Publication Date
| In 2026 | 0 |
| Since 2025 | 107 |
| Since 2022 (last 5 years) | 814 |
| Since 2017 (last 10 years) | 2222 |
| Since 2007 (last 20 years) | 3799 |
Descriptor
| Teaching Methods | 5968 |
| Computer Simulation | 3116 |
| Simulation | 2901 |
| Foreign Countries | 1413 |
| Educational Technology | 1118 |
| Student Attitudes | 966 |
| Higher Education | 892 |
| Science Instruction | 819 |
| Computer Assisted Instruction | 757 |
| Instructional Effectiveness | 746 |
| Technology Uses in Education | 745 |
| More ▼ | |
Source
Author
| de Jong, Ton | 10 |
| Bouck, Emily C. | 9 |
| Pellas, Nikolaos | 9 |
| Altschuld, James W. | 7 |
| Fraas, John W. | 7 |
| Shelley, Mack, Ed. | 7 |
| Bogo, Marion | 6 |
| Dotger, Benjamin H. | 6 |
| Hostrop, Richard W. | 6 |
| Lan, Yu-Ju | 6 |
| Mayer, Richard E. | 6 |
| More ▼ | |
Publication Type
Education Level
Audience
| Practitioners | 567 |
| Teachers | 516 |
| Researchers | 92 |
| Students | 49 |
| Administrators | 19 |
| Policymakers | 9 |
| Counselors | 5 |
| Media Staff | 2 |
| Parents | 2 |
| Community | 1 |
| Support Staff | 1 |
| More ▼ | |
Location
| Australia | 124 |
| Turkey | 108 |
| United Kingdom | 79 |
| Taiwan | 78 |
| China | 74 |
| Spain | 60 |
| United States | 60 |
| Canada | 45 |
| Indonesia | 44 |
| Germany | 40 |
| United Kingdom (England) | 37 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 1 |
| Meets WWC Standards with or without Reservations | 1 |
| Does not meet standards | 1 |
Lovell, Darrell; Khatri, Cassandra – Journal of Political Science Education, 2021
Simulation methodology has moved toward using different types of real-world scenario-based learning constructs to improve applied understanding of political science concepts and theories. This type of active learning has become popular in the upper divisions of undergraduate and graduate political science. This reflection addresses the variance in…
Descriptors: Political Science, Community Colleges, Introductory Courses, Simulation
Marques, Margarida M.; Pombo, Lúcia – Education Sciences, 2021
Ongoing technology progress sustains innovative teaching approaches. Mobile devices, augmented reality (AR), and games are a few of the new resources that teachers have at their disposal to promote student learning. However, their effective integration into practices requires training, so there is a need to analyze the impact of training…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Computer Simulation
Motejlek, Jiri; Alpay, Esat – IEEE Transactions on Learning Technologies, 2021
This article presents and analyzes existing taxonomies of virtual and augmented reality and demonstrates knowledge gaps and mixed terminology, which may cause confusion among educators, researchers, and developers. Several such occasions of confusion are presented. A methodology is then presented to construct a taxonomy of virtual reality and…
Descriptors: Taxonomy, Teaching Methods, Artificial Intelligence, Educational Objectives
Martinez, Carolina – Scandinavian Journal of Educational Research, 2021
Digital competence and its different dimensions -- among them responsible online communication -- are competencies that children need to develop for their present and future lives. This article analyzes how teachers promote responsible online communication in Swedish leisure-time centers (LTCs). Based on 20 in-depth interviews, the results show…
Descriptors: Technological Literacy, Computer Mediated Communication, Leisure Time, Teaching Methods
Soong, Ronald; Jenne, Amy; Lysak, Daniel H.; Biswas, Rajshree Ghosh; Adamo, Antonio; Kim, Kris S.; Simpson, Andre – Journal of Chemical Education, 2021
Due to the COVID-19 pandemic, social distancing restrictions are in place in most public settings, and the undergraduate laboratory is no exception. In order to accommodate social distancing requirements, many laboratory exercises are being redeployed in an online format, which deprives students of experiential learning opportunities in a real…
Descriptors: COVID-19, Pandemics, Undergraduate Students, Science Instruction
Peters, Theodore D.; Stamp, Pauline L. – Journal of Education for Business, 2021
Today's business management students have come of age in a new, interactive, technology-rich environment; therefore, instructors should modify their teaching modalities to embrace embedded simulations. The authors present a practical application of instruction, a new teaching model that puts business simulations at the center of their…
Descriptors: Business Administration Education, Introductory Courses, Undergraduate Students, Student Attitudes
