Publication Date
| In 2026 | 0 |
| Since 2025 | 107 |
| Since 2022 (last 5 years) | 814 |
| Since 2017 (last 10 years) | 2222 |
| Since 2007 (last 20 years) | 3799 |
Descriptor
| Teaching Methods | 5968 |
| Computer Simulation | 3116 |
| Simulation | 2901 |
| Foreign Countries | 1413 |
| Educational Technology | 1118 |
| Student Attitudes | 966 |
| Higher Education | 892 |
| Science Instruction | 819 |
| Computer Assisted Instruction | 757 |
| Instructional Effectiveness | 746 |
| Technology Uses in Education | 745 |
| More ▼ | |
Source
Author
| de Jong, Ton | 10 |
| Bouck, Emily C. | 9 |
| Pellas, Nikolaos | 9 |
| Altschuld, James W. | 7 |
| Fraas, John W. | 7 |
| Shelley, Mack, Ed. | 7 |
| Bogo, Marion | 6 |
| Dotger, Benjamin H. | 6 |
| Hostrop, Richard W. | 6 |
| Lan, Yu-Ju | 6 |
| Mayer, Richard E. | 6 |
| More ▼ | |
Publication Type
Education Level
Audience
| Practitioners | 567 |
| Teachers | 516 |
| Researchers | 92 |
| Students | 49 |
| Administrators | 19 |
| Policymakers | 9 |
| Counselors | 5 |
| Media Staff | 2 |
| Parents | 2 |
| Community | 1 |
| Support Staff | 1 |
| More ▼ | |
Location
| Australia | 124 |
| Turkey | 108 |
| United Kingdom | 79 |
| Taiwan | 78 |
| China | 74 |
| Spain | 60 |
| United States | 60 |
| Canada | 45 |
| Indonesia | 44 |
| Germany | 40 |
| United Kingdom (England) | 37 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 1 |
| Meets WWC Standards with or without Reservations | 1 |
| Does not meet standards | 1 |
Reilly, Colby M.; Kang, Stephanie Y.; Grotzer, Tina A.; Joyal, Julie A.; Oriol, Nancy E. – British Journal of Educational Technology, 2019
Technology-mediated simulation is often used in medical problem-based learning (PBL) approaches to offer authentic contexts and immersive engagement for learning. However, critiques argue that these approaches are lacking in the structure necessary to support productive learning--that they often result in mindless doing without the thinking…
Descriptors: Novices, Expertise, Problem Based Learning, Thinking Skills
Fatimah, Siti; Setiawan, Wawan; Junaeti, Enjun; Surur, Ahmad Syukron – Journal of Science Learning, 2019
Augmented Reality (AR) is an optical technology that combines virtual objects or worlds into real worlds like in real time and increases user perceptions and interactions with the real world. Information conveyed by virtual objects helps users carry out activities (tasks) in the real world. The convenience offered makes AR technology can be used…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Junior High School Students
Vidal, Eric Cesar E., Jr.; Ty, Jayzon F.; Caluya, Nicko R.; Rodrigo, Ma. Mercedes T. – Interactive Learning Environments, 2019
We present Mobile Augmented-Reality Games for Instructional Support (MAGIS), a framework for the development of mobile augmented-reality (AR) games for education. The framework supports off-the-shelf, state-of-the-art technologies that enable AR tracking and rendering on consumer-level mobile devices, and integrates these technologies with…
Descriptors: Computer Simulation, Simulated Environment, Educational Games, Teaching Methods
Shaughnessy, Meghan; Boerst, Timothy A.; Farmer, Susanna Owens – Journal of Mathematics Teacher Education, 2019
As teacher education shifts to focus on teaching beginners to do the work of teaching, assessments need to shift to focus on assessing practice. We focus on one teaching practice, eliciting student thinking, in the context of elementary mathematics. We describe assessments in two contexts (field and simulation). For each assessment, we describe…
Descriptors: Teaching Methods, Cognitive Processes, Elementary School Mathematics, Mathematics Instruction
Shackelford, Laura; David Huang, Wenhao; Craig, Alan; Merrill, Cameron; Chen, Danying – Educational Media International, 2019
Virtual reality (VR) and game-based learning strategies have rarely been investigated together with a keen focus on motivational processing. This lack of understanding on motivational support of VR game-based learning has hindered the design of such environments to effectively and efficiently support intended learning processes. The study revealed…
Descriptors: Computer Simulation, Learning Strategies, Educational Games, Learning Processes
Huang, Yu-Chih; Backman, Sheila J.; Backman, Kenneth F.; McGuire, Francis A.; Moore, DeWayne – Education and Information Technologies, 2019
With the development and evaluation of information technology, virtual reality technology provides opportunities to offer an immersive and interactive experience for supplementing traditional classroom lecture and creating innovative online learning in education curricula and professional training. Given that the arena of 3D entertainment-oriented…
Descriptors: Self Determination, Learning Motivation, Computer Simulation, Information Technology
