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Winning, Colin – Action Learning: Research and Practice, 2020
ResDiary is a Glasgow-based software company providing software to the hospitality industry. Over a 9-year period the company has grown from 5 to 100 employees and increased annual turnover 20x. In January 2019, the CEO retired from the business and two new CEOs were appointed. This account of practice investigates what organisational changes were…
Descriptors: Teaching Methods, Computer Software, Hospitality Occupations, Corporations
Parry, Rebecca; Howard, Frances; Penfold, Louisa – Learning, Media and Technology, 2020
Traditionally media production with young people has been characterized by an aspiration to 'give voice' or 'empower youth', but this core value is under threat. Recently, the rationale for undertaking youth media production has shifted to focus on enabling young people to acquire digital and entrepreneurial skills that serve the needs of rapidly…
Descriptors: Entrepreneurship, Technological Literacy, Libraries, Program Descriptions
Maulod, Ad; Lu, Si Yinn – Educational Gerontology, 2020
The National Silver Academy (NSA) was launched in 2016 as part of the Singapore government's Action Plan for Successful Aging. This paper uses a grounded approach to explore and assess critical geragogical elements that are enabling, empowering and transformative for older learners. Semi-structured in-depth interviews were conducted with 48…
Descriptors: Aging (Individuals), Foreign Countries, Older Adults, Transformative Learning
Oparaocha, Gospel Onyema; Daniil, Pokidko – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2020
Changing environment requires not just creativity, but disruptive creativity. The traditional planning paradigm within business organizations heavily relies on long- and short-term forecasting in order to predict the future and plan accordingly. However, a large share of business development is now characterized by rapid changes, inconsistency and…
Descriptors: Innovation, Business Administration Education, Teaching Methods, Video Technology
Tong, Duong Huu; Loc, Nguyen Phu; Uyen, Bui Phuong; Cuong, Pham Hung – European Journal of Educational Research, 2020
Methods of education in schools should promote students' activeness, self-awareness, initiative and creativity; be suitable with the characteristics of each class and subject; foster self-study methods, ability to work in groups, practice skills to apply knowledge into practice, and impact emotions to bring joy as well as excitement to students.…
Descriptors: Case Studies, Experiential Learning, Student Attitudes, Teaching Methods
Temple, Barbara Ann; Bentley, Kathryn; Pugalee, David K.; Blundell, Natalie; Pereyra, Carlos Miranda – Athens Journal of Education, 2020
By accessing creative portions of the brain through dance, Pre-K students can more easily learn math concepts like spatial awareness and critical math knowledge prior to formal assessment in elementary school. This early foundational learning creates educational equity by resulting in a month of additional math learning before ever stepping into…
Descriptors: Spatial Ability, Creativity, Concept Formation, Mathematics Skills
David Carlson, J.; Dobson, Terry – International Journal of Art & Design Education, 2020
With the emergence of an entire generation of technologically infused learners comes a new challenge for educators to combat their desire for technologically enhanced isolation. The impact of social media on self-absorption and the ramifications of excessive screen time are already evident in our current generation of tech-native students.…
Descriptors: Empathy, Inclusion, Teaching Methods, Creativity
Watters, Pamela; Spas, Jayson – Innovations in Education and Teaching International, 2020
Researchers have found both that rewards decrease creativity and that rewards such as money/pay increase creativity. Higher education arts and STEM faculty acknowledge that their environment is often a pedagogical transmission system in which students are given final stress-evoking exams which typically result in little creativity growth and…
Descriptors: Creativity, Architectural Education, College Freshmen, Student Motivation
Crahay, Géraldine – Research-publishing.net, 2020
This article discusses the benefits of theatrical texts in language courses for beginners. These original, fun, and yet challenging materials help learners develop linguistic and intercultural competencies and transferable skills such as critical thinking, problem-solving, and cooperation. Specifically, this article examines the use of Jean…
Descriptors: Theater Arts, Second Language Learning, Second Language Instruction, Teaching Methods
Merino Orozco, Abel; Berbegal-Vázquez, Alfredo; Arraiz-Pérez, Ana; Sabirón-Sierra, Fernando – Education 3-13, 2023
Discussions on the educational potential of school football range from its social acceptance to the pedagogically desirable lessons that can be drawn from it. The aim is to understand the process of institutionalisation in school football and the main formative challenges it entails. An ethnographic multiple case study is presented. The sample…
Descriptors: Case Studies, Team Sports, Social Networks, Participant Observation
Blunden, Jennifer – International Journal of Art & Design Education, 2019
What role does writing play in secondary art & design education? In the context of current debates on access and participation in the visual arts, the nature of art discourse and the value of creative subjects within the curriculum, what impact do the existing requirements have on students, teachers and the broader arena of the visual arts?…
Descriptors: Barriers, Pilot Projects, Art Education, Design
Arnab, Sylvester; Clarke, Samantha; Morini, Luca – Electronic Journal of e-Learning, 2019
This article discusses the application of game design thinking as a learning process for scaffolding co-creativity in Higher Education based on the GameChangers initiative (gamify.org.uk) part-funded by the Higher Education Funding Council of England (HEFCE). Taking into account the relationship between play, technology and learning, the game…
Descriptors: Creativity, Video Games, Design, Teaching Methods
Felek, Seval Özgel; Gül, Özge – Design and Technology Education, 2019
The aim of this research is to search and find strategies of creativity in teaching in the interior architecture design studio. There are lots of ways for training architects all over the world, instructors find their own way and style. Most design education, also architectural design, occurs through the studio system. Design studios embed…
Descriptors: Creativity, Design, Teaching Methods, Learning Strategies
Lee, Jeongmin; Jung, Yeonji; Yoon, Seonghye – Knowledge Management & E-Learning, 2019
The purpose of this study was to develop team projects in design thinking, for promotion and examination with the cultivation of group creativity. Research was conducted during the spring of 2017, with sixteen graduate students. Using artifact-based interviews, we analyzed the development of group creativity during the five stages of design…
Descriptors: Design, Creativity, Thinking Skills, Teamwork
Marshall, Julia – Teachers College Press, 2019
With lots of examples and color images, this resource is both a foundational text and a practical guidebook for bringing contemporary art into elementary and middle school classrooms as a way to make learning joyful and meaningful for all learners. Marshall shows how asking questions and posing problems spark curiosity and encourage learners to…
Descriptors: Integrated Curriculum, Visual Arts, Elementary School Students, Secondary School Students

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