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Fleischmann, Katja – Design and Technology Education, 2021
The process of moving the physical design studio experience, where social interaction is a guiding principle, into a detached virtual environment during the COVID pandemic has prompted design educators to re-evaluate what constitutes a traditional studio-based learning system. This shift is based on classroom experiences after design educators…
Descriptors: Design, Studio Art, Teaching Methods, COVID-19
Stephenson, Stefani Pautz; Hardy, Angela; Seylar, John; Wayman, Jeff; Peters, Vanessa; Beylin, Melissa; Roschelle, Jeremy – Wallace Foundation, 2021
While virtual learning environments are not new for many school leaders, the unexpected shift to remote learning during the COVID-19 pandemic has resulted in intensified focus on the need for school leadership to ensure equitable learning in virtual environments. When considering virtual learning for the future, new and current adopters will have…
Descriptors: Principals, Instructional Leadership, COVID-19, Pandemics
Soto, Ivannia – Corwin, 2021
The need for powerful professional learning to enable Multilingual Learners reach their full potential is more profound than ever. MLL shadowing is a way to create urgency around the instructional and academic needs of Multilingual Learners. The MLL Shadowing protocol is used to collect data on MLL's opportunities for speaking and listening--the…
Descriptors: Multilingualism, English Language Learners, Educational Needs, Speech Communication
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Euphrasio, P. C. S.; Faria, L. A.; Germano, J. S. E.; Hirata, Daisy – IEEE Transactions on Education, 2020
This article describes the implementation of a remote access experiment, called Web-lab 1553B (Digital Data Bus Lab), for courses in the Avionics Systems Program. Its main objective is to present a study about the use of two rotation model subgroups: 1) rotation laboratory and 2) station rotation. In the "rotation laboratory" subgroup,…
Descriptors: Computer Simulation, Educational Technology, Electronic Learning, Teaching Methods
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Tsai, Cheng-Chang – International Journal of Instruction, 2020
The main purpose of this study was to examine the differences in students' English vocabulary learning performance as well as the instructional materials motivation, comparing the traditional lecturing method and the Augmented Reality method. This study adopted an unequal pre-test and post-test experimental design. Overall, there were a total of…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, English (Second Language)
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Gnidovec, Tanja; Žemlja, Mojca; Dolenec, Andreja; Torkar, Gregor – Journal of Science Education and Technology, 2020
Learning the basics of human anatomy is challenging for schoolchildren due to its three-dimensional nature and complexity as a system. This study created educational materials for learning about and teaching the human circulatory system based on augmented reality (AR) technology and a structure-behavior-function (SBF) model, including 2D/3D…
Descriptors: Computer Simulation, Anatomy, Human Body, Teaching Methods
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Sydorenko, Tetyana; Jones, Zachary W.; Daurio, Phoebe; Thorne, Steven L. – Language Learning & Technology, 2020
Usage-based linguistics posits that communicative functions, including pragmatics, are at the core of language (Tomasello, 1992). It is surprising, then, that pragmatics is rarely systematically included in second language curricula (e.g., Bardovi-Harlig, 2017), especially since pragmatics instruction has been shown to significantly contribute to…
Descriptors: Teaching Methods, Pragmatics, Independent Study, Language Usage
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Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software
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Snow, William H.; Coker, J. Kelly – Professional Counselor, 2020
Distance education has become a mainstay in higher education, in general, and in counselor education, specifically. Although the concept sometimes still feels new, universities have been engaged in some form of distance learning for over 20 years. In the field of distance counselor education, it is imperative to understand where we have been,…
Descriptors: Distance Education, Counselor Training, Best Practices, Teaching Methods
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Hagström, Josefin; Winman, Anders – Applied Cognitive Psychology, 2018
The importance of contextual information for memory organization has been advocated by memory research and ancient mnemonic techniques (e.g., method of loci), yet it remains overlooked in most current study environments. Here, German noun gender was presented to 48 participants without prior knowledge of German, either without or within a provided…
Descriptors: Grammar, Memory, German, Context Effect
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Suwal, Sunil; Singh, Vishal – European Journal of Engineering Education, 2018
Building Information Modelling (BIM) tools and processes are increasingly adopted and implemented in the construction industry. Consequently, BIM education is considered increasingly important in Architecture, Engineering and Construction (AEC) education. While most of the research and literature on BIM education in engineering studies has focused…
Descriptors: Construction (Process), Construction Management, Student Evaluation, Student Attitudes
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Saadatzi, Mohammad Nasser; Pennington, Robert C.; Welch, Karla C.; Graham, James H. – Journal of Special Education Technology, 2018
The authors of the current investigation developed and evaluated the effects of a tutoring system based on a small-group arrangement to two young adults with autism spectrum disorder on the acquisition, maintenance, and generalization of sight words. The tutoring system was comprised of a virtual teacher to instruct sight words, and a humanoid…
Descriptors: Autism, Pervasive Developmental Disorders, Robotics, Computer Simulation
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Teng, Chin-Hung; Chen, Jr-Yi; Chen, Zhi-Hong – Journal of Educational Computing Research, 2018
Although the learning of programming language is critical in science and technology education, it might be difficult for some students, especially novices. One possible reason might be the fact that programming language, especially for three-dimensional (3D) applications, is too complex and abstract for these students to understand. Programming…
Descriptors: Computer Simulation, Simulated Environment, Programming, Computer Science Education
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Buchner, Josef; Zumbach, Jörg – International Association for Development of the Information Society, 2018
In this study the impact of a mobile augmented reality learning environment on motivation, learning effects and cognitive load was tested. Students participated in a two-hour history lesson while using their smartphones to turn static pictures into animations with an Augmented Reality (AR) application. Interest, perceived competence and perceived…
Descriptors: Telecommunications, Handheld Devices, Computer Simulation, Simulated Environment
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Tsiampa, Athanasia Maria; Skolariki, Konstantina – International Association for Development of the Information Society, 2018
Latest research suggests that the most effective methods on education are those which utilize technological tools that provide an interactive approach to learning. Exploratory technology which involves augmented reality applications in the regular school program, gives the opportunity to young learners to become autonomous and active in their…
Descriptors: Teaching Methods, Instructional Innovation, Neurosciences, Learning Processes
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