics concepts regarding free fall. Although there are many…
Descriptors: Secondary School Science, Science Instruction, Physics, Teaching Methods
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Flores-Bascuñana, Míriam; Diago, Pascual D.; Villena-Taranilla, Rafael; Yáñez, Dionisio F. – Education Sciences, 2020
Nowadays, Augmented Reality (AR) is one of the emerging technologies with a greater impact in the Education field. Research has proved that AR-based activities improve the teaching and learning processes. Also, the use of this type of technology in classroom facilitates the understanding of contents from different areas as Arts, Mathematics or…
Descriptors: Grade 6, Elementary School Students, Educational Technology, Technology Uses in Education
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Uluay, Gulsah; Dogan, Alev – Journal of Education in Science, Environment and Health, 2020
The aim of this paper is to introduce Kodu Game Lab to pre-service science teachers through a method course based on MAGDAIRE framework and prepare them to design their own digital games. In accordance with this purpose, key factors towards using digital games in classroom are also observed. Convergent parallel design that is a type of mix method…
Descriptors: Preservice Teachers, Science Teachers, Teaching Methods, Electronic Learning
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Hershcovits, Haviv; Vilenchik, Dan; Gal, Kobi – IEEE Transactions on Learning Technologies, 2020
This paper studies students engagement in e-learning environments in which students work independently and solve problems without external supervision. We propose a new method to infer engagement patterns of users in such self-directed environments. We view engagement as a continuous process in time, measured along chosen axes that are derived…
Descriptors: Electronic Learning, Problem Solving, Independent Study, Factor Analysis
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Suárez-Gómez, Andrés-David; Pérez-Holguín, Wilson Javier – Journal of Technology and Science Education, 2020
Educational robotics has become one of the most effective methods to teach STEM concepts in a practical and didactic way at all educational level. In this context, the LEGO Mindstorms robotic platforms have been widely used due to their versatility ease of use and modularity. Despite this, most of the papers focus on K-12 and undergraduate levels,…
Descriptors: Visualization, Teaching Methods, Educational Experience, Mathematics Instruction
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White, Garry – Journal of Information Technology Education: Research, 2020
Aim/Purpose: The purpose of this study is to determine the effectiveness of an Adaptive Learning Technology (ALT), as compared to traditional teaching methods, in an undergraduate management information course. The effectiveness is based on Bloom's Taxonomy of Learning Competencies. Background: Previous studies have investigated factors involved…
Descriptors: Assistive Technology, Educational Technology, Computer Assisted Instruction, Instructional Effectiveness
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Sotelino, Elisa D.; Natividade, Veronica; Travassos do Carmo, Cristiano Saad – Journal of Civil Engineering Education, 2020
This paper reports a 6-year experience teaching building information modeling (BIM) methodology in the undergraduate/graduate architecture, engineering, and construction (AEC) program at the Pontificia Universidade Catolica do Rio de Janeiro (PUC-Rio), Brazil. This work is part of the long-term goal of developing a new BIM AEC-based curriculum…
Descriptors: Buildings, Models, Engineering Education, Architecture
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Carrillo, Ana Luisa Martínez – International Society for Technology, Education, and Science, 2020
Currently, the use of technology in education has become more popular. Special attention has been given to the adaptation of computer technology into the teaching-learning process for effective learning and increasing students' achievement. In recent years, it has been realized that there is an immense benefit in applying computer technology in…
Descriptors: Information Technology, Technological Literacy, Teaching Methods, Archaeology
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Garrett, Nathan – Innovative Higher Education, 2016
How do academic disciplines use PowerPoint? This project analyzed PowerPoint files created by an academic publisher to supplement textbooks. An automated analysis of 30,263 files revealed clear differences by disciplines. Single-paradigm "hard" disciplines used less complex writing but had more words than multi-paradigm "soft"…
Descriptors: Visual Aids, Computer Software, Teaching Methods, Intellectual Disciplines
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Cortés, Darwin; Mantilla, César; Prada, Laura – Journal of Economic Education, 2023
The authors adapted a lab-in-the-field experiment emulating the dynamic extraction of a fishery to create a Web-based classroom experiment. The game includes a multi-player version analogous to an open-access problem and a single-player version analogous to the social planner problem. This game is helpful in introductory microeconomics courses to…
Descriptors: Web Based Instruction, Teaching Methods, Elective Courses, Animal Husbandry
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Leidig, Jonathan P. – Information Systems Education Journal, 2023
Educators are tasked with continually updating course objectives, content, assignments, and assessment to meet model curriculum guidelines. IS2020 proposes program level outcomes for required and elective areas. Two elective areas in IS2020 are Data and Business Analytics and Data and Information Visualization. IS2020 details 14 program level…
Descriptors: Course Objectives, Outcomes of Education, Curriculum Development, Required Courses
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