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Jalaluddin, Ilyana; Darmi, Ramiza; Ismail, Lilliati – Asian Journal of University Education, 2021
This repeated measure experiment study aimed to explore LINUS students or Low Achiever (LA) students' improvement in learning English language vocabularies using Mobile Augmented Visual Reality (MAVR). It specifically tried to analyse the effect of MAVR on the English vocabulary development of 45 primary school students from the LINUS programme in…
Descriptors: Computer Simulation, Telecommunications, Handheld Devices, Elementary School Students
Songkram, Noawanit; Chootongchai, Suparoek; Khlaisang, Jintavee; Koraneekij, Prakob – Interactive Learning Environments, 2021
This paper proposes an education 3.0 system called Mutual Learning Community (MLCOM) by combining the subsystems of the Virtual based Learning Classroom (VLC), Mobile based Learning Classroom (MLC), and Flipped Learning Classroom (FLC). In terms of originality, the findings lead to the key elements of the system architecture to develop MLCOM,…
Descriptors: Educational Technology, Technology Uses in Education, Foreign Countries, Telecommunications
Lee, I-Jui – Interactive Learning Environments, 2021
Children with autism spectrum disorder (ASD) often find it difficult to communicate using body language and facial expressions to respond appropriately socially. This negatively affects the quality of their everyday social life. Children with ASD can learn to socially interact with virtual three-dimensional (3D) characters in animated games…
Descriptors: Autism, Pervasive Developmental Disorders, Interpersonal Communication, Interpersonal Competence
Degirmenci, Nail; Inel, Yusuf – Psycho-Educational Research Reviews, 2021
The aim of this study is to reveal the opinions of social studies preservice teachers about their experiences during an action research on mobile augmented reality. In line with the aim of the study, a total of 46 preservice teachers (25 female, 21 male) studying in the second year of a social studies education program of a state university in the…
Descriptors: Preservice Teachers, Student Attitudes, Social Studies, Computer Simulation
Haghanikar, Taraneh Matloob; Hooper, Lisa M. – Journal of Educational Technology Systems, 2021
Using multicultural children's literature is one way to help preservice teachers build cultural knowledge and awareness about diversity. Another possible practice, not commonly used, is the addition of emerging technology in conjunction with conventional instructional approaches. In this article, we reviewed incorporating a lesson about…
Descriptors: Homeless People, Teaching Methods, Picture Books, Computer Simulation
Rachel Faerber-Ovaska – ProQuest LLC, 2021
This mixed-methods study involved implementation of virtual field trip (VFT) projects in an online undergraduate foreign language (FL) course, with a close focus on four student participants' use of VFTs over four weeks. Participants explored an Italian city using desktop virtual reality; narrated their experiences, and created an annotated…
Descriptors: Field Trips, Electronic Learning, Undergraduate Students, Second Language Learning
Patwardhan, Mrinal; Murthy, Sahana – Research and Practice in Technology Enhanced Learning, 2017
Learning from interactive learning environments enriched with multiple external representations (MERs) is often beneficial. The learning benefits of MERs highly rely on the development of Representational Competence. Representational Competence refers to an ability to translate and see relations between MERs. The relevant research findings have…
Descriptors: Educational Environment, Interaction, Teaching Methods, Simulation
Angelianawati, Luh – Journal of English Teaching, 2019
Due to the many potential benefits and drama can offer in language learning, there has been a growing interest to use drama in ESL/EFL classrooms. However, the practice still causes many difficulties to both teachers and students due to several factors. This article reviews current theories and research findings on the use of drama in ESL/EFL…
Descriptors: Drama, Second Language Learning, Second Language Instruction, English (Second Language)
Alneyadi, Saif Saeed – EURASIA Journal of Mathematics, Science and Technology Education, 2019
Background: This study explored science teachers' views about the nature and frequency of virtual lab implementation conducted by students and its contribution to developing science instruction and research in the United Arab Emirates (UAE). Material and Methods: Focus group was employed to collect data through structured interviews. The sample…
Descriptors: Computer Simulation, Science Experiments, Scientific Literacy, Foreign Countries
Kinslow, Beth L.; Schmies, Holly; Armstrong, Kirk J.; Martin, Malissa – Athletic Training Education Journal, 2019
Context: Athletic training education should focus on evidence-based teaching through providing authentic learning opportunities. Objective: To examine the effectiveness of 2 different instructional methods' impact on pre-athletic training students' assessment and treatment of a patient with exertional heat stroke (EHS). Design: A pretest, posttest…
Descriptors: Athletics, Allied Health Occupations Education, Teaching Methods, Instructional Effectiveness
Zorrilla, David; Sánchez-Márquez, Jesús; García, Víctor; Fernández, Manuel – Journal of Chemical Education, 2019
Teaching and understanding the concepts related to ideal gases and their transformations is relatively uncomplicated. However, for science and engineering students, reaching an understanding of and assimilating the concepts related to real gases and their transformations is a more difficult goal. Backed by their considerable experience teaching…
Descriptors: Computer Simulation, Teaching Methods, Science Instruction, Scientific Concepts
Brazhkin, Vitaly; Zimmerman, Honey – Decision Sciences Journal of Innovative Education, 2019
Multiround business simulation games have been gaining popularity in higher education. However, certain aspects of experiential learning of individual students in the game remain unaddressed in research literature. Team assessments, such as team papers, appear a common, "natural" choice given the team-based nature of the games but may…
Descriptors: Student Attitudes, Business Administration Education, Simulation, Experiential Learning
Taramopoulos, Athanasios; Psillos, Dimitrios – Journal of Science Education and Technology, 2019
This study investigates the impact of utilizing dynamically linked concrete and abstract representations of objects in modern, virtual electric circuit laboratories on the cognitive evolution and the representational fluency of high school students. The students (N = 27, aged 16-17) were randomly divided into two classes: the first class used a…
Descriptors: Science Laboratories, High School Students, Cognitive Development, Educational Technology
Norlund, Anita – International Journal of Mobile and Blended Learning, 2019
Reality technologies are being introduced in schools due to high anticipated or claimed educational benefits. This article explores the reliability of foundations of such claims for use of three kinds of technology-based 'environments': virtual, augmented and mixed reality. It is a follow-up of a previous stage in a research review and includes 35…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Computer Simulation
Vitale, Jonathan M.; Applebaum, Lauren; Linn, Marcia C. – Cognition and Instruction, 2019
Graphs illustrating complex scientific relationships require students to integrate multiple concepts and visual features into a coherent understanding. We investigate ways to support students in integrating their understanding of density concepts through a graph that is linked to a simulation depicting the relationship between mass, volume, and…
Descriptors: Graphs, Scientific Concepts, Concept Formation, Grade 8

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