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Showing 61 to 75 of 245 results Save | Export
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Pearson, Russell J. – Journal of Chemical Education, 2020
This work explores the performance of online post-lecture chemistry crossword puzzles as revision aids for 132 first-year and 120 second-year undergraduate pharmacy students. The use of these puzzles as a form of remote active learning was fortuitously evaluated immediately prior to and during the COVID-19 pandemic based on students' online study…
Descriptors: Undergraduate Students, Pharmaceutical Education, Chemistry, Science Instruction
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Lovitt, Charles – Australian Primary Mathematics Classroom, 2017
As a self described lesson collector, author Charles Lovett enjoys gathering "interesting" lessons and teasing them apart to find out what makes them "tick", particularly the pedagogy. He often wonders what decisions the teacher made that generated such an interesting and successful learning environment. Here he describes a…
Descriptors: Puzzles, Mathematics Instruction, Teaching Methods, Instruction
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Hofmeyr, Michael – Research-publishing.net, 2020
This paper describes the initial findings of an exploratory research project investigating the use of the cooperative digital puzzle game Keep Talking and Nobody Explodes as a means to facilitate Second Language Acquisition (SLA). A qualitative case study approach was taken to closely examine the linguistic interaction between three L2 learners of…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Teaching Methods
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Nicholson, Scott – Childhood Education, 2018
Escape rooms are "live-action team-based games where players discover clues, solve puzzles, and accomplish tasks in one or more rooms in order to accomplish a specific goal (usually escaping from the room) in a limited amount of time." Escape Rooms are one type of Escape Game, which are narrative-based challenges that use puzzles, tasks,…
Descriptors: Class Activities, Educational Games, Learner Engagement, Puzzles
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Hernández Reyna, Martín; Arellano Pimente, J. Jesús; Toledo, Guadalupe Toledo; Hernández López, Miguel Ángel – International Journal of Education and Development using Information and Communication Technology, 2018
In this paper, a playful 3D platform using Kinect as a natural means of user interaction to provide a useful teaching resource is described. This platform acquires knowledge of the components and overall operation of a wind turbine. This platform is implemented as an educational game with three levels. Level 1 is responsible for showing the names…
Descriptors: Teaching Methods, Manipulative Materials, Educational Games, Equipment
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Pieronkiewicz, Barbara; Szczygiel, Monika – Early Child Development and Care, 2020
This manuscript elaborates on the construct of mathematical resilience and the importance of engaging children in mathematically rich conversations from the earliest age. We begin with a review of the existing literature addressing these issues. Since little has been written thus far on how exactly the early childhood facilitators, such as parents…
Descriptors: Parent Child Relationship, Resilience (Psychology), Mathematics Skills, Preschool Children
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Rogers, John; Cheung, Anisa – Studies in Second Language Acquisition, 2021
This study is a conceptual replication of Rogers and Cheung's (2018) investigation into distribution of practice effects on the learning of L2 vocabulary in child EFL classrooms in Hong Kong. Following a pretest, treatment, delayed posttest design, 66 primary school students (Cantonese L1) studied 20 vocabulary items over three training episodes…
Descriptors: Linguistic Input, Second Language Learning, Second Language Instruction, English (Second Language)
Pasquale, Marian – Education Development Center, Inc., 2016
Mathematical problems and puzzles that require commitment and perseverance to solve can help foster deep mathematics understanding in students. In this brief, the author describes factors that influence productive struggle, shares four examples of how teachers often respond to their students' productive struggles, and offers four strategies to…
Descriptors: Mathematics Instruction, Problem Solving, Teaching Methods, Puzzles
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Graham, Kendra; Anderson, James; Rife, Conrad; Heitmeyer, Bryce; Patel, Pranav R.; Nykl, Scott; Lin, Alan C.; Merkle, Laurence D. – IEEE Transactions on Learning Technologies, 2020
Cyberspace odyssey (CSO) is a novel serious game supporting computer networking education by engaging students in a race to successfully perform various cybersecurity tasks in order to collect clues and solve a puzzle in virtual near-Earth three-dimensional space. Each team interacts with the game server through a dedicated client presenting a…
Descriptors: Computer Networks, Information Security, Task Analysis, Computer Games
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Quiroga, Jacobo Moreno; Kim, Daewoong – European Journal of Open, Distance and E-Learning, 2019
This study expands on the concept of outreach programs: museum initiatives that look for ways to reach and share knowledge outside their installations, often to schools. We aim to study approaches for the development of content for a history museum outreach program using digital technologies. The significance of this lies in investigating ways to…
Descriptors: Program Design, Outreach Programs, Museums, History
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Wanko, Jeffrey J. – Mathematics Teacher, 2017
Working with language-independent logic structures can help students develop both inductive and deductive reasoning skills. The Japanese publisher Nikoli (with resources available both in print and online) produces a treasure trove of language-independent logic puzzles. The Nikoli print resources are mostly in Japanese, creating the extra…
Descriptors: Mathematics Instruction, Teaching Methods, Puzzles, Logical Thinking
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Farnell, Elin – PRIMUS, 2017
In this article, I present a collection of puzzles appropriate for use in a variety of undergraduate courses, along with suggestions for relevant discussion. Logic puzzles and riddles have long been sources of amusement for mathematicians and the general public alike. I describe the use of puzzles in a classroom setting, and argue for their use as…
Descriptors: Puzzles, Teaching Methods, Mathematics Education, Mathematics Instruction
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Bauer, Aaron; Flatten, Jeff; Zoran Popovic – International Educational Data Mining Society, 2017
Problem-solving skills in creative, open-ended domains are both important and little understood. These domains are generally ill-structured, have extremely large exploration spaces, and require high levels of specialized skill in order to produce quality solutions. We investigate problem-solving behavior in one such domain, the…
Descriptors: Problem Solving, Science Instruction, Cooperative Learning, Visualization
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Tocaimaza-Hatch, C. Cecilia; Santo, Jonathan – Language Teaching Research, 2023
Spanish learners engaged in two-way interaction gap tasks where, through social interaction, they identified and defined low-frequency vocabulary. Participants (referred to as actors to differentiate them from task partners) completed two such tasks. Each time, they collaborated with different partners of varying degrees of Spanish proficiency and…
Descriptors: Spanish, Second Language Learning, Second Language Instruction, Vocabulary Development
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Dove, Jane – Paedagogica Historica: International Journal of the History of Education, 2017
Children in Georgian and Victorian times were expected to be familiar with the geography of England and Wales. This study analyses some of the resources then available which taught children this information. John Aikin's "England Delineated" is evaluated as a geographical text and then compared with less formal games and puzzles, then on…
Descriptors: Geography Instruction, Teaching Methods, Educational History, Foreign Countries
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