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Sung, Billy; Mergelsberg, Enrique; Teah, Min; D'Silva, Brandon; Phau, Ian – British Journal of Educational Technology, 2021
Virtual reality (VR) technology has been shown to be a promising teaching method in STEM subjects. Extending these findings, the current study is the first to develop and examine the feasibility of using a VR simulation in marketing (i.e., a non-STEM subject). Specifically, the levels of immersion and three learning outcomes (learning attitude,…
Descriptors: Computer Simulation, Technology Uses in Education, Teaching Methods, Marketing
Rosario, Martín G. – Journal of Learning and Teaching in Digital Age, 2021
Conventional teaching methods, such as 2-dimensional PowerPoint presentations, are among the most common anatomy teaching tools. However, these methods do not allow depth perception of anatomical structures. Therefore, the purpose of this article is to report the incorporation and student's perception of a 3D anatomy app to an Occupational Therapy…
Descriptors: Anatomy, Occupational Therapy, Teaching Methods, Educational Technology
Bayne, Hannah B.; Pufahl, Jeffrey; McNiece, Zachary; Ataga, Jasmaine – Counselor Education and Supervision, 2021
In advance of the practicum and internship experiences, counselor educators are challenged to provide realistic simulations of the counseling relationship for students. We describe a pilot collaboration between an introductory counseling and an applied theatre course to elucidate the mutual benefits of incorporating theatrical improvisation into…
Descriptors: Counselor Training, Creative Activities, Theater Arts, Educational Benefits
Wu, Hao; Molnár, Gyöngyvér – European Journal of Psychology of Education, 2021
The purpose of this study is to examine cross-national differences in students' exploration strategies in a computer-simulated CPS (complex problem-solving) environment and to identify similarities and qualitative differences in the way Hungarian and Chinese students explore a CPS environment. In a sample of 187 Chinese and 835 Hungarian students…
Descriptors: Cross Cultural Studies, Problem Solving, Computer Simulation, Teaching Methods
Mikeska, Jamie N.; Howell, Heather; Dieker, Lisa; Hynes, Michael – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2021
This article reports outcomes from a working conference focused on the role of simulations in K-12 mathematics and science teacher education. The authors synthesized work shared via conference papers and presentations organized around three questions: (a) How are simulations defined and used? (b) How do simulations work? and (c) What evidence is…
Descriptors: Simulation, Teaching Methods, Teacher Education, Elementary School Mathematics
Randall, Kristina N.; Ryan, Joseph B.; Stierle, Jordan N.; Walters, Sharon M.; Bridges, William – Focus on Autism and Other Developmental Disabilities, 2021
Research consistently demonstrates that attainment of a driver's license and access to a vehicle directly and favorably influence employment outcomes, enhance one's ability to capitalize on quality jobs, and expand one's access to community and independent opportunities. This study used a driving simulator to provide driving lessons to 12 young…
Descriptors: Intellectual Disability, Young Adults, Driver Education, Teaching Methods
Dahn, Maggie; Lee, Christine; Enyedy, Noel; Danish, Joshua – Smart Learning Environments, 2021
In inquiry-based science lessons teachers face the challenge of adhering to curricular goals while simultaneously following students' intuitive understandings. Improvisation (improv) provides a useful frame for understanding teaching in these inquiry-based contexts. This paper builds from prior work that uses improv as a metaphor for teaching to…
Descriptors: Elementary School Science, Science Instruction, Inquiry, Science Activities
Falomo Bernarduzzi, Lidia; Bernardi, Ester Maria; Ferrari, Alberto; Garbarino, Maria Carla; Vai, Andrea – Science & Education, 2021
The Pavia University History Museum, which houses historic items mainly connected to the physics and medicine fields, has focused in the past years on new ways to involve its public and to attract new audiences. Among different approaches, digital technologies have proven important to both external and internal communication. Lately, an Augmented…
Descriptors: Foreign Countries, Colleges, Museums, History
Gross, Benjamin Isaak – Journal of Political Science Education, 2021
While the number of newspapers and the circulation of those remaining is decreasing, they are still the greatest contributor of new information into media ecosystems. Newspapers continue to pay an important role in setting the agenda, as other sources recycle and repackage their content. To assist students in learning concepts of newspapers,…
Descriptors: Agenda Setting, Political Science, Teaching Methods, Newspapers
Lunarny, Eny; Wachidi; Alexon; Sapri, Johanes – Education Quarterly Reviews, 2021
The purpose of this study was to analyze the effect of training methods and work ethic on students' work competencies. The focus of teaching implementation is observed using two training methods, namely: on the job training method using internship training and "simulasi" method using simulation. The initial work ethic of students is…
Descriptors: Training Methods, Work Ethic, Job Skills, Competence
Kiroglu, Kasim; Türk, Cumhur; Erdogan, Ibrahim – Research in Science Education, 2021
The aim of this study is to comparatively investigate the effects of hands-on models (HMs) and computer simulations (CSs) on teaching the phases and eclipses of the Moon. In this study, two different HMs were developed, and three different CSs were used. The research work group consisted of 100 pre-service science teachers. A quasi-experimental…
Descriptors: Instructional Effectiveness, Science Instruction, Astronomy, Hands on Science
Bender, Holly S.; Garrett, Kennon M.; Hostetter, Shannon Jones – New Directions for Teaching and Learning, 2021
This chapter describes two case studies that highlight how courses can be taught simultaneously in classrooms across partnering university campuses using the effective, evidence-based team-based learning (TBL) method. The objective is to assist faculty in effectively using TBL in a synchronous virtual collaborative space.
Descriptors: Teamwork, Case Studies, Teaching Methods, Partnerships in Education
Turaç, Memet; Yildirim, Nail – International Online Journal of Education and Teaching, 2021
The aim of the study was to speculate about the education in the future in terms of students, classrooms, teachers and schools by adhering to science fiction films. The samples of the study comprised 50 science fiction films selected purposefully among motion pictures by two academics from the field of educational sciences, and one expert from the…
Descriptors: Science Fiction, Films, College Faculty, Prediction
Cook, Jim; Brown, Martin; Sellwood, Matthew; Campbell, Craig; Kouppas, Paul; Poronnik, Philip – Biochemistry and Molecular Biology Education, 2021
This brief review provides insights into the recent advances made by the Unity game engine into education and the ways that learning resources can be used to teach novice bioscience students to use the VR/AR affordances of the platform. We present our own practises for implementation of a novel gamification task for final-year bioscience students…
Descriptors: Educational Games, Science Instruction, Teaching Methods, Biological Sciences
Hadjistassou, Stella; Louca, Petros; Joannidou, Shaunna; Molina Muñoz, Pedro Jesus – Research-publishing.net, 2021
This paper delves into the underlying phases involved in designing, developing, and deploying Augmented Reality (AR) applications and game-based scenarios that will be implemented during intercultural exchanges among students in two different academic institutions in Sweden and Cyprus. Building on principles of design-based research (Barab &…
Descriptors: Computer Simulation, Exchange Programs, Game Based Learning, Intercultural Communication

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