Fernandez-Nieto, Gloria Milena; Echeverria, Vanessa; Shum, Simon Buckingham; Mangaroska, Katerina; Kitto, Kirsty; Palominos, Evelyn; Axisa, Carmen; Martinez-Maldonado, Roberto – IEEE Transactions on Learning Technologies, 2021
There is growing interest in creating learning analytics feedback interfaces that support students directly. While dashboards and other visualizations are proliferating, the evidence is that many fail to provide meaningful insights that help students reflect productively. The contribution of this article is qualitative and quantitative evidence…
Descriptors: Student Attitudes, Story Telling, Accountability, Formative Evaluation
Alqarni, Turki – Journal of Baltic Science Education, 2021
This study examined the impact of the Augmented reality (AR) use on Jordanian 6th grade students' attitudes towards science and their learning outcomes. A quantitative quasi-experimental study is preceded with the Pre-test and Post-test control group design model, where 24 students who identified to have special needs participated in this study…
Descriptors: Computer Simulation, Teaching Methods, Grade 6, Student Attitudes
Rahmadi, Imam Fitri; Lavicza, Zsolt; Houghton, Tony – Contemporary Educational Technology, 2021
Educational games have great potential for learning, however the potential of user-generated microgames for supporting learning is still not completely understood. The present study reviews the design quality of user-generated microgames based on microgame design fundamentals and explores the potential of the games for facilitating learning from…
Descriptors: Educational Games, Game Based Learning, Design, Elementary School Teachers
Tan, Da Yang – Online Submission, 2021
Applying physical principles is important for designs of various products with tailored performances. However, one of the long-standing issues of the students' design projects (or school's interdisciplinary projects) is the post-hoc imposition of the knowledge learned in their content subjects. This post-hoc imposition significantly diminishes the…
Descriptors: Physics, Science Instruction, Teaching Methods, Design
Sebnem Atabas – ProQuest LLC, 2021
In the light of research suggestions, teachers have been tasked to empower students to experience mathematics as a dynamic process of exploration (Boaler & Greeno, 2000; Langer-Osuna, 2017; Romberg, 1994), rather than recalling a static body of knowledge. This task demand teachers to create a fundamentally different learning environment in…
Descriptors: Middle School Teachers, Mathematics Teachers, Teaching Methods, Educational Strategies
Roldan, Joaquin; Lara-Osuna, Rocio; Gonzalez-Torre, Antonio – International Journal of Art & Design Education, 2019
Projection-based augmented reality and virtual reality are used in a visual arts-based educational project in contemporary art museums from an a/r/tographic perspective. The project 'Art for Learning Art' (in Spanish, "Arte para aprender arte"), at the Museo CajaGRANADA in Granada (Spain) has been developed in collaboration with the…
Descriptors: Computer Simulation, Projection Equipment, Art Education, Visual Arts
Bennie, Simon J.; Ranaghan, Kara E.; Deeks, Helen; Goldsmith, Heather E.; O'Connor, Michael B.; Mullholland, Adrian J.; Glowacki, David R. – Journal of Chemical Education, 2019
The reemergence of virtual reality (VR) in the past few years has led to affordable, high-quality commodity hardware that can offer new ways to teach, communicate, and engage with complex concepts. In a higher-education context, these immersive technologies make it possible to teach complex molecular topics in a way that may aid or even supersede…
Descriptors: Undergraduate Students, Computation, Molecular Biology, Biochemistry
Su, Jun; Wang, Weiguo; Wang, Xu; Song, Feng – Physics Teacher, 2019
Gravitational lensing is an interesting phenomenon in astronomy and is most typically given rise to by galaxies. The majority of the matter in a galaxy is thought to be dark matter, and the galactic gravitational lensing effect is mainly caused by dark matter halos. In gravitational lensing-related demonstrations in physics education, the feet of…
Descriptors: Computer Simulation, Computer Peripherals, Printing, Science Instruction
Todino, Michele Domenico; Sibilio, Maurizio – Research on Education and Media, 2019
Nowadays, in many Italian and European universities, teachers' training includes one or more examinations related to new didactic methodologies and practices. The topic of this paper is how it is possible to realize a new video analysis laboratory as a didactic and research "tool" for teachers' training at the University of Salerno that…
Descriptors: Video Technology, Teacher Education Programs, Teaching Methods, Learning Processes

Peer reviewed
Direct link
