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Glisson, Lane – portal: Libraries and the Academy, 2019
This article describes a discussion-based approach for teaching college students to identify the characteristics of ethical journalism and scholarly writing, by comparing fake news with credible information in a strategically planned slideshow. Much has been written on the need to instruct our students about disinformation. This librarian shares a…
Descriptors: Teaching Methods, College Students, Ethics, Journalism Education
Aksu, Fatma Nur; Durak, Gürhan – Journal of Education and e-Learning Research, 2019
This study examining the robotic codings and robotic tournaments from the perspectives of Information Technology (IT) teachers was carried out using the qualitative case study method. In the study, a total of 20 teachers from private schools and state schools were asked for their views. The research data collected from the IT teachers helped…
Descriptors: Robotics, Information Technology, Teacher Attitudes, Private Schools
Tüzün, Hakan; Bilgiç, Hatice Gökçe; Elçi, Sevil Yasar – International Electronic Journal of Elementary Education, 2019
Three-dimensional Multi-User Virtual Environments (MUVEs) are being increasingly used in many areas, and they are becoming more and more integrated with learning and teaching. MUVEs can be used in learning and teaching to facilitate student learning and collaboration. This study identified the effects of MUVEs on collaborative learning and social…
Descriptors: Educational Technology, Technology Uses in Education, Cooperative Learning, Interpersonal Relationship
Rolandsson, Lennart; Skogh, Inga-Britt; Männikkö Barbutiu, Sirkku – International Journal of Technology and Design Education, 2017
Computing and computers are introduced in school as important examples of technology, sometimes as a subject matter of their own, and sometimes they are used as tools for other subjects. All in all, one might even say that "learning about" computing and computers is part of "learning about" technology. Lately, many countries…
Descriptors: Teacher Attitudes, Reflective Teaching, Computer Science Education, Programming
Wang, Xiao-Ming; Hwang, Gwo-Jen – Educational Technology Research and Development, 2017
Computer programming is a subject that requires problem-solving strategies and involves a great number of programming logic activities which pose challenges for learners. Therefore, providing learning support and guidance is important. Collaborative learning is widely believed to be an effective teaching approach; it can enhance learners' social…
Descriptors: Programming, Problem Based Learning, Cooperative Learning, Problem Solving
Xia, Belle Selene – Journal of Learning Design, 2017
Previous research has shown that, despite the importance of programming education, there is limited research done on programming education experiences from the students' point of view and the need to do so is strong. By understanding the student behaviour, their learning styles, their expectation and motivation to learn, the quality of teaching…
Descriptors: Programming, Higher Education, Educational Theories, Student Centered Learning
Palmér, Hanna – International Research in Early Childhood Education, 2017
This article presents a teaching intervention where programming was used to facilitate preschoolers' learning of mathematics, especially in their development of spatial thinking. In the intervention, the programming was made with a small programmable robot especially designed for young students. The results indicate that the children developed…
Descriptors: Programming, Mathematics Instruction, Preschool Children, Intervention
Good, Jonathon; Keenan, Sarah; Mishra, Punya – Journal of Computers in Mathematics and Science Teaching, 2016
The popular press is rife with examples of how students in the United States and around the globe are learning to program, make, and tinker. The Hour of Code, maker-education, and similar efforts are advocating that more students be exposed to principles found within computer science. We propose an expansion beyond simply teaching computational…
Descriptors: Aesthetics, Computer Science Education, Thinking Skills, Computer Literacy
Larraza-Mendiluze, Edurne; Arbelaitz, Olatz; Arruarte, Ana; Lukas, Jose F.; Garay-Vitoria, Nestor – IEEE Transactions on Education, 2020
Contribution: A learning-by-teaching methodology through games can be used to promote informatics (computer science) in primary and secondary education. Applying the proposed activities can change students' perception of informatics from seeing it as merely using computers to seeing its relationship with mathematics. The experience can also help…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Elementary Secondary Education
Damsa, Crina; Muukkonen, Hanni – Research Papers in Education, 2020
This paper elaborates on the notion of object-oriented collaborative learning by building on empirical material from two case studies in higher education. Prior empirical findings show how knowledge objects are evolving entities, shaped by the interactions between participants, and how students learn from engaging in knowledge practice that…
Descriptors: Instructional Design, Cooperative Learning, Case Studies, Higher Education
Silva-Maceda, Gabriela; Arjona-Villicaña, P. David; Castillo-Barrera, F. Edgar – IEEE Transactions on Education, 2016
Learning to program is a complex task, and the impact of different pedagogical approaches to teach this skill has been hard to measure. This study examined the performance data of seven cohorts of students (N = 1168) learning programming under three different pedagogical approaches. These pedagogical approaches varied either in the length of the…
Descriptors: Programming, Teaching Methods, Intermode Differences, Cohort Analysis
Fagan, Bryan J.; Payne, Bryson R. – Proceedings of the Interdisciplinary STEM Teaching and Learning Conference, 2017
The US Bureau of Labor Statistics predicts over 8 million job openings in IT and computing, including 1 million cybersecurity postings, over the current five-year period. This paper presents lessons learned in preparing middle-school students in rural Georgia for future careers in computer science/ IT by teaching computer programming in the free,…
Descriptors: Programming Languages, Teaching Methods, Computer Science Education, Open Source Technology
Purao, Sandeep; Sein, Maung; Nilsen, Hallgeir; Larsen, Even Åby – IEEE Transactions on Education, 2017
The ideal of self-paced learning, which was introduced nearly 50 years ago by Keller in his Personalized System of Instruction (PSI), has not yet been widely adopted. In spite of its perceived promise of helping students to learn at the speed aligned to their individual backgrounds, motivation, and skills, PSI has been challenging to implement.…
Descriptors: Individualized Instruction, Pacing, Introductory Courses, Programming
Fokides, Emmanuel – Journal of Information Technology Education: Research, 2017
Aim/Purpose: The purpose of this study was to examine whether the authoring of computer games in a mainstream primary school setting can support the learning of game design and programming concepts. Background: Despite the benefits for students when they learn how to program and the significant body of research regarding this matter, these…
Descriptors: Programming, Computer Games, Elementary School Students, Teaching Methods
Ceylan, Veysel Karani; Kesici, Ayse Elitok – Online Submission, 2017
In this study, the effects of blended learning on the middle school students' academic achievement level and product evaluation scores were investigated. Blended learning provides more effective learning outcome gains through enriching todays' developing Web Technologies with learning environments. This study was carried out with a total of 53…
Descriptors: Blended Learning, Middle School Students, Academic Achievement, Teaching Methods

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