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Ryan L. Schaaf – ProQuest LLC, 2024
This study explored the impact of Digital Game-Based Learning (DGBL) on focus, engagement, and time-on-task learning behaviors among 8- to 10-year-old students. Grounded in Csikszentmihalyi's Theory of Flow, the study utilized a quantitative experimental design to compare DGBL experiences with alternative instructional strategies through learner…
Descriptors: Game Based Learning, Technology Uses in Education, Time on Task, Student Behavior
Nahia Idoiaga Mondragon; Nekane Beloki; Ion Yarritu; Idoia Zarrazquin; Karmele Artano – Higher Education: The International Journal of Higher Education Research, 2024
Teaching based on active methodologies emphasizes the importance of giving students a leading role in the learning process. With the implementation of the European Higher Education Area, universities have undergone a reform that significantly increased student involvement in the teaching-learning process. The University of the Basque Country…
Descriptors: Teaching Methods, Student Centered Learning, Foreign Countries, Problem Based Learning
Justin Robertson – Journal of Political Science Education, 2025
Despite a reasonably long history in university teaching, the discussion board is relatively underreported on in Political Science courses. As instructors contemplate which online tools should be carried forward after the pandemic, the discussion board bears closer scrutiny. Commenting is a skill that improves through practice and discussion…
Descriptors: Computer Mediated Communication, Educational Technology, Discussion (Teaching Technique), Political Science
Fardi, Kyriaki – History Education Research Journal, 2022
This article focuses on an approach to the concept of historical time in early childhood education through the lens of cognitive psychology. It consists of three parts: (1) theoretical approaches, inspired by three broad scientific fields -- cognitive psychology, pedagogy and history; (2) the presentation of educational examples, formed by…
Descriptors: Kindergarten, Young Children, History, History Instruction
James L. Merle; Madeline F. Larson; Clayton R. Cook; Stephanie K. Brewer; Corinne Hamlin; Mylien Duong; Jenna L. McGinnis; Andrew J. Thayer; Larissa M. Gaias; Aaron R. Lyon – Grantee Submission, 2022
Objectives: We conducted a mixed-method focus group study to (a) assess the appropriateness and likely effectiveness of strategies that target individual behavior change mechanisms associated with perceived barriers of lack of time and unsupportive leadership and (b) identify recommendations regarding strategies for overcoming the barriers.…
Descriptors: Evidence Based Practice, Barriers, Educational Practices, Educational Strategies
James L. Merle; Madeline F. Larson; Clayton R. Cook; Stephanie K. Brewer; Corinne Hamlin; Mylien Duong; Jenna L. McGinnis; Andrew J. Thayer; Larissa M. Gaias; Aaron R. Lyon – Psychology in the Schools, 2022
We conducted a mixed-method focus group study to (a) assess the appropriateness and likely effectiveness of strategies that target individual behavior change mechanisms associated with perceived barriers of lack of time and unsupportive leadership and (b) identify recommendations regarding strategies for overcoming the barriers. Sample included 39…
Descriptors: Evidence Based Practice, Barriers, Educational Practices, Educational Strategies
Svalina, Vesna – British Journal of Music Education, 2023
This paper presents the results of a study conducted to determine the importance of listening to music in relation to other music activities in teaching music in Croatian primary schools, and whether teachers' listening habits affect how much listening activity is used in music lessons. The results showed that in the teaching of music at the…
Descriptors: Listening Skills, Music Education, Elementary School Students, Teaching Methods
Malone, Mac – ProQuest LLC, 2023
We analyze the thesis that a fully immersive gamified learning platform benefits students, improving their enjoyment, time management, and performance by engaging them with the subject matter. We assert that an immersive experience centered around a true game produces better results than exercises with just a few gamified elements (e.g., points,…
Descriptors: Game Based Learning, Teaching Methods, Time Management, Learner Engagement
Michele Stone – ProQuest LLC, 2023
The effects of fluency-based instruction and accuracy-based instruction on contingency adduction were assessed using an alternating treatments design. Stimulus equivalence tasks were used to measure contingency adduction. Stimulus classes were composed of arbitrary visual forms. One treatment condition consisted of teaching fast, fluent responding…
Descriptors: Task Analysis, Comparative Analysis, Teaching Methods, Mastery Learning
Ziyu Meng – ProQuest LLC, 2023
This research study conducted a meta-analysis to integrate the studies that investigated the effectiveness of project-based learning on academic achievement based on a worldwide higher-education population. The researcher explored the variables that previous meta-analysis studies used to evaluate academic achievements, such as student grade point…
Descriptors: Meta Analysis, Academic Achievement, Student Projects, Active Learning
Maria Tsiani; Ioannis Lefkos; Nikolaos Fachantidis – Journal of Pedagogical Research, 2025
As AI continues to transform educational practices, understanding its potential benefits, limitations, and ethical implications is critical. This study explores future educators' perceptions of generative ?? in higher education. Through a mixed-methods approach, this research gathered insights from undergraduate and master's level students on…
Descriptors: Graduate Students, Undergraduate Students, Student Attitudes, Technology Integration
Nurullah Simsek – Education and Information Technologies, 2025
ChatGPT's advanced text generation capability has significant potential for the development of innovative and effective pedagogical strategies in mathematics teaching. The integration of ChatGPT into the mathematical story-focused 5E lesson plan preparation process is a concrete reflection of this potential. The success of this integration depends…
Descriptors: Artificial Intelligence, Technology Uses in Education, Technology Integration, Lesson Plans
Tina Jaber Rafidi; Nabiha El Khatib – Discover Education, 2025
As generative AI tools like ChatGPT become increasingly integrated into academic settings, understanding students' perspectives is critical--particularly in underrepresented regions such as Lebanon and Palestine. A mixed-methods approach using survey data and thematic analysis of in-depth interviews was employed to analyze students' perceived…
Descriptors: Cross Cultural Studies, Artificial Intelligence, Technology Integration, Teaching Methods
William J. Therrien; Vivian C. Wong; Ling Chen; Christina M. Taylor; Jennifer L. Chiu; Bruna Gonçalves; Qing Liu; Bryan G. Cook; Christian T. Doabler; Elizabeth Swanson; Priscilla B. Brame; Shannon Budin; Eunsoo Cho; Sheila J. Conway; Kimberley M. Davis; Michael W. Dunn; Michael N. Faggella-Luby; Jenna Gersib; Zaira Jimenez; Rachel L. Juergensen; Sharlene A. Kiuhara; Erica S. Lembke; Amelia K. Moody; Jared R. Morris; Reagan Murnan; Cherish M. Sarmiento; Cassandra M. Smith; R. Alex Smith; Michael Solis; Heidi R. Stinchcomb – Science Education, 2025
Elementary science education, particularly in the 4th and 5th grades, is essential for setting the foundation for lifelong science learning, fostering critical thinking, and preparing students for success in science, technology, engineering, and mathematics (STEM) fields. This stage is especially critical for students with disabilities, as…
Descriptors: Elementary School Teachers, Science Teachers, Grade 4, Grade 5
Shonn Cheng; Hsuan-Pu Chang; Sheng-Shiang Tseng – European Journal of Psychology of Education, 2024
The goal of the present study was to explore the relations among perceived psychosocial learning environments, instructional modality, motivation, self-regulated learning, and academic achievement in blended computer science education. The participants were 207 undergraduate students enrolled in a blended online and face-to-face design course. We…
Descriptors: Undergraduate Students, Computer Science Education, Blended Learning, Student Motivation

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