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Friesen, Norm – Peter Lang New York, 2011
This book examines how common e-learning technologies open up compelling, if limited, experiential spaces for users, similar to the imaginary worlds opened up by works of fiction. However, these experiential worlds are markedly different from the "real" world of physical objects and embodied relations. This book shows these differences to be of…
Descriptors: Electronic Learning, Computer Uses in Education, Fiction, Multiple Literacies
Fazio, Lisa K.; Gumbel, Lauren; Robert S. Siegler – Society for Research on Educational Effectiveness, 2011
In this experiment, the authors sought to further examine the effects of pretests on later learning. Specifically, they were interested in if activating a correct mental representation on the pretest would improve later learning and if activating an incorrect representation would impair learning. Kindergarteners and preschoolers were split into…
Descriptors: Feedback (Response), Control Groups, Pretests Posttests, Kindergarten
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Mann, Dale; Reardon, R. M.; Becker, J. D.; Shakeshaft, C.; Bacon, Nicholas – Journal of Research on Leadership Education, 2011
This paper describes the use of advanced computer technology in an innovative educational leadership program. This program integrates full-motion video scenarios that simulate the leadership challenges typically faced by principals over the course of a full school year. These scenarios require decisions that are then coupled to consequences and…
Descriptors: Instructional Leadership, Leadership Training, Teaching Methods, Problem Based Learning
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Wolf, Drew; Lindeman, Patrick; Wolf, Trent; Dunnerstick, Robert – Mathematics Teaching in the Middle School, 2011
As information technology continues to progress, teaching mathematic with multimedia is becoming a new way of instruction. Integrating technology enables students to become more active in the learning process. When students feel more vested in actual learning, retention of the material tends to rise significantly. This article describes how tools…
Descriptors: Educational Technology, Teaching Methods, Technology Integration, Computer Uses in Education
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Kottonau, Johannes – Journal of Chemical Education, 2011
Effectively teaching the concepts of osmosis to college-level students is a major obstacle in biological education. Therefore, a novel computer model is presented that allows students to observe the random nature of particle motion simultaneously with the seemingly directed net flow of water across a semipermeable membrane during osmotic…
Descriptors: Models, Probability, Internet, Misconceptions
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Keogh, Brenda; Naylor, Stuart – Primary Science, 2011
There are lots of exciting ways for children to learn science. Going on a journey is one of them. However, when going to distant places is not possible, a virtual journey may be the next best option. Ricky, one of the authors' puppets, helps children to make virtual journeys, and this can create an exciting context for them to raise questions and…
Descriptors: Science Teachers, Science Instruction, Elementary School Science, Teaching Methods
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O'Hanlon, Charlene – T.H.E. Journal, 2011
Using games as a learning tool is not new--research abounds to demonstrate the use of video games enhancing problem-solving skills and creativity. Pioneer educational games, like Carmen Sandiego and Oregon Trail, have given birth to online, multiuser, digital simulations that would make their forebears blush. Now, in what seems to be a natural…
Descriptors: Video Games, Educational Games, Teaching Methods, Computer Uses in Education
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Simonovits, Reinhard – International Journal for Technology in Mathematics Education, 2011
This article explains the didactical design of M@th Desktop (MD), a teaching and learning software application for high schools and universities. The use of two types of MD resources is illustrated: notebooks and palettes, focusing on the topic of exponential functions. The handling of MD in a blended learning approach and the impact on the…
Descriptors: Blended Learning, Computer Software, Computer Uses in Education, Mathematics Instruction
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Denner, Jill; Werner, Linda; Campe, Shannon; Ortiz, Eloy – Journal of Research on Technology in Education, 2014
Pair programming is a strategy that grew out of industry and has shown promise for performance and retention in computer programming courses at universities and in industry. In this study, we examine whether pair programming is effective in K-12, what it is effective for, and how partners influence each other. We collected the data from 320 middle…
Descriptors: Teaching Methods, Programming, Middle School Students, Computer Games
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de Kock, Willem D.; Harskamp, Egbert G. – Educational Research and Evaluation, 2014
Teachers in primary education experience difficulties in teaching word problem solving in their mathematics classes. However, during controlled experiments with a metacognitive computer programme, students' problem-solving skills improved. Also without the supervision of researchers, metacognitive computer programmes can be beneficial in a natural…
Descriptors: Elementary School Teachers, Metacognition, Problem Solving, Word Problems (Mathematics)
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Young, Andria; Hoerig, Beverley – International Journal on E-Learning, 2013
The purpose of the present study is to describe faculty development activities at one university and to show how these activities were reviewed for relevance to students. As a means to validate faculty development activities and make adjustments for future development activities, a survey of students was undertaken. A survey was completed by…
Descriptors: Feedback (Response), Student Attitudes, Faculty Development, Online Courses
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Sorva, Juha; Lönnberg, Jan; Malmi, Lauri – Computer Science Education, 2013
Visual program simulation (VPS) is a new, interactive form of educational program visualisation, in which learners use graphical controls to direct a program's execution rather than simply watching an animation of it. In this article, we report on a qualitative empirical study of novice programmers learning through VPS. From an analysis of…
Descriptors: Visualization, Computer Uses in Education, Interviews, Observation
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Mouza, Chrystalla; Karchmer-Klein, Rachel – Journal of Educational Computing Research, 2013
This study investigated the extent to which case development allowed pre-service teachers to recognize the interactions and integration of technology with content and pedagogy in their own practice. These interactions form the core of what has been called Technological Pedagogical Content Knowledge (TPACK), a distinct type of knowledge required…
Descriptors: Technology Integration, Instructional Effectiveness, Case Method (Teaching Technique), Learning Activities
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Hwang, Gwo-Jen; Sung, Han-Yu; Hung, Chun-Ming; Yang, Li-Hsueh; Huang, Iwen – British Journal of Educational Technology, 2013
Educational computer games have been recognized as being a promising approach for motivating students to learn. Nevertheless, previous studies have shown that without proper learning strategies or supportive models, the learning achievement of students might not be as good as expected. In this study, a knowledge engineering approach is proposed…
Descriptors: Computer Games, Educational Games, Elementary School Science, Science Instruction
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Winkel, Brian – PRIMUS, 2013
We describe the use of browsing and searching (in libraries, online, inside sources, at meetings, in abstracts, etc.) as a way to stimulate the teacher of undergraduate mathematics, specifically in differential equations. The approach works in all other areas of mathematics. Browsing can help build new and refreshing teaching materials based on…
Descriptors: College Mathematics, Mathematics Instruction, Mathematics Teachers, Undergraduate Study
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