Stieler-Hunt, Colleen; Jones, Christian – British Journal of Educational Technology, 2019
The benefits of using digital games in the curriculum are well documented in literature. Most teachers who use digital games use short-form drill-and-practice learning games rather than the kinds of games most students would choose to play in their free time. The use of more interactive, immersive digital games (IDGs) in classrooms tends to be…
Descriptors: Faculty Development, Mentors, Computer Games, Teaching Methods
Martha, Ati Suci Dian; Santoso, Harry B. – Journal of Educators Online, 2019
A pedagogical agent is an anthropomorphic virtual character used in an online learning environment to serve instructional purposes. The design of pedagogical agents changes over time depending on the desired objectives for them. This article is a systematic review of the research from 2007 to 2017 related to the design factors of pedagogical…
Descriptors: Instructional Design, Teaching Methods, Student Behavior, Online Courses
Pearlman, Melanie – Science Teacher, 2019
Spices, of course, do not make a meal, but they make a meal more enjoyable and memorable. Games do the same, allowing teachers to interact with their students in a different way than they normally do. They also have the potential to challenge and assess students' understanding of content. Games allow teachers to "play" with their…
Descriptors: Science Instruction, Educational Games, Teaching Methods, Course Content
Fielder, James D. – Journal of Political Science Education, 2019
This single lesson classroom game is designed to test student knowledge of Realist and Liberal concepts through an imbalanced resource bargaining mechanic. The game is designed for approximately 20 students divided into state teams of three to four students each and uses chocolate to represent the state teams' economic capacity, military…
Descriptors: Teaching Methods, Educational Games, Active Learning, International Relations
Arts-Based Instructional and Curricular Strategies for Working with Virtual Educational Applications
Steele, Patricia; Johnston, Elizabeth; Lawlor, Andrew; Smith, Cassandra; Lamppa, Sonja – Journal of Educational Technology Systems, 2019
In the 21st century, easy access to visually rich, immersive, student-centered, virtual applications could augment or replace text-based learning. However, the new developments are offset by the lack of insight into pedagogies needed to guide educators through a visual learning environment. The purpose of this directed content analysis was to…
Descriptors: Computer Simulation, Teaching Methods, Visual Learning, Content Analysis
Freericks, J. K.; Cutler, D.; Kruse, A.; Vieira, L. B. – Physics Teacher, 2019
We describe a new style of MOOC designed to engage students with an immersive multimedia environment including text, images, video lectures, computer-based simulations, animations, and tutorials. Quantum Mechanics for Everyone is currently running on edX and has been successful by a number of different measures. Building on the pioneering work of…
Descriptors: Quantum Mechanics, Physics, Science Instruction, Large Group Instruction
Khasnabis, Debi; Goldin, Simona; Perouse-Harvey, Ebony; Hanna, Margaret O. – Educational Forum, 2019
We report on multicultural education pedagogies that support teacher candidates in enacting antiracist teaching practice. These pedagogies draw from the experience of a 12-year-old child in an art class assignment that involved race and the Mona Lisa. We highlight the integration of practice with reflection as we link structured opportunities to…
Descriptors: Racial Bias, Teaching Methods, Multicultural Education, Preservice Teacher Education
Unver, Vesile; Uslu, Yasemin; Kocatepe, Vildan; Kuguoglu, Sema – European Journal of Educational Research, 2019
The aim of the study evaluates cultural sensitivity in healthcare services among senior nursing students to patients with different cultural backgrounds. The study had a one-group pre-posttest model descriptive study design. Thirty-four nursing students taking the courses Emergency Care and Diabetes were included into the study. Standardized…
Descriptors: Cultural Awareness, Nursing Students, Cultural Differences, Simulation
Dündar-Coecke, Selma – International Association for Development of the Information Society, 2019
Decades-old research has demonstrated the effects of virtual space on perception mostly with adult samples. Little is known about children's ability to utilize spatial-temporal qualities from computerized settings. Past research with primary school children suggested that the ability to utilize spatial-temporal information is crucial for inferring…
Descriptors: Adults, Preschool Children, Age Differences, Teaching Methods

Peer reviewed
Direct link
