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Yeh, Andy; Chandra, Vinesh – Mathematics Education Research Group of Australasia, 2015
Learning mathematics is a complex and dynamic process. In this paper, the authors adopt a semiotic framework (Yeh & Nason, 2004) and highlight programming as one of the main aspects of the semiosis or meaning-making for the learning of mathematics. During a 10- week teaching experiment, mathematical meaning-making was enriched when primary…
Descriptors: Programming, STEM Education, Mathematics Education, Semiotics
Vitkute-Adžgauskiene, Davia; Vidžiunas, Antanas – Informatics in Education, 2012
The paper analyses the problems in selecting and integrating tools for delivering basic programming knowledge at the university level. Discussion and analysis of teaching the programming disciplines, the main principles of study programme design, requirements for teaching tools, methods and corresponding languages is presented, based on literature…
Descriptors: Programming, Teaching Methods, Educational Technology, Delivery Systems
Gottlieb, Owen – Journal of Jewish Education, 2013
Israeli film and television have risen to international prominence, presenting compelling and complicating perspectives. Simultaneously, Web 2.0 technologies have accelerated the spread and immediacy of digital media. Following the work of Holtz (2003) and Levisohn (2010) in developing orientations for teaching Bible and Rabbinic Literature, this…
Descriptors: Television, Foreign Countries, Web 2.0 Technologies, Montessori Method
Soares, Andrey – Information Systems Education Journal, 2014
App Inventor has been used successfully to teach introduction to programming course for CS/IS/IT and Non-CS majors. Now, researchers are looking on how to include the tool in the curriculum of more advanced computing courses. This paper presents some Issues, Challenges and Opportunities observed while teaching courses on Mobile Application…
Descriptors: Teaching Methods, Programming, Computer Science Education, Information Systems
Ruiz, Rosario Vera – International Journal for Technology in Mathematics Education, 2011
From the point of view of functional programming, a computational process to solve a problem is described as a mathematical function taking some arguments (corresponding to the data of the problem) and returning as a result its solution. Turtle Graphics can be used to describe the movements of a virtual turtle, which leaves a trail along his path…
Descriptors: Mathematics Curriculum, Programming Languages, Information Technology, Programming
Sorva, Juha – ACM Transactions on Computing Education, 2013
This article brings together, summarizes, and comments on several threads of research that have contributed to our understanding of the challenges that novice programmers face when learning about the runtime dynamics of programs and the role of the computer in program execution. More specifically, the review covers the literature on programming…
Descriptors: Computer Science Education, Programming, Introductory Courses, Misconceptions
Akcaoglu, Mete – ProQuest LLC, 2013
In today`s complex and fast-evolving world, problem solving is an important skill to possess. For young children to be successful at their future careers, they need to have the "skill" and the "will" to solve complex problems that are beyond the well-defined problems that they learn to solve at schools. One promising approach…
Descriptors: Problem Solving, Teaching Methods, Skill Development, Computer Software
Scott, Michael James; Counsell, Steve; Lauria, Stanislao; Swift, Stephen; Tucker, Allan; Shepperd, Martin; Ghinea, Gheorghita – IEEE Transactions on Education, 2015
Computer programming is notoriously difficult to learn. To this end, regular practice in the form of application and reflection is an important enabler of student learning. However, educators often find that first-year B.Sc. students do not readily engage in such activities. Providing each student with a programmable robot, however, could be used…
Descriptors: Robotics, Introductory Courses, Programming, Educational Practices
Love, Betty; Hodge, Angie; Corritore, Cynthia; Ernst, Dana C. – PRIMUS, 2015
The flipped classroom model of teaching can be an ideal venue for turning a traditional classroom into an engaging, inquiry-based learning (IBL) environment. In this paper, we discuss how two instructors at different universities made their classrooms come to life by moving the acquisition of basic course concepts outside the classroom and using…
Descriptors: College Mathematics, Mathematics Instruction, Blended Learning, Educational Technology
Tsompanoudi, Despina; Satratzemi, Maya; Xinogalos, Stelios – Informatics in Education, 2015
Since pair programming appeared in the literature as an effective method of teaching computer programming, many systems were developed to cover the application of pair programming over distance. Today's systems serve personal, professional and educational purposes allowing distributed teams to work together on the same programming project. The…
Descriptors: Computer Science Education, Programming, Teamwork, Teaching Methods
Araceli Martinez Ortiz; Beth Bos; Shaunna Smith – Journal of College Science Teaching, 2015
The use of integrated science, technology, engineering and mathematics (STEM) instruction has the affordances of combining harmonious content area connections into real-world experiences that are both engaging and challenging. This article introduces findings from a study that used an integrated robotics module to expose in-service and preservice…
Descriptors: STEM Education, Robotics, Learning Experience, Teacher Education Programs
Babb, Jeffry; Longenecker, Herbert E., Jr.; Baugh, Jeanne; Feinstein, David – Information Systems Education Journal, 2014
Computer programming has been part of Information Systems (IS) curricula since the first model curriculum. It is with programming that computers are instructed how to implement our ideas into reality. Yet, over the last decade numbers of computing undergraduates have significantly declined in North American academic programs. In addition, high…
Descriptors: Information Systems, Information Science Education, Programming, Undergraduate Students
Major, Louis; Kyriacou, Theocharis; Brereton, Pearl – Computer Science Education, 2014
This work investigates the effectiveness of simulated robots as tools to support the learning of programming. After the completion of a systematic review and exploratory research, a multi-case case study was undertaken. A simulator, named Kebot, was developed and used to run four 10-hour programming workshops. Twenty-three student participants…
Descriptors: Robotics, Computer Simulation, Programming, Teaching Methods
Patti, D.; Spadaccini, A.; Palesi, M.; Fazzino, F.; Catania, V. – IEEE Transactions on Education, 2012
The topics of computer architecture are always taught using an Assembly dialect as an example. The most commonly used textbooks in this field use the MIPS64 Instruction Set Architecture (ISA) to help students in learning the fundamentals of computer architecture because of its orthogonality and its suitability for real-world applications. This…
Descriptors: Simulation, Computer Software, Undergraduate Study, Textbooks
Bodin, Madelen – Physical Review Special Topics - Physics Education Research, 2012
Solving physics problem in university physics education using a computational approach requires knowledge and skills in several domains, for example, physics, mathematics, programming, and modeling. These competences are in turn related to students' beliefs about the domains as well as about learning. These knowledge and beliefs components are…
Descriptors: Network Analysis, Physics, Programming, College Science

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